KSband Posted September 21, 2020 Share Posted September 21, 2020 I've been using the audio transients to shrink and stretch my bass tracks to match up with the drums and I've noticed some times during playback it will be perfect and then every once in a while it will get out of sync. If I hit stop and restart it is fine again. It seems like it's processing the edited tracks every time I play them. Am I missing a step after I'm done editing? I always hit save when I'm done. Link to comment Share on other sites More sharing options...
reginaldStjohn Posted September 21, 2020 Share Posted September 21, 2020 One thing you can try to do is to bounce the adjusted tracks to audio. This will bake in the adjustments and should not show the issues you mentioned. However, I have noted in other threads were sometimes bouncing adjusted notes didn't render correctly. So double check the results. Link to comment Share on other sites More sharing options...
KSband Posted September 21, 2020 Author Share Posted September 21, 2020 When you say bounce do you mean record to a separate track (it's already audio) ? Link to comment Share on other sites More sharing options...
John Vere Posted September 22, 2020 Share Posted September 22, 2020 (edited) At the top of the track pane on the left are some drop down menus. One say's Tracks. click on that and then bounce to tracks. Make sure the dialog box is checked for the options you want. It defaults to what always works for me. This is a great way to clean up untidy tracks that are cut up in a million pieces. Make sure the whole track is highlighted first. Use the magnifying tool to shrink your view to see the whole song. Edited September 22, 2020 by John Vere Link to comment Share on other sites More sharing options...
KSband Posted September 22, 2020 Author Share Posted September 22, 2020 Thanks, that is what I was looking for. I gave it a try. I solo'ed my bass after the bounce and was surprised to hear some weird sounding notes, it must be from all my manipulating the wave forms to get them on time. It wasn't the bounce that did it, it was the editing. I may have to re-record the bass. Link to comment Share on other sites More sharing options...
John Bradley Posted September 22, 2020 Share Posted September 22, 2020 Tip: Use as few audio transient markers as you can get away with (say, one per bar), and disable the rest. You'll get the best results with longer, uniformly-stretched audio segments rather than stretching/squeezing every note to be precisely on grid. Also, position the markers right before the note starts, rather than in the middle of the attack. It'll be less noticable if there's a phase/tonality shift between the notes rather than in the middle of them. Finally, there are several different offline rendering methods (Elastique Pro, and a number of Radius algorithms). Play around with them at see what works best for your particular audio. Oh, and avoid the automatic quantization unless you enjoy seeking out and fixing random errors. Safer (and arguably faster) to just drag the markers around by hand. At least, that's what I do. Link to comment Share on other sites More sharing options...
RBH Posted September 22, 2020 Share Posted September 22, 2020 You can select the whole track and ( bounce to clips ). This should render all ram based edits on the existing track which leaves all track settings intact. This will leave a single clip. Which creates a single file, depending on settings. Link to comment Share on other sites More sharing options...
KSband Posted September 23, 2020 Author Share Posted September 23, 2020 15 hours ago, John Bradley said: Tip: Use as few audio transient markers as you can get away with (say, one per bar), and disable the rest. You'll get the best results with longer, uniformly-stretched audio segments rather than stretching/squeezing every note to be precisely on grid. Also, position the markers right before the note starts, rather than in the middle of the attack. It'll be less noticable if there's a phase/tonality shift between the notes rather than in the middle of them. Finally, there are several different offline rendering methods (Elastique Pro, and a number of Radius algorithms). Play around with them at see what works best for your particular audio. Oh, and avoid the automatic quantization unless you enjoy seeking out and fixing random errors. Safer (and arguably faster) to just drag the markers around by hand. At least, that's what I do. Oh yes the automatic quantization makes a mess. Thanks all for the help. Link to comment Share on other sites More sharing options...
Byron Dickens Posted September 23, 2020 Share Posted September 23, 2020 Play in time and the problem solves itself. 1 1 Link to comment Share on other sites More sharing options...
John Vere Posted September 23, 2020 Share Posted September 23, 2020 Another way to achieve a very tight bass track is to drag it to a midi track where you can quantize and easily move notes around. I use the Ample Bass for VST bass and it's real hard to hear that I'm cheating. This of course is depending on the type of music. It also allows you to use radically different bass sounds. One I use a lot is the Acoustic Bass found in Dim Pro. Pretty convincing. I used to play upright bass and got rid of it because it was just to dang big sitting around the studio like that. And the maintenance was expensive too. Link to comment Share on other sites More sharing options...
John Bradley Posted September 23, 2020 Share Posted September 23, 2020 Yep. I can play bass and have one hanging on the wall in my studio, and almost uniformly use MODO Bass (and click in the bass part on the PRV) on everything I do. Run it through a nice amp sim and hardly anybody could tell it wasn't real. And it's inherently on-grid. Saves the time of fixing it with AudioSnap. Only time I record real bass is when it's a sparse mix and/or the bass is the featured instrument. Or if it has lots of slides or percussive bits that'd be annoying to replicate in midi. See Flea, etc. Link to comment Share on other sites More sharing options...
Will. Posted September 23, 2020 Share Posted September 23, 2020 On 9/23/2020 at 1:03 AM, kurt soderquist said: Thanks, that is what I was looking for. I gave it a try. I solo'ed my bass after the bounce and was surprised to hear some weird sounding notes, it must be from all my manipulating the wave forms to get them on time. It wasn't the bounce that did it, it was the editing. I may have to re-record the bass. Are those weird noises pops and clicks? If so, use your cross faders where it was cut - front and back. Link to comment Share on other sites More sharing options...
KSband Posted September 24, 2020 Author Share Posted September 24, 2020 I re-recorded it yesterday, got a much cleaner track to stark with. Only needed small amount of adjustment. I think one of the things I did wrong before was the marker wasn't always before the start of the wave (small part behind) so I think it stretched or shrunk it weird. Recording is always a shock to me, it really reveals my bad timing and sloppy buzzy notes. Link to comment Share on other sites More sharing options...
John Vere Posted September 24, 2020 Share Posted September 24, 2020 (edited) Recording is always a shock to me, it really reveals my bad timing and sloppy buzzy notes. You sound like a prime candidate for trying the drag the audio to a midi track and use a VST bass. Try it with the track you just recorded. You have nothing to loose as it keeps the audio track. Simply insert a midi track and drag and drop the bass audio onto it. Melodyne will convert it. These steps I apply to the whole track by selecting all: Some VST's you have to transpose up 12. I quantize sometimes have to drag the duration back a bit so the notes don't overlap. I will also even out the velocity by dragging to the max let go, and drag back down to about 110. Ample P bass lite is free. https://www.pluginboutique.com/categories/64-Virtual-Instrument?free=true You can also use SI Bass I get a pretty good sound from the Jazz Bass patch. Edited September 24, 2020 by John Vere Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now