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bitflipper

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Everything posted by bitflipper

  1. ^^^True. It may seem counterintuitive to talk global warming when it's snowing outside, but yeh, it's all related to rising ocean temperatures. And we ain't seen nothin' yet.
  2. It's just not for me, that's all. If you're doing contemporary pop, it might be quite useful.
  3. It's all the fault of those darn windmills, you know.
  4. At Audiodeluxe. At checkout, it automatically applied a discount code that brought the price down to $26. This is a bundle of three percussion instruments, for foot stomps, claps and finger snaps. The regular $80 price is a bit unrealistic, but for $26 it'll be a useful addition to my percussion toolbox. I'm starting to like such little single-purpose percussion instruments. Skaka was also a recent purchase, an easy-to-use hand-percussion looper. I bought it on a whim because it was cheap but ended up using it a LOT. Unfortunately, its $25 intro price is done now and it's currently double that. Still a cool little plugin, though, and worth watching for it to go on sale again. [EDIT] Note that it's also $29 direct from Boz. I should have checked there beforehand, as I've no problem paying $3 more for a more convenient buying experience.
  5. Shh..that's my secret weapon.
  6. Most of us spend our hard-earned FX money to make vocals sound better.
  7. I've used it. It's OK. Like Pollux warns, use it gently for best results. There are actually better solutions out there for spectral ducking, but all are more expensive and/or more difficult to use than Trackspacer.
  8. Kontakt is a significant investment in time (learning curve) and money. You'll find that a great many users here are fans, and some of us have invested obscene amounts of money into the Kontakt paradigm. But although I am an ardent proponent, I agree with bdickens when he suggests it's probably not the best place to start - unless, of course you are wealthy and not planning on buying a new car this year. Cakewalk bundles the TTS-1, which is an excellent choice for getting your feet wet. It's actually a pretty decent sample player. There are a number of free instruments out there, enough to keep you engaged for a long time while you mull over what to eventually spend real money on. There are many lists online (example, example, example, example, example) to get you started. They're all free and don't require a sample player like Kontakt, so there's no risk in downloading and trying them out. Note that many of these lists include older VSTi's that may not have aged well, or have since become paid commercial products. If you're specifically after organic instruments rather than traditional synthesizers, I would encourage you to take a look at Spitfire Labs stuff. Spitfire is one of the best sample library developers out there, but most of their high-end products require Kontakt. However, the Labs line uses its own player and is totally free. They have been adding new instruments pretty regularly - the collection now includes strings, piano, brass and percussion instruments.
  9. Whenever I want to replicate parts, I just select the tracks, mark the region I want to copy on the timeline, then hold down the CTL key while dragging. Works great whether doing one track or many, or whether copying to the same track or a different one. I know the new Arranger feature is supposed to eliminate the need for that, but I do it so rarely that it's never occurred to me to figure out how the Arranger works.
  10. More likely it's just because the 64-bit option causes Cakewalk to use twice as much memory during the render. When a process runs out of memory it has to request more from the operating system, which takes a little time. Worst case, you could be running out of physical RAM and forcing Windows to page out chunks of memory to disk. The fact that it correlates to Ozone may just be because Ozone uses (I should say can use, depending on settings) far more memory than most other plugins. IMO there is no benefit to the 64-bit render option, so regardless of what the actual underlying problem was, you've fixed it.
  11. Maybe you could edit your thread title, Larry, to avoid confusion and potentially hard feelings. I know, "Mastering the Mix Reference Free Limited-Time Demo" is a bit unwieldy, but it's the difference between helpful redirection and clickbait.
  12. I've got a 4-year-old here who loves to twist knobs. She can't resist the mixer, so it's always a delight when I power up the PA with every channel at max volume. But wait a minute...isn't your kid about 18?
  13. It's worth a shot. You'll still be auditioning patches long after she's had time to cool off.
  14. I've always whitelisted the entire \program files\cakewalk tree, as well as \program files\common files\vst3, all of my virtual instruments and project folders. I also have general exclusions for all audio file types regardless of where they live. You'd think an AV program would be smart enough to skip all those wav files in my sample libraries, but not all do. Your computer may have other locations that need to be excluded but that you've never thought about or didn't even know existed. For example, I had to whitelist the Celemony folder under \users\davet\documents. I don't remember exactly why I did that, but it appears to be a repository of temporary Melodyne files. I'm curious as to how an Avast file got dropped into your VST folder in the first place. That seems like a weird place for its installer to choose. I have seen DLLs in my VST tree that aren't scannable, e.g. some Adobe Audition effects, and Waves files that are dependencies but not themselves VSTs. All of those can be disabled in the scanner's own exclusion list.
  15. Wow. I almost blew this off, thinking it would be some beginner tutorial that ended with "...and in conclusion, buy UBK-1 if you wanna sound like {insert famous producer}". I wasn't prepared to hear a master presenter delivering clear, solid information. He could even give Dan Worrall a few pointers. And there's a level of honesty and confidence there when he basically shows you how you could totally f*ck up a mix using his compressors. Dan never does that. "Groove Management". This phrase should become part of everyone's lexicon.
  16. ^^^ Agreed. Vojtech follows the beat of his own drum when it comes to user interfaces. However, once you've grocked one of them all the others suddenly make sense. They may be weird, but they are consistent.
  17. Robert Trujillo and Les Claypool, an unlikely duo. And the greatest ad ever for electromagnetic transducers.
  18. I haven't seen all these gathered into one place before. Put your headphones on for this. And yes, as the narrator suggests you will want to turn the volume down as these videos have been heavily compressed for maximum loudness.
  19. Virtual instruments can be a source of inspiration, even serendipity. In my current project, I created a temporary drum track using the TTS-1, as I often do. But then on a whim threw some distortion on the TTS-1 and squashed the hell out of it with the over-the-top LoudMax limiter. I liked the result so much that I decided to leave the TTS-1 in as the primary drum synth. But I wanted a more resonant-sounding kick so I used a Kontakt library made from plastic water jugs. Sorry, Superior Drummer, you'll have to sit this one out. As to "how can you have guitar acquisition syndrome for a vst?", the answer is sampled guitars. This project started out as a demonstration for Indiginus' latest offering, called Generation Electric Guitar, which I was reviewing for SoundBytes. The demo didn't get completed in time for the article submission, so I decided to flesh it out with a bunch of other guitar libraries: Indiginus Steel (lap steel), Indiginus Renegade Electric, and both electric and acoustic 12-string guitars from Orange Tree Samples. Maybe I'll try to squeeze in every guitar library I have, although it would take months to cycle through them all. Maybe I'll find some inspiration in Cinematic Guitars today...
  20. Should be one of the ten commandments of forum posting.
  21. Hungarians. Gotta love 'em. Not just about red food.
  22. Put your CC automation on a separate track, then clone the track as many times as you need. Be sure to check the box labeled "link to original". Any changes you make to the original track will be automatically mirrored across all its clones, so you'll only ever need to edit that one original track.
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