Sarah Rosen Posted July 19, 2019 Share Posted July 19, 2019 On any ProChannel with Console Emulator Channel enabled, the Console Channel Emulator begins to oscillate and increases the number of oscillators with every playback until Master Bus meter is slammed to maximum. The only way to stop the oscillation is to disable Console Emulation Channel Link to comment Share on other sites More sharing options...
Jim Fogle Posted July 19, 2019 Share Posted July 19, 2019 Hello Sarah, Welcome to the forum and to Cakewalk by Bandlab. Unfortunately I don't have a solution to the issue. You may get more views, responses and suggestions by posting in the Cakewalk by Bandlab forum section: https://discuss.cakewalk.com/index.php?/forum/2-cakewalk-by-bandlab/ Also, if you click on the link embedded in my signature you can submit a support request. 2 Link to comment Share on other sites More sharing options...
msmcleod Posted July 19, 2019 Share Posted July 19, 2019 This sounds a strange one. I'm definitely not seeing it - I use the console emulator on the ProChannel on most tracks, and in some cases I have more than one console emulator on the same track. Do you get this on every project? 2 Link to comment Share on other sites More sharing options...
Starship Krupa Posted July 19, 2019 Share Posted July 19, 2019 This issue must be something that is occurring when the Channel Emulator is used in a certain way. If it weren't, the forum would be full of complaints and the development team and beta testers would have noticed it a long time ago. The Console Emulation is a commonly used module. There must be a plug-in, module, way of routing, something that is happening on your system. If it's a bug, it's one that's exposed in combination with these other factors, so please post more about what other plug-ins and ProChannel modules you are using, where the track is routed, etc. The Console Emulator adds a bit of gain, so it may even be that the gain inherent to the module is causing something to go into oscillation. It also has its own resonant peak. 2 Link to comment Share on other sites More sharing options...
Craig Anderton Posted July 20, 2019 Share Posted July 20, 2019 Windows drivers or ASIO? With Windows drivers, if the "what you hear" option is enabled, you can easily send the audio engine into feedback. 3 Link to comment Share on other sites More sharing options...
Sarah Rosen Posted July 22, 2019 Author Share Posted July 22, 2019 ASIO drivers, of course. Yes, every track that has the ProChannel enabled and an active Console emulation in the preset. Yes, in every project. Moving this to the Bug link as recommended. Thank you Link to comment Share on other sites More sharing options...
Noel Borthwick Posted July 22, 2019 Share Posted July 22, 2019 @Sarah Rosen can you please share the project that exhibits the issue with us? You can "save as" a minimal version of the project to a new folder and zip it and send us a link. 1 Link to comment Share on other sites More sharing options...
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