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Everything posted by jkoseattle
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New computer, installed Cakewalk anew. When recording Midi, I am getting triple notes recorded (one of which is length 0, the other two close to the correct length but not exactly the same as each other). What's more, while playback seems ok, scrubbing in PRV does not work. Anyone know what's going on?
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OK, stupid, my USB hub was not plugged in well enough so Cakewalk was looking at the ASIO driver for my monitor. Plugged it in tighter, all is well. Is it just me, or is a computer problem which comes down to a problem in the physical world feel weirdly satisfying?
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Working on a new computer, Cakewalk seems to be working fine so far. However, I am now getting an error that tells me the Realtek ASIO driver is "known to be incompatible with Cakewalk. Continuing to use this driver may lead to instability." Has anyone encountered this? What am I supposed to do about it?
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I find myself suddenly in the market for a new laptop. I've been using a Surface Pro 7 for five years, which has been ok, not great, but good enough. Frequent audio engine dropouts I finally had to just live with, and CW typically used > 50% of my 16 Gb of RAM, with all the synths and plugins I am using simultaneously. I'm looking at all the dizzying array of laptops and specs, and would really like to know which specs I should be looking at, and which specs I can skimp on. I'm using the EastWest Composer Cloud libraries via an external SSD, and storing my data on an external HD which is slow as hell but big. (Some of my audio dropouts were type (5) because of this, though most were type (1).) I don't do gaming, but I do some graphics and video editing. It's mostly my Cakewalk machine though, so that's the critical path I need to follow here. I've read a lot about the new Surface Pro 11 machines, but they talk about potential compatibility issues with the ARM chips they use. Is Cakewalk vulnerable to this? Any thoughts?
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If there is a way to copy clip automation to a new clip, that's really what I want to know, but I think it can't be done. So here's my scenario: I have a 30 minute audio clip with a gain envelope on it containing about 50 nodes which even out volume in lots of places. I now have a new source audio file which is mostly the same but it has some minor changes in it. The gain clip envelope still applies, however. What I want to do is replace the original clip with the new audio but retain the painstakingly-crafted gain clip envelope. My understanding (now, <sniff>) is that you can't copy clip envelopes. Which is a real drag, not only for the above scenario, but also because only with clip envelopes do I get real-time waveform feedback, which for a long file like this is essential to be able to pick out the audio spikes that need repair. Track automation envelopes don't do this. Which is why I used a clip envelope in the first place. And if the answer is I have to manually create a new clip envelope on the new audio track, sigh, so be it. However, it's likely yet another version of the original audio will need to be used and I'll have to go through this all over again. Suggestions?
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Don't know how this broke, but piano patches no longer automatically perform a pedal up when I stop playback, so I have to either whomp the pedal every time, assuming the piano is the active track, or else hit the Reset audio button every time. What got flipped and how do I flip it back?
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Anyone who's been keeping score here knows the hassles I've been undergoing with the final work on my project. OneDrive, corrupted CWP files, crashes, etc. And here's yet another one: I moved all my work off OneDrive and onto an external HD, and that has seemed to work well. However, after working just a minute, playback takes a long time to begin, maybe 5 seconds after space bar. Also, now that I am on the final mastering stage, I have the entire suite in a single audio-only project. No effects on anything, just an audio track for each instrument and sound effect, looks to be 80 tracks, with usually fewer than 30 ever playing simultaneously. And again, no FX and almost no envelopes. Yet. But I am getting audio engine dropout repeatedly with code (5): "Disk reading overloaded and could not keep up with playback pump. Disk may be fragmented or too slow to read." I do not want to defragment the drive with my whole project on it, and as the thing has gotten little use since I bought it, that seems unlikely and not worth the risk. Is there anything I can do about it or is it just plain too slow and that's that?
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Tried dragging the corrupted file into an empty project from the CbB browser. No go.
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UPDATE: Part of the problem came from my reference mp3 routing through the Master Bus, which gave it a double dose of Master Bus effects. That cleared up a bunch, and more was cleared up by finding some bus envelopes I'd neglected, but this harmonica thing is still way too quiet. It's so weird. If I max it to +6.0 it's just about right.
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Not sure what you're suggesting exactly, but it sounds like one of those myriad CW features I don't know about. Would whatever it is you're describing cause it to create a whole new project with data from the old project, or is it just another way to open it?
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Well, I first had to learn what offset mode was and then, no it's not that.
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Skipping the long preamble. I'll pick up where my project will not input or output audio, and I've given up trying to figure out why. So I created a new project and am painstakingly recreating every track with it's bus chain and FXs and everything. Though the original corrupted project does not play or export, I can access everything in the project as normal. I just can't play it or input Midi into it. Nuff said, moving on... I have been comparing my new project with the mp3 reference I made of the original one before it got corrupted. Most of it sounds really close, so that's a relief, but some tracks are noticeably louder or quieter. I haven't looked at all of the errant tracks yet, and it's likely that on some of them I just missed a setting. But I'm starting with this first track, which is a lot quieter in the new project. It was not bounced Midi; it was a live recording. I have double checked that the following things all match on the source and target tracks: * Bus chain * Track volume * Bus volumes all the way up * FX chain with all FX settings on all relevant busses * Envelopes (there are none) What am I missing that would cause the two tracks to sound so different?
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I have been having a lot of CW troubles the past few days. Crashes on startup, etc. That is in the works and is covered in a separate thread. This is a different thing, though probably related. I am getting dropouts almost immediately when playing back my projects, with error code (1), so it is unable to process audio in time. This project I'm looking at right now contains half a dozen Opus Play instruments loaded from an external SSD drive, and 1-2 audio tracks. * Buffer size is maxed out to Safe. * FX are disabled. * ASIO driver mode. * Focusrite drivers up to date, Windows up to date It's worked ok for years with much bigger projects. (This project actually contains about 40 Opus Play tracks, but all but half a dozen are frozen and empty anyway.) Any ideas?
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After sending a crash dump to CW Support, they asked me to try starting it with the audio interface unplugged, and that worked. I switched driver mode to WASAPI Shared and opened a project but it would not play, the shuttle sitting frozen. Switched back to ASIO and CW still opens normally, but now I am getting Dropouts immediately though only half a dozen tracks are involved AND FX are disabled. For which I am starting a new thread.
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I've discovered that CW crashes upon startup every time, but if instead of clicking on the CW icon in the Taskbar, I click on a cwp file in File Explorer, that the project opens (--- for a while, until it crashes again). Is this a clue for anyone?
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Oh that last idea is a good one, never thought of that. My .bat skills might come in handy again after decades... Wait-- there must be a fancier way to make batch files than I used to know.
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Thank you for that. Exactly what I needed to know. So I've learned my lesson the hard way with OneDrive. What a piece of garbage. Of course, I didn't THINK I was saving my projects to OneDrive, it just decided I was, which anyone who has wrestled with it knows all too well. As soon as this project is done I'm going to spend the time it takes to completely dismantle my computer from it, which I understand is easier said than done. Anyway, thanks. finger crossed, here goes nothing....
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I did manage to get CW to open a project finally, but it took a long time. The problem looks to be related to OneDrive, which infamously hijacks files on your computer without your knowledge, then when there are sync issues you're basically screwed. So what i'm doing now is downloading my entire project locally, then storing it on an external drive to work on. this means that everything will be now located in a different location. Fortunately everything was saved to a single folder (I think... I hope). Am I going to have any problems with opening big projects with a lot of audio as well as Midi and lots of frozen tracks and Melodyne doodads in there, once they are located in an enitrely different drive?
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Reinstalling did not solve the problem. When I start CW, I see the blue message telling me it is scanning console emulator bus_64.dll. (Before the reinstall the message just told me it was scanning plugins.) OneSDrive pops up a message telling me it is downloading one of my .cwp files (the most recent one I had opened). A bout a minute later, it all shuts down. The new install did not change this issue. I also tried starting it after temporarily renaming the VstPlugins folder. No change. Watching the Task Manager as I try to run it shows about 45 Mb of RAM being used, and the CPU usage down around 0.2%. Takes about two minutes every time. Not that this matters, but it feels good to type. I am at the final stages of a big orchestral suite I've been working on slavishly for four months, and is due in two weeks. My wife has booked a weekend out of town to give me this whole weekend for the final push. And now I can't even run CW.
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Oh ok, that's good to know. But I don't trust that will be the case, given how things have been going for me with this lately. When (sorry, if) my configuration files are lost upon reinstall, do you know which folders I should save off?
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I won't go into the background here. CW crashes with no warning or errors, simply shuts down, upon startup. This is true as well if I hold down Shift when attempting to start it, which I thought was a Safe Mode option. Assuming people are going to tell me it's corrupt and I should reinstall, what files can/should I save so that my settings, keyboard shortcuts, drive mappings, etc., can be restored after reinstall?
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Freezing tracks when the disk is full
jkoseattle replied to jkoseattle's topic in Cakewalk by BandLab
Thank you. I'm sorry I posted this question. I know how and why to back things up. I know how to shop on Amazon. I had reasons for doing things the way I did months ago. I'll figure out a solution on my own. -
Freezing tracks when the disk is full
jkoseattle replied to jkoseattle's topic in Cakewalk by BandLab
I tried changing the Global Audio Folder, and restarted Cakewalk, and when I froze a track, no files were found in this new folder. What am I doing wrong? -
I am having to freeze all the tracks in this group of projects, and I've run out of disk space. I want to pick up where I left off with the freezing, and understand that I can change the folder for Audio Data in Preferences for the Global Audio Folder, but I'm worried about a few things: 1. Having tracks within a single project with the frozen audio in completely different places 2. The disk filled up. So it has very little space for anything. Maybe I should un-freeze a handful of tracks just so I have some headroom locally, and re-freeze them after I change the drive? 3. I'm (hopefully soon) going to be archiving this entire project kit and kaboodle. How can I cause all the frozen audio data to come along with the project when I do this?
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Kind of panicking! - Huge project suddenly silent
jkoseattle replied to jkoseattle's question in Q&A
Nothing working. HOWEVER... I have new clues. I added a new track with a patch already existing in the project. the new track plays fine. Then I noticed that the Freeze button on every track is disabled, but it is not disabled on the new track. Freezing and un-freezing the new track behaves normally. Why would all the existing tracks (some of which are Archived, some not) all share a disabled freeze button? More data: Opened the project in Safe Mode, and said No to All installation of plugins. Freeze buttons are still disabled.