-
Posts
3,346 -
Joined
-
Last visited
-
Days Won
21
Everything posted by bitflipper
-
If you're not getting any MIDI from your keyboard, then the issue has nothing to do with Kontakt. It's either a routing issue, a configuration issue on the controller, or your cat has become entangled with the MIDI/USB cable and unplugged it. Record some notes even if you can't hear them, just to make sure Cakewalk is getting MIDI data. If nothing is getting recorded, then make sure the keyboard is sending on channel 1 and the track is set to receive data on channel 1 (or the track input is set to Omni, in which case it doesn't matter what channel the controller is transmitting on). If you still can't get any MIDI to record, check your physical connections and make sure Cakewalk can actually see the device (e.g. it shows up in the dropdown list of input devices).
-
Such a thoughtful and insightful reply, John!
-
Relax, 'sOK, pwalpwal. No religion mentioned aside from the thread title. Lots of folks play in churches; it's a legit venue (even if I personally would probably burst into flames if I attempted it).
-
First thing I'd do is re-heat each soldered connection, just enough to melt the solder, making sure that the connectors are secured somehow (e.g. a vise or taped to the workbench) so they don't move while cooling. Also make sure the wires are physically touching metal and not relying on the solder alone to pass current.
-
And the last remaining member of Cream is 75. Rock won't be killed by disco, punk, rap or Nickelback, but by the inexorable passage of time. At least these guys all survived 27.
-
Disabling a plugin may or may not affect overall latency. While it does reduce CPU usage and thus accommodate smaller buffers, SONAR still has to consider the latency that plugin would have added when calculating plugin delay compensation, in case you want to re-enable it mid-playback. Amp sims typically include effects (e.g. EQs, delays and reverbs) that are inherently latency-increasing regardless of CPU demands. The only way to guarantee lowered latency is to print the track by baking in the fx with a freeze, after which SONAR is free to treat it as a simple audio track with no extra processing. (Well, it's not the only way; you could archive the track, but only if you don't want to hear it anymore, e.g. a click track or unused takes).
-
Sarcasm explained...because the concept doesn't exist outside of the English language.
-
I'm sure you're all as excited about this as I am.
-
That is pretty somber. Now I'm gonna have to replay the Ernie Kovacs bit to wash the somber out of my head. Tell me these guys weren't on drugs...presages Monty Python, Cheech and Chong, 2nd City, SNL, et al.
-
My boomerang came back. The guy I smacked in the face with it delivered it personally.
-
Don't know why that wouldn't work. The only reservation I'd have is that the Sonitus gate can be finicky if levels are too variable. Make sure you compress the tracks before the send.
-
Session/Superior Drummer - Fan out channels or stereo mix?
bitflipper replied to davet's topic in Cakewalk by BandLab
I have two main presets/track templates for Superior Drummer: the simple one where everything's mixed to a stereo out via SD3's own mixer, and the full-on version with separate outputs for kick, snare, toms, overheads and room mics. It really comes down to how much I want to effect each kit piece. SD3's internal fx are good, but I have better ones as plugins. Plus I lose the ability to tweak effects after the drums have been frozen. Sometimes I only realize the kick's not punching through after the mix is near completion, and then have to un-freeze SD3 to tweak it. I also like to route individual drums to a distortion bus, which requires separate tracks. So it'll be the full-fanout template that gets used most often. One issue you need to confront when seeking a natural-sounding drum track is managing mic bleed. The beauty of sampled drums is that each hit is pristine and isolated. But that's also why you end up with results that just "sound off". Real drums aren't isolated. They interact with each other. That's why many engineers still use old-school methods for recording acoustic drums, using a minimal number of microphones. Each drum sampler has its own way of implementing mic bleed (Superior Drummer probably has the most sophisticated bleed features), but most of them have at least token support for it. In addition to mic bleed, judicious use of room mics also does a lot for achieving a realistic sound (again, it's SD3 that offers the most sophisticated room mic options). Bottom line is to think of your sampled drums as if they were real drums, and how you'd handle those physical instruments in a real space. It's messy. Your digital equivalent is therefore going to get a little messy, too. -
I stopped hearing notes above the 12th fret ten years ago. I realized that after buying a new synth that had only 73 keys (a concession to my aching back) and soon found that I didn't miss the other 15 at all.
-
Don't try to do orchestral arrangements with solo string instruments alone, as it's a lot of work. Get a nice library that includes both solo instruments and ensemble sections. Layering the two will get you the fatness while preserving clear melodies. My orchestral projects will usually have a minimum of four and up to 16 tracks. But if the strings are just serving as backing pads, then the right library will let you do it all with just one track. The number of tracks has little to do with how full a sound you get - more tracks let you get more creative with the interplay between instruments, but won't necessarily make it sound fatter. Cellos and basses, that's where the beef is. Orchestral libraries can get incredibly expensive, but there are some good-enough ones for cheap. In my most recent orchestral outing, I set aside the monster string and orchestral libraries and exclusively used Amadeus Symphonic Orchestra from Sonic Scores. It's got both ensembles and solo instruments, and not just strings but also brass, woodwinds, percussion and even a serviceable choir. The downside is that it needs the full version of Kontakt. If the only playback option you have is laptop speakers, you're going to have a real difficult time of it. They are simply physically incapable of informing you about how the music really sounds. Invest in some decent headphones, which will set you back between $150 and $300. Bear in mind that some higher-end headphones won't perform well when driven from your laptop's headphone output without adding an external headphone amplifier, so if you don't want to go through that hassle choose low-impedance (< 150 ohm) headphones.
-
Craig, thanks for that YT link. Sheesh, I hope that's not a preview of the show I'll be attending. Poor Todd clearly didn't do his vocal warmups before the show. Granted, old folks like me do lose the upper end of our pitch range (see Robert Plant), but they could have at least lowered the song keys for him.
-
Are you sure the problem is with the interface? It could be, of course. But it would most likely be an issue with its driver (as opposed to a hardware problem or with the firewire port). I'm sure you've already verified with Apollo that you have the right driver for Windows 10. Another possibility is that something is running that wants to own the Win10 audio subsystem. When you migrated from W7 to W10 it will have re-enabled some services and features that you probably had turned off before. Win10 is like that...I've had it, for example, re-enable my motherboard's integrated audio interface as part of a W10 update (resulting in similar symptoms to what you're describing). When SONAR attempts to set the interface's sample rate, it won't necessarily know why (or even if) the operation has failed. That's why you get such a vague error message - too many possible explanations and the driver ain't talkin'. Examine your background processes and see if there might be something monopolizing the interface. Just an idea...have you tried switching to something other than ASIO as an experiment? If, say, WDM didn't exhibit the problem then you could at least eliminate the interface as the problem. Or if shared-mode WASAPI works, that could suggest a software conflict, e.g. some other process laying claim to the audio driver.
-
Craig...a hippo, a parrot, deer, sheep...is this one of those "which one of these doesn't belong" puzzles? Re Todd Rundgren: I was not a big fan during his heyday, and only became interested in his career after reading his biography. That's when I realized how much of a premier musician/engineer/producer he is/was. How he could take a mediocre bar band like Grand Funk Railroad and turn them into superstars. He wasn't just their producer. They'd come in and record rhythm tracks and lead vocal and then go home. When they returned in the morning, overnight the song had become fully fleshed out with backing vocals, keyboards and lead guitar - all done by Todd while they slept. Nowadays, he's more or less retired, but still enjoys jams and collabs with friends. The show's being billed as "An Unpredictable Evening with Todd Rundgren", which I take to mean there may be unbilled guest artists. At a hundred bucks a pop, I figured it would be a lightly-attended affair of interest only to geezer music nerds such as myself. But he's sold out two shows, so I guess I'm not the only one who's curious to see what The Runt's been up to.
-
Clips going out of sync, phase randomly flipping?
bitflipper replied to ClarkPlaysGuitar's topic in Cakewalk by BandLab
That was my first thought, too - that a defective plugin might be causing the phase shift. But if the polarity reversal actually shows up as such in the phase button's icon, well, a plugin can't do that. I'd start with a global fx bypass and play the song "5 or 6 times" to verify that it's an effect that's causing the shift. If the problem goes away, start eliminating the types of plugins that affect phase - a tape echo, phaser, chorus, flanger or delay would be logical candidates. -
Hey, I celebrated my birthday on Sunday, too! Burgers, brats and a jam session in the garage. My birthday gift was tickets to Trans-Siberian Orchestra next month. My gift to myself was a ticket to Todd Rundgren. And I know it's extravagant, but I also sprang for an EP from an obscure Australian band that I bought off Bandcamp for $3.37.
-
That didn't just put a smile on my face, I literally laughed out loud. Just because it's mind-blowingly technical doesn't mean it can't also be fun. Somebody should convey that idea to all those grim-faced metal guys who think you won't take them seriously unless they look like they're suffering.
-
Building commercial Kontakt instruments is a lot more complicated than you think, even if you've created some instruments yourself. It takes great attention to detail and multiple skill sets. The last skill a library developer learns is scripting, and because most of them have never done any programming before it's a steep learning curve. Even though I'm a proponent of giving newcomers a chance, I'm more comfortable with more experienced developers who know where the pitfalls are (e.g. hard-coded keyswitches) and how to avoid them. I get to try out a lot of sample libraries in the course of researching topics for review, but I select only a fraction of them to write about because so many are just not ready for market. Some of those developers subsequently withdraw from the market after realizing that being a good recording engineer is only the start for a fleshed-out commercial product. Gregg Schlaepfer of Orange Tree Samples and Tracy Collins of Indiginus, for example, are two guys who've been doing it long enough to have got the scripting stuff down. They make everything configurable, including keyswitch assignments, and rarely screw anything up. That's why I tend to steer people toward companies that have been around awhile, and who do their own scripting in-house as opposed to farming it out.
-
YouTube's algorithm suggested this...pretty obscure and you can only buy it on their Bandcamp page (5 bucks Australian, that's $3.37 US, a real bargain). Track #2 is in the same metal-ish vein but on acoustic guitars.
-
Showstopper VSTi Issue in Cakewalk by Bandlab
bitflipper replied to noynekker's topic in Cakewalk by BandLab
There must be a very specific set of circumstances for this to happen. It could even be a corrupt cwp file. The CW folks could solve the mystery easily if you sent them the project (assuming the symptoms are reproducible). Like others, I freeze and un-freeze synths all the time, including Omnisphere (that synth in particular gets the freeze/thaw treatment often, because it can be such a resource hog). Over the years I've witnessed a number of weird things happening after an un-freeze, but attaching the wrong synth has not been among them. Could it be that you moved Omnisphere since the track was frozen? I did that once, after deciding to get Omnisphere off my SSD to recover disk space. The problem with this hypothesis is that you'd normally just get the missing-synth dialog. I have seen one strange phenomenon wherein the missing-plugin dialog did not come up and the wrong plugin was chosen instead. But that was a highly unusual situation, in which two plugins had the same CLSID. That doesn't seem likely in your case, but I'm just trying to remember any comparable symptoms I've seen in the past. -
Not a new band, just new to me. I got tipped off to this guy by Rick Beato in a video about odd time signatures. It's become my new favorite falling-to-sleep album.