rfssongs Posted April 19, 2022 Share Posted April 19, 2022 I think that it would be really useful to add knobs just above the Chorus & Reverb knobs (in the inspector window) for ADSR. Attack, Decay, Sustain & Release. I believe these are fairly standard CC numbers but a preferences change could allow customization if need be. 1 1 Link to comment Share on other sites More sharing options...
chuckebaby Posted April 19, 2022 Share Posted April 19, 2022 you can custom create create pro channel modules and link those knobs to have them in a PC module. Link to comment Share on other sites More sharing options...
Starship Krupa Posted April 19, 2022 Share Posted April 19, 2022 23 minutes ago, rfssongs said: I believe these are fairly standard CC numbers but a preferences change could allow customization if need be. Double the number of controls and make them all assignable would be my (similar) suggestion. Of all the standard MIDI parameters, Chorus and Reverb seem like some of the least useful. (Of course if the A|A|S Player obeyed Reverb messages, that would make it one of the most useful....if if if) Link to comment Share on other sites More sharing options...
David Baay Posted April 19, 2022 Share Posted April 19, 2022 You can add a knob to control any synth parameter in the Synth Rack. It needs to be undocked or docked in the Multidock to display large enough to show the knobs. https://www.cakewalk.com/Documentation?product=Cakewalk&language=3&help=SoftSynths.13.html I think I may have used the Reverb control in the Inspector once in my life. I'd rather not see more clutter there. Link to comment Share on other sites More sharing options...
sjoens Posted April 22, 2022 Share Posted April 22, 2022 (edited) . Edited April 27, 2022 by sjoens Link to comment Share on other sites More sharing options...
John Vere Posted April 23, 2022 Share Posted April 23, 2022 (edited) Far as I can tell those knobs only work with the TTS-1. I’ve never had any other synth respond to them. So myself I prefer to just make settings inside the synth properties GUI. I see no difference in convenience. Maybe this is different for huge orchestra type projects were opening GUIs might be cluttered but seems easy enough if all you use is a handful of synths. Edited April 23, 2022 by John Vere Link to comment Share on other sites More sharing options...
rfssongs Posted April 23, 2022 Author Share Posted April 23, 2022 1 minute ago, John Vere said: Far as I can tell those knobs only work with the TTS-1. I’ve never had any other synth respond to them. So myself I prefer to just make settings inside the synth properties GUI. I see no difference in convenience. Maybe this is different for huge orchestra type projects were opening GUIs might be cluttered but seems easy enough if all you use is a handful of synths. The thing is I use mostly external hardware synth's as these seem more responsive to midi. I can inset codes sure, but knobs would be more intuitive. 1 Link to comment Share on other sites More sharing options...
John Vere Posted April 23, 2022 Share Posted April 23, 2022 Right I knew that there was something I was missing about the midi advanced strips reason for existence. It’s mostly for hardware control. And that said both my Roland and Korg modules respond to standard CC events so I agree with the request that possibly a customized channel strip would be cool. Like remove stuff I would never use to make room for control knobs. Link to comment Share on other sites More sharing options...
sjoens Posted April 23, 2022 Share Posted April 23, 2022 (edited) Stands to reason if a VSTi has it's own reverb & chorus there's no need for the Inspector controls to mess with it. But when it does, there's a conflict of desired behavior. Edited April 27, 2022 by sjoens Link to comment Share on other sites More sharing options...
rfssongs Posted April 24, 2022 Author Share Posted April 24, 2022 This is where I had in mind. Link to comment Share on other sites More sharing options...
Starship Krupa Posted April 25, 2022 Share Posted April 25, 2022 That is some good-looking undeveloped real estate. Link to comment Share on other sites More sharing options...
sjoens Posted April 26, 2022 Share Posted April 26, 2022 (edited) Console strips can probably scroll for eternity. Maybe a Module based right pane like the main strip could be implemented so only selected items are there. Right now it's all-in-one. Edited April 27, 2022 by sjoens Link to comment Share on other sites More sharing options...
Will. Posted April 26, 2022 Share Posted April 26, 2022 I don't think to this will happen. It means a plugin would have to be created for this use. It is a great request and has been requested before, but there was a lot of debate around this on the "Why's and Not's." I think there was an answer of - its up to the hardware presets to offer these functions. Certain requests come with a lot of politics. Link to comment Share on other sites More sharing options...
sjoens Posted April 27, 2022 Share Posted April 27, 2022 (edited) Project specific assignable controls from a drop down list would be a good option. Edited April 27, 2022 by sjoens Link to comment Share on other sites More sharing options...
murat k. Posted April 27, 2022 Share Posted April 27, 2022 On 4/19/2022 at 6:03 PM, rfssongs said: I think that it would be really useful to add knobs just above the Chorus & Reverb knobs (in the inspector window) for ADSR. Attack, Decay, Sustain & Release. I believe these are fairly standard CC numbers but a preferences change could allow customization if need be. Custom Default CC's can be assigned there. Up to 8 knobs maybe. Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now