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Everything posted by Marcello
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Maybe, what about the mix? The sound of the drums?
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haha got it! would you be more specific so I could improve the patterns? Please consider the genre is post-hardcore, so if you play jazz, no offense, or hip hop, this drums might sound pretty strange to you
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Hi there! I recorded this MIDI programmed drum track with NI Studio Drummer (recording my own song), since I'm not a drummer, I need some real drummer or mixing engineer to give it a listen and kindly tell me if they sound realistic enough and either if some parts or feels sound strange. Also if the mix is good enough? I left only the drums and the bass track for you just to grasp the groove. The part where I have most doubts is after half song let's say. Thanks in advance! SUAIRE3 (online-audio-converter.com).mp3
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Oh man I just figured out disabling neutron on the track I'm recording the latency is fine now! Thanks a lot!!!!
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thanks, I will check this out. Anyway the latency is not extreem, but still I can hear some millisecond delay when I play. It's a laptop with 8 gB RAM though
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Hi there, I'm recording guitars with an amp sims and my scarlet interface. I would like to record with the effects and distortion from the amp-sim plugin, the issue is that if I reduce the buffer size to decrease latency, I start hearing cracks and pops. Now, if I put it a around 330 sample rate the cracks and pops disappear but there's too much latency and I'm unable to record. Is there any solution to this?? ANy tips? I wouldn't like to record in direct monitor with the clean guitar.
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It is the sample rate actually. Just put it around 400 and its fine now LOL, sorry
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they crack sounds like you know when you insert the guitar jack and its a bit like fzz, crkkk
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I also deleted all the other tracks from the project and tried to play only the guitar track, same issue. I can hear the cracks even with no amp sims and plugins in the track
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No it isnt
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Hi there. I'm recording guitars at home with a scarlet small interface and amp sims plugins. While recording I can hear some cracks and pops and I'm having some issue to understand where is this coming from. I did the following steps: - Changed cable, same issue -Changed guitar, same issue -Changed input in my interface, same issue - Changed buffer size, I use it around 125/258 and put it lower than that but, same issue (sample rate is 44100) My impression honestly is that is caused by the guitar, but I changed with the other guitar and it's almost the same, one is a bit more obvious and the other less cracks but still. or either my scarlet interface is damaged. I don't have idea, I would like to exclude it's an issue cause by Preference settings, buffer, CPU and all these kind of things. Any suggestions? I'm running out of options.
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IT WORKS! Thanks a lot. Just not sure about these artifacts, to me it seems didn't affect the guitars. I just increased the speed of 5 bpm
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Thanks guys! I can try this trick. Of course my track it's instrumental so no vocals, only midi drums and guitars/bass. @Byron Dickens@John Vere Do you think that artifacts could be audible even if I speed up the track slightly from 155bpm to 160bpm only??? I really don't want to compromise the sound, so if really necessary I would re-record the guitars, but I would really like to avoid it. PS: the guitars are very distorted, not clean, maybe won't be perceivable.
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It's like this when I try changing the bpm of multiple tracks, I'm not sure what average tempo does, but seems giving a random number when I activate audiosnap, not the same as I have set in the control bar which is 155bpm, then I'm supposed to change from 155 to 160 bpm in the control bar, but when I do that it just speeds up the guitar tracks like hell, and the midi drums is set to 160 which is ok, but the rest it just not aligned and messy
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I'm not sure what is grove clip looping, I just open audio snap and select "clip follows project" , then change the bpm in the control bar, and it works. Simply as that. But this trick works only on the whole single track, if you have multiple tracks like midi drums and audio tracks, it's messing up everything.
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Hi there, I realized I recorded a song a bit too slow and I'd like to increase the speed of about 5bpm. The problem is that my audiosnap is messing up everything because I have midi tracks together with audio tracks, and plus 2 different bpm in two parts of the song, it's too much of a mess. When I open audiosnap and then click on "clip follows project" the "default average tempo" does not match the bpm on my control bar, and when I change bpm from the control bar to increase the speed, the midi drums sounds ok, but it speeds up the guitars super fast messing up everything! What if I just export all tracks into the WAV stereo file, and then change the bpm with audiosnap on the single track by reimporting it? Is this good practice or it will affect the audio quality or sound weird?
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Tracks recorded at different bit rate, is it fine?
Marcello replied to Marcello's topic in Cakewalk by BandLab
I see, how to check at what sample rate the track was recorded? -
Tracks recorded at different bit rate, is it fine?
Marcello replied to Marcello's topic in Cakewalk by BandLab
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Hi there, I just realized some tracks were recorded at 16 bit-rate and others at 32, I have no idea why, I didn't change the bitrate. Now, is it just fine to have some tracks recorded at 16 and some at 32 in the same project? Or should I record it again with the same bitrate? Also, how to check at which sample rate was recorded in cakewalk? I'm having doubt also about that now, it should be at 44100
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Hi there I'm having an issue with audiosnap, after watching different tutorials I still didn't find the solution. I want to change the tempo of already recorded tracks (both midi and audio together), cause I realized the song was a bit too slow. Now the problem is that this song has 2 different BPMs, the first part of the song is 155bpm and the second part slows down at 140bpm. How to change the speed of multiple tracks, but only until a certain point of the song? If I only select the tracks, open audiosnap and click on "Clip Follows Project", then change bpm up in the control bar it should work, but then when bpm changes to 140bpm the midi and the audio are not aligned anymore. Actually now I cannot even make audiosnap work again, I don't know what I did, probably I clicked something by mistake, but if I only turn on audiosnap without changing anything else, it mess up everything, guitar goes at crazy speed and the drums remains unchanged, it's all messed up. If I close the project which I didn't save, and open again, if I turn on audiosnap again is the same thing. Anyone can help with this please?
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Guitar AMP Sims opinion - Overloud THU vs. bx_rockrack V3
Marcello replied to Marcello's topic in Instruments & Effects
Well the point of having amp sim for me is not to have to eq too much, if you are a sw engineer making amp sim I suppose you should have already eq the bloody amp in a way that I can use it straight forward. Thing that worked perfectly with the brainwork bx_rockrack. I think in thu they probably put too many things in the recipe and at the end if you don’t match the right head with the right cabinet doesn’t sound great, then you always end up cutting bad frequencies or trying to come up with mids, while brainwork has less but better, keep it minimal but more realistic. I compared the jcm 800 of both and brainwork one sounds much better. -
Guitar AMP Sims opinion - Overloud THU vs. bx_rockrack V3
Marcello replied to Marcello's topic in Instruments & Effects
No didn’t, but I guess I’d have to make a comparison with those I mentioned. I think brainwork one doesn’t have effects pedals but it’s purely focused on the realistic amp sound. And has less multitude of gear but is quite good, it sounds better than Overloud thu to me. -
Guitar AMP Sims opinion - Overloud THU vs. bx_rockrack V3
Marcello replied to Marcello's topic in Instruments & Effects