Mark James Posted July 27, 2020 Share Posted July 27, 2020 I have run into an issue using Kontakt 6 where, after selecting an instrument and recording a take, on playback the volume drops to next to nothing and the sound is muffled and distant. If trying a subsequent take, the volume is minimal and the sound remains muffled. I've tried going into Instrument Options and under the Controller tab, changing MIDI Controller #7 (Volume) range to 6db. Also under Instrument Options, I unchecked 'Accept all notes off/all sounds off' and 'Accept standard controllers for Volume and Pan'. The issue persists. A related issue is where the volume stays the same but the patch changes although, in Kontakt, it does not show that the patch has changed. Any and all suggestions would be gratefully received. Link to comment Share on other sites More sharing options...
LarsF Posted July 27, 2020 Share Posted July 27, 2020 Check what is actually sent to instrument with TrackDiag here http://www.tencrazy.com/gadgets/mfx/ The one to troubleshoot live midi input, install PortDiag. Very useful and a good start, I think. Link to comment Share on other sites More sharing options...
Ruckman65 Posted July 27, 2020 Share Posted July 27, 2020 Thank you Lars. I'll give that a go. Link to comment Share on other sites More sharing options...
mdiemer Posted July 27, 2020 Share Posted July 27, 2020 Kontakt may not use CC7 for volume by default. Go into the settings, you can change it to CC7, and make other settings as well (keyswitches, articulations). Link to comment Share on other sites More sharing options...
Blogospherianman Posted July 27, 2020 Share Posted July 27, 2020 Usually Midi tracks in Cakewalk default to a volume of 100. This can typically be solved by raising the midi slider volume all the way up to 127 on the corresponding Cakewalk midi track. It could be that or a stray CC 7 or CC 11 on a hidden take lane. Expand the lanes to check or us the event inspector. Link to comment Share on other sites More sharing options...
scook Posted July 27, 2020 Share Posted July 27, 2020 Unexpected changes that happen after the transport stops may be the result of the per-project setting Zero Controllers When Play Stops 1 Link to comment Share on other sites More sharing options...
Mark James Posted July 30, 2020 Author Share Posted July 30, 2020 On 7/28/2020 at 2:08 AM, scook said: Unexpected changes that happen after the transport stops may be the result of the per-project setting Zero Controllers When Play Stops That seems to have done the trick. Thank you all. Link to comment Share on other sites More sharing options...
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