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Everything posted by pinguinotuerto
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I want to thank everyone who chimed in. Your help is very much appreciated.
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Thanks for your response!
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Hey John, Wasn't aware of that. I upgraded to Cakewalk from Sonar Producer Edition so I have melodyne on my machine. Don't know if Cakewalk now comes with melodyne and if the newer version does things that previous one didn't do. I don't remember exactly what I did right now but when I tried to have my audio file follow the project tempo I think audiosnap was launched automatically.
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Just wondering what people's experiences have been with audiosnap with newer systems using Windows 10 or Windows 11? I'm still on a Windows 7 computer and I'm thinking about upgrading and audiosnap has been a feature that has never worked properly for me even with the latest version of Cakewalk. Once I launch audio snap my system gets bogged down it becomes sluggish and erratic. Does audio snap work properly for others? Are transients detected correctly and system works well after launching it? Hoping to get answers from people who use it on multiple tracks at once, like multitrack drums. Thanks in advance.
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Grooveclip looping After Time stretching
pinguinotuerto replied to pinguinotuerto's topic in Cakewalk by BandLab
Hey John, Thanks for replying. I hear ya, but I'm doing multi-track drums that are grouped and after the bounce the clips become ungrouped, so I have to create a group again and then I can loop them, so it becomes a bit tedious after a while. If it were just one clip, then yeah, no big deal. Thanks again. -
Hoping somebody can answer this question for me just in case I am missing something. When I time stretch a clip, I am not able to Loop that clip unless I bounce the clip down. Is there a way to Loop a clip After Time stretching without having to bounce? I can do this easily in Logic Pro and I'm hoping the same is true for Cakewalk. Thanks in advance.
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XLN helped me solve the issue. The problem was not that I moved AD2 to a different drive, but that I unchecked VST2 in the XLN online installer. I was under the impression I was using the VST3 version of AD2, but I think what happened was that I used a template when I started this project that had the VST2 version of AD2 instead of the VST3. That's why when I would create a new project from scratch, it found AD2 (because it was inserting the VST3 version), but the existing project couldn't find AD2 because it was looking for the VST2 and I had unchecked that box in the XLN installer. Lesson learned.
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Hello everyone! I moved Addictive Drums 2 to a different drive using the XLN online installer to see if it helps with some dropout issues I'm having in Cakewalk and now my existing projects can't find AD2 even though the vsti is still in the same folder as before. I only moved the AD2 application, not the virtual instrument. I ran the plugin manager and everything seems fine. If I create a new project, Cakewalk finds AD2, but if I open an existing project that had AD2 in it, Cakewalk can't find the plugin. Seems to me Cakewalk is looking for the original path for the application itself although the path for the vsti is still the same. Any help would be greatly appreciated.
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The culprit seems to be AD2 after I've added a certain number of plugins to my project. If I freeze it my issues resolve. Wondering if there's another way without freezing it, but if not, at least I have a work-around. It doesn't happen unless I start getting plugin happy, so it's not that AD2 always causes this issue.
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Makes total sense. Wondering if there's a setting to force those plugins to not use the cpu and use the Nvidia chip. The video card has some open GL settings, but nothing made a difference. Probably because like you said, the plugins don't take advantage of OpenGL. I'll give Waves a call. Also happens with IK Multimedia plugs like T-racks and Addictive drums.
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Thanks for letting me know. I never had this issue in Sonar, nor did I notice it with the previous version on CbB.
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Incorrect last step displayed in undo history (Win 7). Don't know if this only happens if you're on Windows 7, but ever since the last update when I go to Edit/Undo, the last step being displayed is not the last action I performed- which freaked me out, but it actually does undo your last action, so it seems to be just a glitch in the name of the step being displayed, but not the actual step itself. Doesn't seem to happen every time, but not 100% sure. If you open the history menu the steps are displayed in the correct order.
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Hi, I have a problem that I've experienced on and off for years (since Sonar) and am wondering if there's a setting I can change to alleviate this. I'm still on a Win 7 core i7 machine with an Nvidia graphics card and a Line 6 UX8 interface that work very well until this issue starts happening. After I have let's say, more than 15 tracks with plugins and soft synths, and I start editing audio or midi, I start getting glitches in the audio after I zoom in to either be able to see the waveforms or midi notes and make edits. Once I hit play again the glitches start happening, so it seems to be related to graphics/video. After that, even if it starts playing without glitches again, if I open the EQ of the Pro Channel or a graphics intensive plugin like TRacks stuff, the glitches get worse while the EQ or plugin are up on the screen. My performance meters don't show anything above 60% either for disk or memory usage and if I disable all plugins I have no glitches. Sometimes I'll come back to the same project another day, and it plays back fine or at least better. I've tried increasing buffer sizes, but that doesn't help much. Wondering if there's something I can tweak in Win 7 to help. Maybe something in the video memory/cache that needs to be cleared? Thanks in advance.
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Thank you so much!!!!