The issue has to do with how some specific OpenGL versions interact with the Video driver.  Its not a host problem as such. Cakewalk itself doesn't use OpenGL but we use normal Windows API's, GDI+ and some Direct 2D to talk to the graphics devices. Nothing special. The LP plugins are built using JUCE which does use opengl. As far as we know the Melda plugins and other plugins that have the opengl issues are also built using JUCE. The JUCE dev's were notified of this back in 2017 and their
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