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abacab

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Everything posted by abacab

  1. I don't know. But would probably be easier to work with SFZ file players because that is what Dimension Pro is based on. Create Your Own Virtual Instruments with SFZ Files https://www.keyboardmag.com/miscellaneous/create-your-own-virtual-instruments-with-sfz-files
  2. abacab

    Going from X1 studio

    Yes, the best plan is to leave your existing Sonar installed and then install Cakewalk by BandLab. That way you will have access to your Sonar content and plugins. CbB ships with very minimal content and plugins.
  3. Well Dimension Pro was already end of life after Cakewalk (under Gibson) released Rapture Pro. So if there was anything that BandLab would probably consider re-releasing it would be Rapture Pro, and maybe Z3TA+2. But since the end of Cakewalk under Gibson, there has been intense global competition in the virtual instruments market. There are some very, very good related products going for free or for pennies on the dollar today. So a good businessman would need to weigh that against the potential development and support budget needed to re-launch these legacy products and consideration of the future market for them. It would probably please a few old guys, but not sure the younger generation would swarm over them if offered the opportunity. Plus BandLab already gave us a huge gift with the resurrection of Cakewalk by BandLab. I'm not saying impossible, but it could surely be a tough decision for them. And don't get me wrong, I love the legacy Cakewalk synths. Have them all except for Rapture Pro, which I would love to get my hands on! I guess we'll have to just be patient and wait and see. I like what they have been doing so far!
  4. As far as 32-bit DAWs go, Rapture (classic VST) v1.22/32-bit works fine for me in the latest Reaper 32-bit, which I just downloaded (as I only had the 64-bit version previously installed). I do not have any 32-bit Sonar DAWs installed to test with. I am running Windows 10 Pro x64 and these 32-bit programs and working plugins are in the 32-bit "Program Files (x86)" path. It has been a few years since I ran 32-bit Windows, so I cannot compare with that.
  5. Could it be an issue within the scripting of certain UVI soundbanks, rather than a general issue with the UVI Workstation plug-in?
  6. Yup, that's the killer right there!
  7. I am running Windows 10 with the latest version of CbB, and UVI Workstation v3.0.5 x64 as a VST2 (I don't see a VST3 installed). The only UVI soundbank I have is Digital Synsations, and it functions correctly in a fresh new .cwp project.
  8. I guess that most VST compatible software should work with Cakewalk, as it is a VST compatible host. The relevant question that comes up is will it be tested and supported. It it's not listed as supported, you probably won't get much sympathy from 3rd party devs if it doesn't work.
  9. I saved my default template for Cakewalk with the Master bus set initially to -6bB just for this reason, as I audition a lot of VSTi presets. I hate those loud surprises from many instruments. I suppose setting a limiter on the bus would work about the same.
  10. Consumer multimedia speakers typically use a single 1/8" (3.5mm) stereo mini headphone plug. Like a headphone jack on a laptop, mobile phone, or an MP3 player. Or like an aux audio input for your car stereo. If you have a 1/4" headphone output on that Focusrite, you could use a 1/4" to 1/8" stereo headphone adapter.
  11. A 2.1 multimedia speaker system with a subwoofer will work well with the on-board audio just for playback. I use one for my laptop when I have it running at home, with a copy of my DAW software. I do use headphones when traveling, of course. I have an older version of the 2.1 multimedia system from Creative. It's definitely not studio quality, but as a consumer audio system, it gets the job done. This appears to be the latest offering... https://www.amazon.com/Creative-A250-Multimedia-Speaker-System/dp/B00CDJJZV6 https://us.creative.com/p/speakers/sbs-a250 https://www.pcgamer.com/best-computer-speakers/
  12. I think Xpand!2 is the bang for the buck virtual ROMpler! I got it for a buck a few years ago. It's great for quick song sketching, and the sounds are surprisingly good for the size of the sample ROM. Yup, loaded with a couple thousand+ sounds and 4-part multi-timbral. Quite a broad range of sound samples. So you can load multiple instances of the plugin with 4 MIDI channels and 4 instrument parts, and a single stereo audio out for each instance. So you can create sub-mixes of related sounds in each instance of Xpand!2. It loads fast and is light on resources, so multiple instances shouldn't be an issue.
  13. TTS-1 has always been a DXi only, available in 32 or 64-bit. Unless you use a VST wrapper, the only other host I know of that will load a native DXi is Reaper. As far as what you have installed, you can always check whether it's installed in your 32-bit or 64-bit Cakewalk/Shared DXi folder.
  14. That's the thing about the courses offered by Stack, not much transparency to who the actual course platform provider is. I had an old vintage version of Ableton that was obsolete, and bless their hearts, I was still eligible for a dirt cheap upgrade to the latest. I took advantage of that shortly after the great Gibson meltdown. No regrets, as Ableton has some cool and unique tools! A good companion for a traditional linear DAW.
  15. Sadly I'm running low on disk space, otherwise this looks like a good deal! Probably no more sample libraries for me in the near future until I upgrade my hard drives. SampleTank 4 Max has maxed me out! Plus I already have Miroslav CE...
  16. That sounds a lot like the Ultimate Ableton Live Complete, parts 1-3 and parts 4-6 at Udemy by the same instructor, Jason Allen. https://www.udemy.com/course/ableton-live-10-complete/ If that's the case, he is an excellent instructor, and $29 for the bundle it's probably a better deal than you could get them on sale for at Udemy. Dr. Allen is a university professor, and an Ableton certified trainer. He also lists skills as composer, producer, songwriter, engineer, sound designer, DJ, remix artist, multi-media artist, performer, inventor, and entrepreneur.
  17. If you are sharing your DAW audio hardware with Windows audio, you will have less issues if both are using the same sampling rate. This covers some problems posted by users not getting any Windows audio after exiting their DAW software. Some interfaces have been observed to not switch rates gracefully. Audio interfaces can only support one rate at a time. Volumes of opinions have already been written about sampling rates and what is best for digital audio, so I would recommend to Google that topic. I leave my system set at 44.1, and that sounds good enough for me. Higher sample rates create bigger audio files, so that is one consideration. If you are going to mix down to CD audio, your final master will be 44.1.
  18. Also using the same sample rate in your DAW as the Windows audio system is using can help avoid conflicts, if you are sharing the audio interface for both.
  19. TTS-1 does not support 88.2 kHz sample rate, per Cakewalk documentation. What sample rate are you using in the new projects vs. old projects? https://www.cakewalk.com/Documentation?product=SONAR X3&language=3&help=Troubleshooting.26.html
  20. I think Reaper is way more flexible in this regard than many other DAWs. In Reaper a track is a track, and can route any type of track data from one track to another. In Cakewalk, and some other DAWs, the track objects are strictly defined as either MIDI, instrument, or audio tracks, which can limit the available routing attributes, all dependent on how the respective developer designed the features. There is no standard for this. You just need to use what works best for a given workflow.
  21. I wonder how you are supposed to register the Cakewalk Z3TA+2 that is included in that XCHANGE Virtual Instrument Collection? That bundle looks a bit dated with discontinued software included...
  22. I understood that the point of the OP in this thread was about making samples (i.e. sound design), not sample libraries...
  23. I think Craig got the last "crack" at the bottom line, LOL!
  24. Yup, and I still wonder how Roland managed to fit all of their great keyboard sounds in a few MB of sample ROM...
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