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NeuralNote Audio to MIDI FREE


satya

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https://github.com/DamRsn/NeuralNote

NeuralNote is the audio plugin that brings state-of-the-art Audio to MIDI conversion into your favorite Digital Audio Workstation.

Works with any tonal instrument (voice included)

Supports polyphonic transcription

Supports pitch bends

Lightweight and very fast transcription

Can scale and time quantize transcribed MIDI directly in the plugin

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  • 1 year later...
8 hours ago, Pragi said:

Can any of you say whether this works better than the Midi to Audio conversation with melodyne?

This is what I'd like to know.  I find Melodyne fairly hit and miss and would like something a bit more reliable.

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10 hours ago, Pragi said:

Can any of you say whether this works better than the Midi to Audio conversation with melodyne?

I've come to the conclusion there is no holy grail.  Better is often different.

 I've used Live's and Melodyne and the results were slightly different.  I preferred Live's only because it made certain parts I desired more clear. These apps have been around since the DAW came about.

They all work fine with single tracks but as for a song - no holy grail 

 

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haven't used it yet, but seems like it should have some daw sync feature instead of press play on the daw and then hit record in the plugin.  I'd think that would make for some pretty messy "line things up" as you put it on other tracks or use the MIDI file elsewhere.

I'm also in the boat that expected Melodyne to do a better job than it does.  I mean look at Jam Origin Midi Guitar, that does a better job in real time than melodyne does in offline mode for Guitar sources.

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I downloaded this and will try it out at some point.

If anyone needs an alternative (not free, though):

For guitar (and my rare vocal attempts to control MIDI), I've used JamOrigin's MIDIGuitar (and MIDIBass) https://www.jamorigin.com/products/  as a standalone app pretty successfully.   I'm not doing anything fancy with what I input as audio, as I can't play well enough for that, but it lets me do stuff with the guitar strings/etc that I can't physically manage with a keyboard so I don't have to manually draw in a bunch of control envelopes or CCs. ;) ) 

 

(I use a MIDI loopback driver to connect MIDIGuitar to SONAR to get the MIDI into SONAR; I'm not usually worried about getting the audio in when I do this but if i need to I  can use the ASIOLinkPro driver from O Deus (was made freeware a while back; it's complex to setup but works once you get it "wired in".  https://give.academy/ASIO-Link-Pro-Tool-Saga/  https://web.archive.org/web/20180318082455/https://o-deus-audio.com.au/ASIOLinkPro   

 ).  

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So, I downloaded the plugin. At first I couldn't find it straight away, the page is a bit confusing so here's the link to download it:

https://github.com/DamRsn/NeuralNote/releases

I then gave it a go on two wave audio files.
On a vocal clip first, followed by an arpeggiated guitar lick.
It actually performs better than Melodyne's audio to midi conversion, in my opinion.

I find the rhythmic and melodic precision to be more accurate than Melodyne, even though a few tones were added that are easily removed.

Yes, in both situations, the standalone version performed better than the DAW internal version.

Whether it is the superior tool in some situations is still up in the air, in my opinion.

Anyway, I appreciate you bringing this tool to my attention.

 

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8 hours ago, Wookiee said:

@Amberwolf why are you not using the plugin version of MIDI guitar 2 in Cakewalk, it works reasonably well. Wish he would get the Windows version working of MIDI guitar 3.

Somewhere here I have a more detailed post about it, but:  Because of a complicated situation where I cannot add new plugins to my system and have them show up in SONAR--something was damaged in the VST scanner, probably when I tried Platinum (and later CbB) way back, and I've never been able to fix it.  Even after I removed each, it took a very long time to manually repair the system so that my existing projects would (mostly) work again.   I spent so long without being able to work on stuff (which is my best way to retain what sanity I still have ;) ) that I cannot risk breaking the system again, so I can't use newer stuff than I had working from when I made the backups.   

I acquired a duplicate computer but have yet to be able to set it all up and try out new things. I had intended to clone my existing drive to a backup, and put that backup into the new one, then reinstall things until stuff worked again, but I can't get clones to work (even though all drives involve test fine even with Spinrite), so I have to reinstall everything from scratch, and set them all up the way I need them to work, all of which is *at least* months of work (which is why I didn't do it on my "working" system). 

So...someday...but no idea when I will be able to get to doing that. :/ 

 

If someone had a way to read out the VST "ID Code" that is used in the registry entries, I could probably manually add new VSTs to the registry the same way I put the backups back in, but I don't know how to find the ID Code each VST uses.

Or if there was an external VST-DX wrapper (like the unavailable ancient DirectiXer) that didn't touch the Cakewalk VST registry entries in ANY way, and just made them all show up as if they were DX/DXI stuff, then I could use new things.

 

So, until one of those things happens, I just use stuff in external VST hosts (like H.Seib's VSTHost) or as standalone applications, with loopbacks to SONAR, or having them create files I then import into SONAR, etc.  

 

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@Amberwolf presumably you have tried.

1. A reset and rescan in the scaner.

2. There is no reason why you can't reinstall Cakewalk.

You say you played with Platinum and it's been wrong since then,  did you reinstall Sonar after installing Platinum? Did you do custom uninstall when removing Platinum? The scanner is slightly different and uses a SQL type database now. I would check that has not got file locked.

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