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dantarbill

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  1. This is kinda related to the previous PSYN II question... I have a large number of legacy projects that use the ancient DXi plugin DR-008 from Fxpansion. Is there a way to get this to run in the current (64 bit) Sonar 2025? I'm not sure that it's a registry issue, since I'm seeing this all over in my registry. The way it works is weird and kinda hinky...but it's a hard dependency in a lot of projects.
  2. Not sure I can speak to "better or worse than Guitar Rig" but I can say that I like and use Studio Devil's Virtual Bass Amp Pro.
  3. Yeah...set the Wayback to 2004... I have an old project that's using an ancient DXi softsynth called PSYN II. I've got the dll (dated 09/08/2006) along with it's .chm file. There used to be a way to get this installed into the registry. Would this still work if I did?
  4. I guess I'm admitting that I've been using way too many synth factory patches, since I'm just now running into this... I've made changes to an Applied Acoustic Systems synth patch hosted in Sonar. When I try to use the keyboard to rename the patch, the keys activate the standard Sonar shortcuts instead. How do you bypass the shortcut behavior so you can type in patch names in the synth UI's editor? Thanks
  5. Oddly enough...I really like the new "flat" interface. (I can't speak for "Next" though.) I've been on all the variations since the Cakewalk DOS sequencer just prior to version 2.0. This one makes me smile the most.
  6. Ok...I've found the key sequence that does the Screen Lock function on my Logitech wireless keyboard. However, this doesn't seem to be enabling the functionality that I'm talking about. Does anyone ELSE recall the function I'm talking about? The proof that this has been enabled will be that the "Mixing Down Audio" progress bar will come up in its own window that you can then relocate at will.
  7. I've got Insert, Print Screen and Pause/Break. No Scroll Lock. Besides...this is the same keyboard I've used for years. I don't recall that it was a key sequence that did the trick. It was something I did in the Sonar UI that would keep it from updating graphics in plug ins and such. It would also put the "Mixing Down Audio" progress bar in its own window that you could then drag onto another screen so I could put it up in a corner somewhere and see it while doing something else. What WAS that?
  8. Pause and Scroll Lock are new to me. I'll give those a shot. What I was doing before did something to stop or collapse the whole UI and presented the render progress bar as a separate little window of its own.
  9. I used to do mixdowns of live multi-track performances regularly. (Like...weekly...or more.) I've since had to take a break for a year and move from the left coast to the right coast. I've also updated from 2023.09 (build 075) to 2025.02 build 077. There used to be a thing that I would do to speed up the render that (I think) kept Sonar from updating all the graphic elements in the UI. I can't remember now what that was. Who remembers what that is...or has become in the new update? Thanks
  10. Does anyone have recent experience with using an Allen & Heath SQ series mixer as a control surface? I'm seeing references to using AH-MIDI-Control using the HUI protocol, but it may be that this only maps the faders (which would still be nice). 'Twould be even better if it sent data to the scribbles strips. Any comments are welcomed.
  11. The template in question is post ProChannel, so at least that won't be an issue.
  12. Is there any possibility of problems using a Project Template that I've been building on since Sonar was first introduced? Should this all be backwards compatible with 2024.12?
  13. I have a number of legacy (32 bit) projects that were built using the old Session Drummer 3 (SD3). Trying to use that MIDI data with Addictive Drums 2 (AD2) is yielding poor results. Trying to use SD3 doesn't work because it claims to not be installed correctly. It would appear that the SD3 content is actually there, because there's a SessionDrummer.dll file dated 09/12/2013 in my 32 bit VST(i) path... C:\Music\Plugins\VSTi\32\Cakewalk\Session Drummer 3 ...as well as a Contents sub folder with Kits, Patterns and Programs. What's odd is that I also still have Session Drummer 2 from previous versions...and it works without issues. I guess this comes down to 2 different questions... What was the last Sonar release that included Session Drummer 3? (And/or how do you get it reinstalled) How do you make drum mapping work to make SD3 MIDI content work with AD2? Thanks for your help.
  14. I have a number of legacy (32 bit) projects that were built using the old Session Drummer 3 (SD3). Trying to use that MIDI data with Addictive Drums 2 (AD2) is yielding poor results. Trying to use SD3 doesn't work because it claims to not be installed correctly. It would appear that the SD3 content is actually there, because there's a SessionDrummer.dll file dated 09/12/2013 in my 32 bit VST(i) path... C:\Music\Plugins\VSTi\32\Cakewalk\Session Drummer 3 ...as well as a Contents sub folder with Kits, Patterns and Programs. What's odd is that I also still have Session Drummer 2 from previous versions...and it works without issues. I guess this comes down to 2 different questions... What was the last Sonar release that included Session Drummer 3? (And/or how do you get it reinstalled) How do you make drum mapping work to make SD3 MIDI content work with AD2? Thanks for your help.
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