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Everything posted by bitflipper
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CbB icon on Windows 10 x64 has the "I'm a 32 bit program badge"
bitflipper replied to bitman's topic in Cakewalk by BandLab
Thank you, Jose. Seriously, I never knew what that icon meant. I just assumed it was my computer's coat of arms. -
No. Homonyms don't count - read the T.O.S.
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I've seen that phenomenon a couple of times in older SONAR versions. The workaround was to simply copy the track to a new one without including automation. I've seen nothing like that in CbB, so you might consider just migrating. All your X2 projects will open in CbB just fine and as long as you don't uninstall X2 you'll still have all the SONAR goodies such as PerfectSpace and PX-64.
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In a previous life, I used to be the service manager in a shop that sold marine, ham and cb radios. The CB'ers were always getting complaints about interference because they wanted to talk to South America and the legal 5 watts wouldn't cut it. Their neighbors would then call the FCC, who would send me out to do a field-strength measurement. Me, the same guy whose boss had sold them the illegal gear in the first place. It was an easy gig - all I had to do was call the offender ahead of time and tell him I was coming over, so he could stash his 1KW amp in the closet. I'd fill out a report for the FCC and that was that. But then it happened to a friend of mine. His neighbor's illegal CB was interfering with all the TVs in the neighborhood. We had to come up with a more permanent solution. I suggested that he insert a pushpin through the fellow's coax going up to his antenna. Next day, he shows up at my shop with blown power transistors. I repaired it and took time to demonstrate to him that it was working - so that when he returned the next day with more blown transistors he couldn't blame it on my repair. He must have gone to another shop after that, so I don't know how many more times he blew up his amp before figuring out his antenna was shorted. Yes, this post is on-topic. It's about cables.
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It isn't necessarily a problem, but worth some investigation because it could become a problem for future, larger projects. Defragging doesn't hurt anything, but probably won't address the high disk I/O you're seeing. And of course it won't do anything at all for the high CPU. What you're seeing may actually have little to do with the project, but rather might be indicative of some other high-CPU processes that are running in the background. A DAW's "cpu meter" is an indirect measurement of CPU usage. It's really based on how much time is needed to service audio buffers. Your meter is not showing that the DAW is using up 60% of the available CPU cycles; it is showing that the CPU is taking 60% of the time available to assure uninterrupted audio. It's a significant distinction. Most important, it does not indicate exactly what those CPU cycles are being expended upon and therefore cannot distinguish between what's going on in your project versus what's going on with, say, your network adapter. Start by getting a baseline. Open the Windows performance monitor after rebooting. Let the system settle down for 5-10 minutes and make note of what the resting CPU, I/O and page faults are. If it remains high, figure out which processes are consuming the most resources. You might solve the mystery right there. Next, start up the DAW. Ignore the metrics while the DAW is first initializing. After a minute or so, compare the perfmon numbers to what they were before starting the DAW. Other than RAM usage, they should be essentially the same. Open a blank project - again, the numbers should not change significantly. Load up your favorite synths (give any sample-based synths time to load) and then check again. If any of them add a significant amount of resource usage, you've found your culprit. Synths (and many effects) typically use CPU while idle, but it should not be excessive. Some older synths and fx go crazy with silence, being unable to distinguish it from random noise. If you have that problem, there are plugins available that will fix it so that you won't have to abandon a favorite plugin. Make sure you haven't inadvertently changed your ASIO buffer size. The number shown in the DAW's cpu meter reflects how much of the available time is being used to fill output buffers. Larger buffers means fewer of them per second, so more time between them. That's why the meter readings go down when you bump up the buffer size, regardless of whether excessive system resources are being consumed within or external to your DAW.
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I've got lots of reverbs, some of which have built-in ducking, but none of them do this metallic culvert / vacuum cleaner hose sound.
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$159 for ATH-M50s (that I've seen for as low as $99) and they don't even throw in the 1/4" adapter. Sheesh. Plus even if you really like the ATH-M50s (and I do) one thing you cannot say about them is that they are any kind of "reference".
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Periodic silence usually indicates a plugin that's running in demo mode. Bypass all your effects and see if you still have those gaps. Don't know about the distortion issue, except to suggest that maybe your ASIO buffers are set too low. Or maybe there is some volume/expression automation or other CC data you're unaware of. Does the distortion always occur at the same point during playback, or is it unpredictable?
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Jeez, if I created a template with ALL my libraries I'd be waiting an hour for them to load, only to ultimately crash the DAW when I ran out of memory. And yes, it definitely is a slippery slope. But then, so is just about everything else. Kontakt just happens to have an especially low viscosity. However, it can be quite helpful to make templates, especially if you're into orchestral stuff or use super-configurable instruments such as Superior Drummer. And while I fully appreciate Bill's reluctance to be constrained by pre-selected instruments, templates needn't be restrictive. You can create as many as you like, and you're not obligated to always use them.
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I've always heard it called "the roadie wrap". But I'm always shocked at how few roadies know it or use it. Like Brian, this technique has become so second-nature to me that I have to make a conscious effort to not roll a cable this way. Which is kinda silly when it's a 3-foot patch cord.
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SOLVED: user error - Panning not working?
bitflipper replied to pax-eterna's topic in Cakewalk by BandLab
Not a waste of time - because you took the time to come back and share the solution and thus potentially help out somebody else down the road. If it makes you feel any better, I had a similar issue just a few days ago. I have a 6-year-old great-grandson who cannot resist turning the knobs on my mixer. Hosted a jam session here on Sunday and when I turned on the PA it erupted into ear-splitting feedback. At least that problem was easy to diagnose. -
I thought this was hilarious. Unfortunately it's also telling about how social media can be abused. Or maybe it's actually good news, since the fraud was found out. Maybe we're not all as gullible as was feared. Then again, I'm sure you can all cite exceptions to that hypothesis.
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SOLVED: user error - Panning not working?
bitflipper replied to pax-eterna's topic in Cakewalk by BandLab
The good news is that no, panning is not broken. It works just fine. If your master bus interleave is correctly set to Stereo, your mono tracks are all set to Mono, and you use a proper stereo panner on your stereo tracks, then there should be no problem. Otherwise, it is almost certainly a plugin that's forcing everything to mono. Try using the Global Bypass to bypass all effects and see if you now have stereo. If you do, go back and disable the fx bins on each track and bus until you identify the source of the problem. -
Something else is wrong besides the limiters you're testing. A properly-designed limiter should literally do nothing at all until the input exceeds (or comes close to) its configured threshold. It could be a routing issue, as David suggested above, or it could be you're not doing proper gain compensation when A/B-ing bypass vs. enabled. All of the limiters recommended in the previous posts are ones that I'd call "properly-designed". Some are easier to use than others, and some are better at preserving microdynamics when pushed hard, but none of them should have any audible effect just by being in-circuit. Yes, there are indeed some that do just that - it's on purpose because they're trying to closely model some real-world electronic device (e.g. units with vacuum tubes and input and/or output transformers). However, such products will proudly identify themselves as emulations, and most digital limiters don't go to those lengths to mimic hardware. BTW, any quality limiter will give you the option to enable "true peak" detection. Even if there isn't a button for it, all you have to do is enable Cakewalk's built-in upsampling feature, because that's what a "true peak" limiter is actually doing internally: upsampling. It's not some magic algorithm, just a higher internal sample rate.
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When all my gear was stolen, including maybe a hundred cables that had conveniently (for the thief) all been gathered into two gym bags for easy looting, I had to replace a LOT of cables in one go. $60-100 per item was going to be cost-prohibitive. So I crossed my fingers and took a chance on Sweetwater's own Pro Co line solely because they were relatively inexpensive. (Not because I blindly trust Sweetwater; they also sell Hosa cables.) Three years later and haven't had one fail yet, despite frequent abuse from coiling/uncoiling, being stepped on, having helpful bandmates quickly yank them out so we can pack out faster from a venue. No RFI or EMI, either, even in venues with questionable wiring and neon beer signs. And if they ever do fail, they all have metal plugs that can be easily repaired. I'd also second Geoff's observation about keeping cables short. That's just a best-practice prophylactic measure in any situation. I, too, keep an assortment of lengths on hand - which is why I had so many in those gym bags.
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It is essential to apply compression before the signal hits the ADC. Audio only gets converted to floating-point data after the interface, which works exclusively with signed integers. That means that instead of clipping you get inversion, e.g. an overflow that turns a positive number into a negative number. This doesn't sound like analog clipping at all. It is particularly nasty-sounding and noticeable even at low levels. There are only two options for preventing this: analog limiting prior to the interface, or recording at a low-enough level that clipping can't happen. The latter is indeed practicable -- if you have a quiet microphone, a quiet room, and acoustical treatments to mitigate boundary reflections and room resonances.
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Just one of many unanswered questions surrounding that tale.
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We once had an amazing saxophonist sit in at a gig. As he was stepping off the stage, an audience member asked him if what he did was hard. His reply: "I guess it would be if I was a guitarist."
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I used an outboard compressor/limiter for years but eventually sold it. The reason is that such devices really only work well when you have somebody watching it, which isn't possible when you are both performer and engineer. I wouldn't know how badly the track had been compressed until after the fact, and if it did turn out overly squashed I'd have to turn down the gain and do it again - the same process I'd have followed had the compressor not been employed. The downside, of course, is that you run the risk of going too far the other way: having the gain too low and ending up with excessive noise/room in the recording. I battle that using Greg's "caveman" solution, recording quiet and loud parts separately. Most of the time, that works fine. In the rare situations where it doesn't, I try to address it with mic technique, singing like I'm live on stage, usually with a handheld microphone. And that's another solution that took me a long time to figure out: putting away that pristine condenser mic and using a handheld dynamic instead. Dynamics are inherently more forgiving, and unless you're recording a delicate ballad, the advantages of condensers is minimal-to-none. Lots of successful pop and rock singers record exclusively with SM-58s or SM-7s. These days I've abandoned the 58 in favor the better but still-affordable Sennheiser e945. Oh, and one other thought. If you don't have any acoustical absorption around your singing space, get some. That greatly extends the practical dynamic range of your microphone by reducing the room sound, allowing cleaner recordings at lower gain settings. My "vocal booth" consists of freestanding gobos stuffed with 3 inches of rigid fiberglass. The result is a very, very dry recording that I can subsequently turn up as needed, limited only by the microphone's own (quite low) internal noise floor.
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- World's Largest Guitar Effect Pedalboard (Link) -
bitflipper replied to Jim Fogle's topic in The Coffee House
Hmm...if each device injects just 1 dB of noise... -
Dell Inspiron 5748 Sound Card Upgrade Suggestions
bitflipper replied to Neil Cummins's topic in The Coffee House
That would be a great name for a music software product, perhaps a multi-fx plugin, a do-everything sample library or an all-inclusive plugin collection. Agonizing over which reverb to buy? Try VallhallaGasX for instant relief! -
I've been begging for years for Start-of-Song and End-of-Song markers. It could be implemented fairly easily using the existing marker features. But in the meantime I've developed my own ritual... First, insert Start and End markers. When you're ready to export, click anywhere in the Track View to make sure it has focus (rather than the console, PRV or some other window). Then press the following key sequence: CTL-A W CTL-Shift-PgDn F9 CTL-End CTL-Shift-PgUp F10 Then export. Yeh, I know, that's a mouthful, and seemingly impossible to memorize. But after a while it becomes completely automatic. So automatic that I had to think a bit before writing the steps down here. If you had a programmable keyboard, you could put those keystrokes into a macro and invoke them with one keypress. There are also software-only methods for doing the same kind of thing.
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I've had that happen to me before...in each case it was because I had the wrong track selected when I invoked the step sequencer. Try closing the SS, create a new MIDI track and then open the SS again. A clip should automatically be created. It's a special type of clip, a variant of a MIDI Groove Clip that can be stretched out to any length you like (your pattern will be automatically replicated as needed). Later, after you're done with the step sequencer, you can bounce the groove clip to create a standard MIDI clip that can be edited in the PRV.
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Dell Inspiron 5748 Sound Card Upgrade Suggestions
bitflipper replied to Neil Cummins's topic in The Coffee House
Now start saving up for better speakers...and thus the GAS begins. -
Console 1 - 5 Reasons you might want one
bitflipper replied to Blades's topic in Cakewalk by BandLab
They make rack-mounted preamps. But I ended up selling mine and bought another synth with the proceeds. No, that doesn't make me a hypocrite - it was rack-mounted. When Elon Musk finally perfects the direct brain-to-computer interface, I'll be getting rid of my big keyboard as well.