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Everything posted by bvideo
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Sometimes a tempo-based digital delay will make scratchy sounds during a tempo change. If you see tempo changes around where you hear the noises, that's the clue that your digital delay in the "airy chords" preset is tempo-based.
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I reported some anomalies in the mute & solo & input echo parts of the MIDI signal flow. A signal flow chart might settle some questions, including how prerecorded material merges with live input. Also bear in mind that there are some signal flow entanglements with instrument tracks and their synth components.
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The Strike may be configured by default to not bother to send note off for instruments that have a constant short duration. It's configurable in the FX/MIDI page of Voice Mode - MIDI -> Note Off
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cakewalk and UAD (2408 buffer not available)
bvideo replied to Jono J Grant's topic in Cakewalk by BandLab
Myabe you wanted 2048? -
New Installation on new computer MIDI problem
bvideo replied to wahlterh's topic in Cakewalk by BandLab
There are some confusing issues with MIDI ports in various versions of Windows. Try google: "windows limit of midi ports" This multiport interface works for me. -
There's a thing called "snap offset" that can be set as a special property of a clip. Normally a clip snaps at its left edge to whatever landmark you're using in the track, such as "beat". The snap offset is a point in the clip that is used as the snap point of the clip instead of the left edge. It could be handy in the case of aligning a clip that has a pickup, strum, or some other feature before the first "beat" of the clip. (See help for "snap offset".) I don't know if it works for loops, though. Also, since loops are a multiple of beats long, the end of the clip would be short of the end of a beat by the same amount of its snap offset (if snap offset works on loops at all). That would be OK when repeating the loop.
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Most likely the two different software implementations are different in how they define %. Rather than a standard acoustical definition, it represents a reproducible setting for the particular control. That said, your use of reverb on a bus with sends from different instruments at different values is one reasonable approach for saving CPU by using a single reverb. You may want to verify the sends are post fader (it's the default) if you want to preserve the mix value as you adjust an instrument fader.
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Midi tempo based tracks out if played after start time
bvideo replied to Jono J Grant's topic in Cakewalk by BandLab
If you are using MIDI long notes and expecting to start playback in the middle of any of those notes, that is almost guaranteed not to align with the rest of your score. The reason is that the DAW only has two choices when starting playback in the middle of any note: 1. start the note at the beginning or 2. don't play the note. In case 1, some kinds of synth voices can't possibly align when started at just any place in the score because they are being started at the "wrong" time. If you were to freeze those notes into their audio equivalent, you'd then be able to start playing anywhere. If you're not talking about long MIDI notes, then never mind. It must be something else. -
How to True Stereo Pan NOT just balancing
bvideo replied to Roland-Music's topic in Cakewalk by BandLab
In real life, true stereo is represented by relative signal delay between left and right and also reflections from the environment, maybe more than volume differences. One can also argue for differences in frequency response. The relative signal delay depends on the distance between microphones or ears. Reflections and frequency response also depend on microphone orientation and ear physics. Microphone orientation can certainly also affect relative volume as well as frequency response. You could try this on a signal recorded in mono: put the straight signal on left and the same signal delayed by a fraction of a millisecond on the right. With the same amplitude on both sides, the signal moves to the left. Experimenting with the delay amount can be fun. When considering how to reposition instruments (even when recorded in stereo), why not consider relative delay? One reason why not is listening (or mixing) stereo to mono can wreck the whole sound if only delay is used to represent stereo. A "true stereo" panner would have a lot of work to do. -
Any tempo changes near 9 of the first one? Tempo-based effects?
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MIDI data not being implemented for Octave Shift
bvideo replied to winkpain's topic in Cakewalk by BandLab
What a pain. The Nord should have just shifted the notes before sending them. As it is, the track you record from the Nord would probably play back correctly on the Nord, but not on other synths. Also, most likely, the octave shift CC will not be sent when switching to a program preset that has a programmed octave shift. Again, not friendly to other synths. It's possible a CAL script could run through a track and replace all the CC 29s with the appropriate octave shifting. Hopefully the CC event has an included value to indicate which direction to shift. And beware sustain (CC-64) messages and also notes held across a CC-29. But the shift in a patch change probably won't be seen and may confuse your entire strategy. Also, what happens when you send MIDI notes to the NORD outside of the configured range? Would a track restructured this way still play back correctly? CAL is a custom scripting language built in to Cakewalk. If you have a programming background you could do it. There are also a few people on this forum that are so skilled that they might volunteer to do it for you. -
Occasionally I notice late buffers show up when the song is just over, not while it is playing. No artifacts are heard... Also, my guess is the hidden "safety buffer" in some interfaces overcomes artifacts for slightly late buffers.
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Useful info here! But just to clear up my understanding about scheduling VSTi's? Normally there's just one VSTi serving any audio (synth) track. That is to say, the "synth rack" for that track only has one item in it, not a stack. This is clearly different from the case where an FX rack with multiple audio effects serves a single track (or bus). My understanding of plugin load balancing is that each audio effect in such a rack could get a thread simultaneously. That per track concept of load servicing does not even apply to synths. Your last paragraph implies a slightly different concept for synths; it doesn't sound like there is anything preventing running simultaneous threads on individual synths in the synth rack (it's global). In this sense, doesn't it make sense to say there is load balancing among the synths in the synth rack (and there probably always has been)? In this view, for a synth instance that has multiple parts, a single thread has to serve all the parts, even if the parts are directed to separate audio tracks (i.e. for the majority of VSTis, not supporting multithreading). Are there situations where Cakewalk would do multithreading to a VSTi that supports it? That would clear up most of my question (post 5?) about "overhead" of stacking synths. RAM is another part of the equation. For a VSTi that can support multiple ins & outs, how much difference in RAM does it take for multiple instances each with a single voice vs. a single instance with multiple voices. The code part should be shared. For a sampler, if samples can be shared between instances, I imagine there is relatively not a whole lot of difference. But how about for a synth like TTS-1? Does it wind up using a lot more memory for multiple instances?
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I'm interested to know how mildly and how substantially overhead might be increased by stacking a mono-timbral synth. Also, I wonder if a multi-timbral synth can run multi-threaded.
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Adjusting Multiple Velocity Notes Quickly
bvideo replied to Johnbee58's topic in Cakewalk by BandLab
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I had the problem of my Korg M1 (64-bit VST2) opening properties all blank/white in an existing project. I tried Korg Wavestation (also 64-bit VST2), and the same thing happened. I use the Intel onboard 630, no MSI, no gaming software, only one monitor. The project is fine in Sonar latest Platinum. I worried! The project was last saved by Sonar X2. I resaved it from Platinum, and then those VSTi's worked OK in Cakewalk. Lucky me to have Platinum still around.
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I guess my notions of mute and solo come from mixing equipment, where they apply to any signal on a channel. The "soloing tracks" article you posted doesn't say whether it applies to MIDI or audio, and it doesn't refer to the input echo control, or make a distinction between recorded or live signal. The MIDI echo article doesn't refer to mute or solo. So really, the behavior is not spelled out, so it could be anything. It's potentially confusing in its description, and maybe as well in its implementation, since recorded and live signal are merged somewhere along the signal chain, but it's not spelled out for MIDI. I did notice, though, that the behavior for audio tracks is different from MIDI. In particular, solo on one audio track shuts off the incoming live signal on a separate, echo-enabled, track. (simple: project with two empty audio tracks, both echo enabled; listen to audio input through one of them, then solo the other; the audio stops) That is how I expected MIDI to work, too. Here's Cakewalk's audio signal flow. The little tan M and green S operators come well after recorded material merges with live input, so it's pretty clear how audio should work, and it does seem to work that way. I haven't seen the MIDI equivalent signal flow diagram. Sorry I was so late to respond. By the way, I don't use "Always Echo Current MIDI Track". But that possibility just brings up the notion that the echoed "Current MIDI track" with a mute, or some other track with solo, would cause the same behavior as I observed for a conventionally input-echoed track. Bill B.
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support@cakewalk.com, for reporting, but no tracking that I know of. It sounds like a bug. Can it be isolated to the playback of just one track or does there need to be a stream from multiple tracks? Generally, people find that those initializing MIDI messages need to be spaced out in time in front of all the notes, otherwise the first notes are all skewed depending on how long the synths take to engage program changes, not just sysex messages. The same might be said for controls & program changes on the same track, namely leaving time after a patch change before the next control. (I come from a world of dino-synths, so maybe today's synths process patch changes or sysex instantly.) Also, MIDI is pretty slow, on the order of just over 3 bytes per ms. That's 1.6 bytes per Sonar's tick at 120 bpm. So putting a sysex in there is guaranteed to delay some of the other messages "on the same tick". Still, order is certainly important.
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Oh no. Now I'm getting the impression that solo combined with input echo is goofy too. I echo-enabled two MIDI tracks and soloed one. Data from the keyboard still gets through the non-soloed one. What's more, after I played around with mute, solo, and echo enable, there came a point where all solos and mutes were off, input echoes on, but one of the tracks would not register input on its meter. A few clicks later and it did register. Sorry, no recipe just yet. I sent the original report to Cakewalk support.
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Apparently smart mute makes the synth track follow mute operations on the MIDI track, but not vice versa. Not clearly described in the manual.
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48/24 vs. 44.1/24 sampling - performance vs. quality
bvideo replied to Sven's topic in Cakewalk by BandLab
Gswitz, The icon in the plugin window I referred to is meant to globally set / unset upsampling individually for the particular plugin. It does indeed modify AUD.ini (the list) automatically. From Sonar's Help: To globally enable/disable upsampling for a plug-in, click the FX icon in the upper left corner of a plug-in window, and select Upsample on Render or Upsample on Playback on the drop-down menu. These options globally persists for all instances of the plug-in in all projects, so it only needs to be set once per plug-in. -
Dave, Some of those MIDI activity flashes seem weird! Too bad MidiOx wouldn't work there. There is an explanation of instrument track muting in the Sonar help file. There's a reference to "smart mute". "Smart mute" describes a setting that can be accessed in the Synth Settings menu. Maybe you and I have different settings there. My "Enable Smart Mute" is checked. For quick reference: --------- from Help: ----------- Smart Mute for Split Instrument Tracks When a virtual instrument MIDI track is soloed or muted, SONAR automatically manages muting or soloing the related set of audio/MIDI tracks in order to properly playback the soloed/muted tracks. In order to facilitate audio recording on Split Instrument Tracks, Smart Mute is no longer the default behavior for Split Instrument Tracks. By default, you can now individually mute individual split MIDI/audio tracks for soft synths. If you want to enable Smart Mute for Split Instrument Tracks, open the Synth Rack view, click the Synth Settings menu and select Enable Smart Mute on the drop-down menu. Bill B.
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Sorry, User 905133, I did not answer your question at first. I edited my answer a few minutes later. I used the right-click menu on the track for step 6. I have not tried a different step 6. However, I have replaced the synth in step 11 two different ways. I get what you're saying about trying different lines while muting the already-recorded part. I would never have thought of doing it that way because of my preconceived idea of what mute should do. And I probably would have wanted to record my trials with further abilities to alternately listen to takes etc. Before the advent of take lanes/tracks, I would have set up a clone track with no data on it for each new take. I don't really remember back that far any more ?.
