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Amberwolf last won the day on May 25
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Amberwolf started following Using Melodyne on vocals with some piano bleed over , Cakewalk Command Center not connected anymore? , Sonar Offer and 5 others
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Cakewalk Command Center not connected anymore?
Amberwolf replied to Mad Musicologist's topic in Cakewalk by BandLab
EDIT: meant this to be a report on the post quited below, not a post in the thread. 😊 Sequioa is a mac OS version; I would guess this is some AI spambot that hasn't come back to add their spam yet. -
Not knowing which specific things you're referring to...If they're "rehashing" the same things, maybe that's because they are issues that need to be corrected? As a general rule, you don't get multiple people asking for or speaking against the same specific things, especially taking the time to keep restating it at every opportunity, unless they are a problem for those people. And in general, only a few percent (at most, usually many less) of any particular group of poeple will speak up about something, so there are likely many times the vocal amount of people that want (or don't want) whatever it is that's being spoken about. Please remember: Just because something (whatever it is) isn't a problem for one subset of people, doesn't negate the problem for all those that it does affect.
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Is Sonar Free Tier limited only for a month?
Amberwolf replied to Tomoko Mikami's topic in Cakewalk Sonar
That sounds much easier for the average user to understand. -
Is Sonar Free Tier limited only for a month?
Amberwolf replied to Tomoko Mikami's topic in Cakewalk Sonar
No need to apologize--it wasnt' directed at anyone, it is simply a fact that this kind of question is going to be asked dozens, probalby hundreds or thousands of times. Also, there will be even more people that don't ask because they do find the answer in an existing thread, but shouldn't have had to come find it because the software itself should have clarified it for them in it's own message. I'd like to help prevent the wasting of time of support / dev personnel on it, when there are many more important things they could be doing. (FWIW, if a common message to a user of any device, software, etc., requires clarification, it is a poor message--even if it is accurate, if it is not complete it is insufficient and should be replaced with one that does not. You wouldn't want a traffic sign that makes STOP unclear, for instance.... -
FWIW, I'd rather have it err on the side of caution and keep unnecessary data than ever remove any files I might want to keep for any reason.
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Is Sonar Free Tier limited only for a month?
Amberwolf replied to Tomoko Mikami's topic in Cakewalk Sonar
Perhaps the notification within the software could be clarified to explain this to users so you and any support personnel at bandlab don't have to keep answering this over and over and over and over and over..... -
Guess they didn't invite the bidet, plunger, or thermometer to the discussion.
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If it was unpainted, did they preserve the aged patina in the final finish? That would be beautiful....there were various old structures (some of which used to be houses, some sheds, some barns, some wellhouses, etc) in the farm country I lived in as a kid in north texas, and I always loved the way that old old wood looked and felt.
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Using Melodyne on vocals with some piano bleed over
Amberwolf replied to T Boog's topic in Production Techniques
Depends on how the VI is designed. If it's got internal pitch envelopes (like ADSR volume but for pitch), or oscillators, or other ways to detune itself, it may play differently each time a note is triggered, or if the oscillators aren't synced (or are random) it might vary on every pass of playback and every render. (something I really hate since I want the exact same output every time so I edit such sounds where possible (like in Z3TA2+) and don't use them when not). If it's a simple sample-playback it shouldn't do this, and it should be identical in a render vs a playback. (they should phase cancel if you invert one, assuming no randomness or unsynced effects on either one's track or in the VI itself). If it's a physical-modelling VI, it depends on how it really works inside--if it has the exact same math for every modelling pass, it'll be identical, but if it includes variation for "realism" it won't phase cancel, and if any of that variation includes pitch changes it may be tuned differently too. I don't have any PM VIs so I don't know what options might be available on any of them to reduce or eliminate that. If it's not the VI itself, but effects in the track detuning things, you can try not including them in the render (so they are still used live) and then the render itself would still be tuned identically to the playback. If it's an artifact of the rendering process, then I'd call that a bug somewhere--if it happens to all VIs it's probalby in the host, if it only happens to some it's something to do with the way they respond to the rendering process, and that's usually an issue with "fast bounce' vs realtime rendering, and the simple way to fix that is use realtime bounce instead, at least until the root bug can be fixed (if the manufacturer of it cares enough to do so). -
Carol Kaye Declines Rock and Roll Hall of Fame Induction:
Amberwolf replied to Old Joad's topic in The Coffee House
By that definition, no acapella vocalist, or single-tone-instrument (flute, clarinet, etc), picked guitar, etc., could ever be music. That seems very strange. -
Using Melodyne on vocals with some piano bleed over
Amberwolf replied to T Boog's topic in Production Techniques
Note that this would hae to be done before the melodyne retuning of the vocals.... -
There is a Track Manager that lets you hide and unhide tracks. It should be available from the menus (probably views, but I don't know), and there is also a shortcut key to it, but it is probably different than the key I use for it (M).
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Using Melodyne on vocals with some piano bleed over
Amberwolf replied to T Boog's topic in Production Techniques
All I ever care about is how it sounds in the mix, since my goal is the end-result as a whole; I'm creating a soundscape and if all the bits fit, well...that's it. I have done some absolutely awful abusive edits to pieces of audio I've created or gotten from other places, in order to fit them into the spot in the track I want them in, because for whatever reason I couldn't just rerecord that bit (sound source unavailable or unmodifiable, etc). Some of them sound quite tragic on their own. 😆 But in the mix, I can't even tell there *was* an edit...or the edit sounds like it was supposed to be that way, and whatever couple of listeners I can scrape up to give me any feedback never say anything seemed wierd or bad in there. So....if it works, it works. But I have like...zero fans that come back to keep listening to my stuff, so I'm probably not the one to take advice from. 😊