Jump to content

sjoens

Members
  • Posts

    2,729
  • Joined

  • Last visited

Reputation

845 Excellent

3 Followers

Recent Profile Visitors

6,819 profile views
  1. Currently: Option is global. Either full or compact modules are possible but not both. Request: Option per track. So one track has full module and another compact. Does anyone even use the compact module?
  2. Glad to hear it resolved. As in my case, probably just an audio interface vs system vs DAW hiccup. Any number of repeated events can trigger them but are usually cleared by a reboot.
  3. Could be audio interface related. Currently I have a project that's causing audio dropouts without showing the Drop Out flag - it just pops and goes silent. Closing the DAW and reloading it clears the issue. Process of elimination. 1. Use a different interface if available. 2. Save-As a TEST copy of the project and play thru the area. If it still pops, delete every "track" (not just the clips) and create one new track. Record a new clip in the troubled area. If it still pops it may be a hiccup between the project and the interface corrupting it.
  4. Not sure about that but I had Home Studio 9 which did. SoundFont Manager has to be installed tho. You don't need to use soundfonts directly with soundblaster if you use one of the sf2 player VSTs. It's just the best way to use them as it was designed for it and there's no conversion to bugger things up. You might be able to locate/extract the E-MU soundfont to use externally from the chip.
  5. I might add that not all sfZ players "convert" the sf2 format the same way. The more unique or complex the soundfont, the more trouble they can have converting it correctly.
  6. The best way to use sf2's is with an older system using a Creative SondBlaster card which can load them directly. Cakewalk's rgc: audio sfz player will work. Their SFZ+ player will also work but not in the default MODE>SF32. Change it to PR32 or DFD. I think sfz was included with Sonar 6 thru Platinum. You can run a custom install and select only the plugins you want without installing the whole program.
  7. Or forum software hiccup? I keep getting this window when posting with Chrome. It reverts to normal if I Duplicate the Chrome Tab.
  8. Thanks. Pentagon was crashing CbB when loading even with all the listed hacks listed above. This saved it. EQ curve 1 is also bad, tho. Dxshell wreaks havoc on some plugins. It makes Plugin Manager list Pentagon 3 times with one of them in the TTS-1 folder, but it doesn't exist. ?? The other 2 are in the Pentagon 1 folder: P1DXi.dll displays as a DX & Pentagon1.dll displays as a VST. Only P1DXi.dll works without crashing CbB using your modified presets. FWIW, I use dxshell for only one DX plugin but it ends up making a listing for all of them.
  9. Yeah just enable/disable for most so they can be activated/deactivated during transport for spots along the track that don't need or want the effect. Not very often this is needed so not a big deal.
  10. Would be cool if your FX could be automated. At least Enable/Disable. Even Cake's MIDI FX aren't. If they are I don't see a way to do it.
  11. Good to know since I think Melodyne ARA uses VST3. Obviously I can use Melodyne standalone outside Sonar but only when necessary. Currently I avoid VST3 if 2 is available, and I keep all included plugins installed so older projects load correctly. This question arose when revisiting an old X1 project. It's getting harder for older Sonars to operate correctly so I migrate projects to CbB when feasible.
  12. Thanks. Wasn't sure if I was doing something wrong. Looks like it wasn't offered until X3 which had ARA (1).
  13. Was Melodyne not a region FX in X1 & 2? It's in the Plugin Manager and I can insert it in the FX Bin but there's no "Region FX" listing in the top menu or clip right-click menu. Only V-Vocal.
  14. sjoens

    .

    ...
  15. Mine is the same as listed on the website. Curious how yours looks newer than the "Latest" one.
×
×
  • Create New...