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User 905133 last won the day on May 19
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For some posts related to recently added Instruments to MSoundFactory, see this thread:
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I tried Gig Performer Free and found it unsuitable for my needs (not knocking it for others' needs), so I might give GP another chance. Maybe Essentials will be better suited for my needs. I just wish the comparison chart also included the GP Free limitations to do a side-by-side comparison. Thanks for mentioning the new version.
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While you are waiting for some possible visual changes, maybe it would help if you left part of the folder open so the folder details show?
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32 bit Platinum not showing FX bins in old 2007 file
User 905133 replied to gmp's topic in Cakewalk Sonar
Glad to hear it will meet your needs as a workaround. -
32 bit Platinum not showing FX bins in old 2007 file
User 905133 replied to gmp's topic in Cakewalk Sonar
FWIW, yesterday I created a custom FX Rack Track Control Preset that had only the FX Rack Track Control checked (for all types). I don't have any of the plugins or audio for the project, but it seems to me the track headers should have FX Bins. They don't. I looked to see if there was something in the strip options and some other places that would cause the FX Bins not to show. I couldn't find anything. I switched to Console View, and that had FX Bins with placeholders for the plugins. Next I tried the Advanced Workspace, and the FX Bins showed up.** If you want to try that on a copy (not the original in case it changes something you don't want changed), feel free to see if that will give you a copy with the FX Bibs showing. I'd also want to preserve the original in case someone else wants to figure out what might be going on. BTW, when I went to close the project (without saving it), I got an "Are you sure?" warning with something about drum maps having been changed would be lost. Not sure if that's because I don't have any of your plugins so it seems like I changed a lot. I was going to let others try to help solve this, but with the repeated suggestion that the problem is the check boxes in the Track Control Preset, I thought maybe my observations might be helpful. **ADDENDUM: I just redid this and then switched to Workspaces = "None." The FX Bins showed up. -
Cannot Scroll Channel Strip From FX Bin
User 905133 replied to Tommy Byrnes's topic in Feedback Loop
Apologies--I am not a baker, but I just checked this because I thought I remembered scrolling while being in the vicinity of the FX Racks. So, if you hover over the area between the FX Bins and then start scrolling, does the strip scroll? -
Since I almost always use a floating Control Bar. I changed C to Show the Console, not the Control Bar.** To me customizability has long been the software's best general feature. In this case even if at some point "a programmer" changes some default you like, you might be able to change them back!!! **PS: I like the way the Menu Bar items reflect my choices. For example:
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Interesting. Maybe the Reference Guide needs to be revised?
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FYI: You can also get to the Cakewalk Sonar Reference Guide from the forum. (See below.) I assume that the in-app / online documentation link and web pages might be in the process of being reworked. So I tend to use the Reference Guide itself. It is readily available (and has been for some time.) If you prefer web-based documentation over manuals / guides, there's also an elaborate Help System accessible through https://help.cakewalk.com/hc/en-us. Hope these additional avenues to access information help. :
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YUP! Over the years since I started taking the time to try to understand the deep structure of MSF, I have been gradually working on some custom ambient / textural wavetable-based presets (with realtime CC slider playable timbral changes). So far I have a number of variations and mental notes on possibilities for a user friendly device UI, but I find attempting to do the device graphics painfully insufferable. As you say "just too complicated." As we have discussed before, I come from having used modular synths (modules and patch cords), so even as arcane as I find Melda's modular selection and routing system, I can make the translation of how to choose modules and how to route things in boxes. But since the controls for the parameters are totally separate from the modules (and found in several different places), the workflow is a bit alien to me. I have yet to do a deep dive on those. Nevertheless, I appreciate MSF's architecture for the flexibility it offers to explore a host of tools and to design my own synth.
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Good suggestion.
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I know I have seen plug-in windows being visible only by the title bar at the lower left area of the work area. From some observations I made: (1) Under some conditions--after a plugin was either (a) minimized or (b) minimized and then Xed to close, the plugin window's title bar was available in the lower left corner. (2) However, if I X to close when a plug-in has not been minimized I do not am not stuck with only the title bar showing in the lower left. Do others observe the same difference or is it unique to my PC? Note: I just duplicated this several times on my main audio PC using plugins in the CV and TV FX Bins, but when I tried on a second (slightly older) PC, I didn't get the title-bar-only plugin windows in the lower left corner issue. (Could be related to Workspaces.)
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I can relate to having hard-to-replicate UI issues that no one else seems to have, but maybe with the sample file requested they can figure out a cause and a solution.
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To be clear I think finding the root cause(s) of problems like this is a given. I hope nothing I said led anyone to believe otherwise. To me it was obvious early on that if something isn't being drawn correctly, the suggestion to force some redrawing is moving in the direction of trying to pinpoint where the problem might be.