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Ever Melodyned a Melodyne Section?


razor7music

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Hey Group--

I'm not in front of my DAW right now, but  I have a couple notes to correct in a vocal track that I've already applied pitch correction to and bounced to clip(s).  I've got the original track of the dry vocal, so I can always go back and start again, but I wondered if any of you have  applied Melodyne to a track that you'd already processed and printed with Melodyne  ? Any audible artifacts when you do that?

I record in 24/96 and have the 64-bit engine in CW enabled (if that matters here). I'm running the most current version of Melodyne Editor 4.

Many thanks!

 

Stephen

Edited by razor7music
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I've done it and not noticed anything that stands out in a mix.

In a related subject - has anyone ever corrected the pitch of something in melodyne,  bounced to clip and then later re-opened the same clip in melodyne and found that the corrected notes are displayed as still  being some way off pitch?

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10 hours ago, treesha said:

I have seen notes be slightly off when i apply melodyne a second time after i had corrected the pitches the first time.  

Thank you for confirming that I'm not going mad, or at least that if I am I'm not alone.

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On 2/15/2019 at 5:26 PM, paulo said:

In a related subject - has anyone ever corrected the pitch of something in melodyne,  bounced to clip and then later re-opened the same clip in melodyne and found that the corrected notes are displayed as still  being some way off pitch?

Yes.  I think it has to do with how Melodyne interprets the pitch and breaks it into blobs. 

For example, if you split a blob into several segments you'll see these new  blobs readjust to different pitches.  Make some adjustments and then render.  If you re-open that clip in Melodyne it will reanalyze the note pitches and the blobs well look different but the audio will sound the same.  I see this all the time because when I edit in Melodyne I typically will split a blob into several pieces and make my corrections more surgical.

HTH

Paul

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12 hours ago, Paul G said:

Yes.  I think it has to do with how Melodyne interprets the pitch and breaks it into blobs. 

For example, if you split a blob into several segments you'll see these new  blobs readjust to different pitches.  Make some adjustments and then render.  If you re-open that clip in Melodyne it will reanalyze the note pitches and the blobs well look different but the audio will sound the same.  I see this all the time because when I edit in Melodyne I typically will split a blob into several pieces and make my corrections more surgical.

HTH

Paul

 

Thanks for replying. I do split the notes up too, I just figured that once spilt, moved and rendered that they would stay where they were. As you say the sound is ok, just the display looks off.

If I live to be 100 it still won't feel right to call them blobs. 😊

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