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Craig Reeves

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  1. It's been really bad with regard to the crashes. Just about any and everything will make this DAW crash, particular copying and pasting large amounts of clips. It is a productivity killer. Significantly less table than Cakewalk by Bandlab. I have no idea what they did to this but these recent updates have made this DAW so much less stable. Even the simplest things will cause the DAW to crash. I literally am at a standstill in a project because I cannot copy and paste anything without it crashing. It is not justifiable in my view that a DAW so much more unstable than its competition should be priced the same or more than its competition. It's just broken. Simple and plain. Held to gether by duct-tape and bubble-gum. Bandlab just isn't putting enough money into the development to give us a DAW that works. The devs they have I'm sure are doing the best they can so it's not their fault. Check this video out. This is a simple copy and paste and Cakewalk crashes EVERY TIME I try to perform this simple task. This is problematic. And the worst thing is that it's difficult to report bugs because the crashes are random and unpredictable. A lot of the times moving clips, copying, and pasting clips is something Cakewalk has trouble with. They seriously need to tighten up the code in that area but the thing is, it doesn't happen all the time. Again it's fussy and unpredictable so you just have to be saving all the time. This is not the case in any other DAW but Cakewalk sadly. It's just way, way behind. Again, I blame Bandlab for just not putting enough money into it. It's possible it's just a lot of old code. I believe Cakewalk will eventually face the same fate as Finale. I've been using Cakewalk for over 25 years so I say all of this with great sadness.
  2. With the new vector-based UI, does this mean vertical zoom could show more tracks without scrolling? I've always envied how Logic, PT, Cubase, Studio One and all the other major DAWs could vertical zoom so much you could literally see 100+ tracks without scrolling. This would really help with people who do film scoring where they're working with templates of 200+ tracks or more.
  3. BIG TIP: When using Opus, make sure to choose as your MIDI Input MIDI Ch. 1 of the MIDI controller. Leaving it at MIDI Omni will cause your MIDI to triple-record.
  4. That did it! I will send over the crash dump to Cakewalk's support team! Thanks!
  5. No dump was produced in either that folder or the Plugins subfolder.
  6. IK Hammond B-3X does not open in Cakewalk by Bandlab. Opening it crashes the program. Anyone else able to reproduce this? It opens fine in Ableton and Studio One.
  7. I've requested this before but the only MIDI legato is by running CAL, which is buggy and doesn't work very well. It's one of those features I really miss when coming back from Ableton.
  8. I have a feeling it may be Ozone, because it just seems that once I started using it, I began having problems when I leave the 64-bit Engine checked.
  9. That's certainly within the realm of possibility. I have 128 GB of RAM, which is the maximum amount of RAM my motherboard can handle. Although I don't know exactly how FAST that RAM is.
  10. It looks like it was the 64-bit Engine after all that was the culprit. I believe that Ozone 9 may have its own audio processing that it does that doesn't jive with the 64-bit engine. As soon as I unchecked it, my projects are bouncing perfectly. If anyone else has this problem, we'll now know what to tell them. Thanks guys!
  11. I suspect the issue is related to a plugin, possibly Ozone 9 but I can't be certain of that. I'll try to troubleshoot some more once I get some downtime.
  12. I thought that was the case too, so I turned the master bus down to where there was no digital clipping (there wasn't to begin with) and the problem still persisted. I finally got a clean bounce but I had to slow-bounce along with the audio bounce.
  13. Quick question. Does anybody else have issues sometimes with bounced audio containing pops and artifacts, particularly on big transients? I've noticed this problem consistently with a lot of projects but it doesn't happen all the time so it's not the easiest problem to reproduce. Anybody else having this issue or had it before? Pops, clicks and artifacts tend to persist whether I slow-bounce or fast-bounce.
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