Murray Webster Posted March 27, 2019 Share Posted March 27, 2019 (edited) Hi, I have an issue with the last release of Sonar where Melodyne clip manipulation will freeze or crash the audio engine (I have an I7 desktop cpu in my laptop with 16GB RAM so plenty of power I think). I have a Clarett 4Pre USB I/F. Does Cakewalk by Bandlab solve this issue and what will I lose by using the free version (are any updates included?) Thanks! Edited March 27, 2019 by Murray Webster Link to comment Share on other sites More sharing options...
Grem Posted March 27, 2019 Share Posted March 27, 2019 You can try the new version of Cakewalk By BandLab and install it along with Sonar. They won't bother each other. I use Melodyne on a regular basis and with version 4.01 I have no issue. But be aware that version 4.02 of Melodyne has some issues with CbB. Not sure if your issue is the same though. Link to comment Share on other sites More sharing options...
paulo Posted March 27, 2019 Share Posted March 27, 2019 If you are using the melodyne v4.2 or above then my money is that the problem is melodyne. Once I installed a 4.1 version the problems went away. 1 Link to comment Share on other sites More sharing options...
scook Posted March 27, 2019 Share Posted March 27, 2019 Yeah, if running Melodyne 4.2, the first thing to try is rollback to 4.1. If you do not have the 4.1 installer, contact Celemony support. They have been good about supplying the old installer. 1 Link to comment Share on other sites More sharing options...
Murray Webster Posted March 28, 2019 Author Share Posted March 28, 2019 (edited) Thanks guys! If I try Cakewalk, do I need to install the add-on Studio Instruments, Drum Replacer and Melodyne? Not sure how much space that will all take up? I still have the Melodyne 4.1 installer - any news from Celemony on fixing any known issues? Cheers Murray Edited March 28, 2019 by Murray Webster Link to comment Share on other sites More sharing options...
scook Posted March 28, 2019 Share Posted March 28, 2019 Skip installing the add-ons if you wish. They may be added at any time. Since you are have the Melodyne 4.1 installer there will never be a need to to mess with the one bundled with CbB. No news from Celemony. Link to comment Share on other sites More sharing options...
Murray Webster Posted March 29, 2019 Author Share Posted March 29, 2019 (edited) OK thank you scook ? Perhaps it could be quite helpful to let us know space requirements in the installer. Most other companies do. Edited March 29, 2019 by Murray Webster Link to comment Share on other sites More sharing options...
Murray Webster Posted March 29, 2019 Author Share Posted March 29, 2019 Hello guys, Are projects saved in Bandlab backwards compatible? Does it matter if not? Thanks! M Link to comment Share on other sites More sharing options...
scook Posted March 29, 2019 Share Posted March 29, 2019 CbB started out as an unreleased version of Platinum. It uses essentially the same project format as Platinum. When opening CbB projects in SONAR there will be a warning about the project being created with a newer DAW and some features may be unavailable as a result. Which version of SONAR are you planning to use? Link to comment Share on other sites More sharing options...
Murray Webster Posted March 29, 2019 Author Share Posted March 29, 2019 8 minutes ago, scook said: CbB started out as an unreleased version of Platinum. It uses essentially the same project format as Platinum. When opening CbB projects in SONAR there will be a warning about the project being created with a newer DAW and some features may be unavailable as a result. Which version of SONAR are you planning to use? 23.10.0 Build 14 (2017.10) I opened Cakewalk and one missing synth was Pentagon, which they presumably don't have a license for - any others? Thanks! Link to comment Share on other sites More sharing options...
scook Posted March 29, 2019 Share Posted March 29, 2019 CbB includes these plug-ins but can use any 64bit plug-ins bundled with SONAR. Can't tell from 33 minutes ago, Murray Webster said: 23.10.0 Build 14 (2017.10) if you have Platinum, Professional or Artist. If Platinum or Professional, the only thing that could be missing when opening a CbB project in SONAR may be zplane Elastique. IIRC, this is mentioned in the warning message when opening the project. Any CbB project containing patch points or aux tracks will not open in Artist. For Pentagon issue see this thread Link to comment Share on other sites More sharing options...
newdreamstudio Posted March 29, 2019 Share Posted March 29, 2019 (edited) I requested the 4.1 installer this morning from Celemony and they sent it to me (and asked me to not distribute it)... here was Ulf's comment about 4.2: "thanks for your mail. There are indeed a few systems that have an issue with Cakewalk by Bandlab and Melodyne. We’re still investigating this. However, the workaround is simply: If you come across undetected blobs, simply select all blobs and manually chose the algorithm desired. This should do it for the rest of your session." Rusty Edited March 29, 2019 by newdreamstudio misspelling Link to comment Share on other sites More sharing options...
S.L.I.P. Posted March 29, 2019 Share Posted March 29, 2019 1 hour ago, newdreamstudio said: I requested the 4.1 installer this morning from Celemony and they sent it to me (and asked me to not distribute it)... here was Ulf's comment about 4.2: "thanks for your mail. There are indeed a few systems that have an issue with Cakewalk by Bandlab and Melodyne. We’re still investigating this. However, the workaround is simply: If you come across undetected blobs, simply select all blobs and manually chose the algorithm desired. This should do it for the rest of your session." Rusty Never got the big deal with choosing the correct algorithm. It takes a few extra seconds. That being said, I love how Melodyne works in Reaper. Just awesome! Link to comment Share on other sites More sharing options...
scook Posted March 29, 2019 Share Posted March 29, 2019 1 minute ago, S.L.I.P. said: Never got the big deal with choosing the correct algorithm. It takes a few extra seconds. It may be a big deal if one forgets to perform the requisite workaround and the project hangs with unsaved changes. Link to comment Share on other sites More sharing options...
S.L.I.P. Posted March 30, 2019 Share Posted March 30, 2019 2 hours ago, scook said: It may be a big deal if one forgets to perform the requisite workaround and the project hangs with unsaved changes. I guess I'm lucky, because I've never had that happen. When Melodyne opens I can immediately see if it is showing the correct algorithm, and if not, I chose the correct one. Now if you are referring to Audio to Midi conversion in Melodyne, that I certainly agree with you about the requisite workaround. On another note, I have the utmost respect for you, and I am very appreciative for all of your knowledge, and hard work. Link to comment Share on other sites More sharing options...
scook Posted March 30, 2019 Share Posted March 30, 2019 36 minutes ago, S.L.I.P. said: if you are referring to Audio to Midi conversion in Melodyne, that I certainly agree with you about the requisite workaround. This and tempo map creation will kill a CbB project dead without first setting the algorithm. Link to comment Share on other sites More sharing options...
msmcleod Posted March 30, 2019 Share Posted March 30, 2019 (edited) I think I may have found a new workaround... Create a new project using your usual template (e.g. Basic) Create a new audio track, and record a very short silent audio clip Create a Melodyne FX Region using this clip Select the Algorithm within Melodyne Hide the track from both within the Track view & the Console view Close Melodyne within the MultiDock Save your project as a template (e.g. Basic_Melodyne.cwt) Now when you create a new project using this template, Melodyne is loaded & initialised using the algorithm you previously selected. The hidden track can be a bit annoying if you use an external controller however, so in this case just miss out the hiding the track part when creating your template, and delete the melodyne track as soon as you've created your new project. [EDIT] - Scratch that... it doesn't work every time Edited March 30, 2019 by msmcleod Link to comment Share on other sites More sharing options...
Grem Posted March 30, 2019 Share Posted March 30, 2019 7 hours ago, msmcleod said: [EDIT] - Scratch that... it doesn't work every time Dang! You had me going!! Thought I'd be able to upgrade to the new version!! Link to comment Share on other sites More sharing options...
marcL Posted March 30, 2019 Share Posted March 30, 2019 53 minutes ago, Grem said: Dang! You had me going!! Thought I'd be able to upgrade to the new version!! What would be the advantage of this new nasty version? ? Link to comment Share on other sites More sharing options...
msmcleod Posted March 30, 2019 Share Posted March 30, 2019 5 minutes ago, marled said: What would be the advantage of this new nasty version? ? It's significantly faster at detection. Not sure if they've improved the accuracy of the detection or not, but it's still just as good. As long as you've created a Region FX, and selected an algorithm you won't get the crash. The template method I described earlier was a bit hit & miss. The common factor for failure seemed to be whether the Melodyne GUI had been active or not. If it was visible, and was focused at some point (i.e. you clicked on it), then it seemed to work. 1 Link to comment Share on other sites More sharing options...
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