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Lol Petersok

How to fully integrate Komplete Kontrol M32 to Cakewalk?

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Hi,

 I just bought a midi keyboard Komplete Kontrol M32 by Native Instruments. Problem is that I can´t use Transport control, track control and edit control on this keyboard.

So please, help me integrate this. 

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Craig Anderton pretty much says what you need to know for now. We can only hope NI get their act together for the future. You could use HUI mode but its not likely to be great. I'm working several projects at the moment. But if I've time I'll look into HUI control for the S61 - it will be very much the same for the M32.

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CbB will recognize the M32 as a control surface using the Mackie Control device with the input/output named Komplete Kontrol M DAW. (The input/output named KOMPLETE KONTROL M32 MIDI is for the keyboard aspect of the M32, not the transport controls.) The setting for Disable Handshake in this Mackie Control instance needs to be checked. This can be accessed from the Utilities menu in CbB.

The below I have copied and edited from another thread that was for the NI A61, which uses the same software and has the same capabilities:

Make sure the M32 is in MIDI mode. If the PLUG-IN/MIDI button in the upper right is lit at all, you are not in MIDI mode. The PLAY, REC and STOP buttons will also be unlit. To go into MIDI mode, press shift and the PLUGIN/MIDI button. When you release both buttons, the light should go out in the PLUGIN/MIDI button, and turn on in the PLAY, REC and STOP buttons on the left. The M32 should now have the following functionality:

PLAY, REC and STOP will work as expected.

The 4-D encoder knob on the right will scroll the timeline when turned clockwise or counter-clockwise, scroll tracks when nudged up or down and scroll track parameters when nudged left and right. This is assuming that, between the track view and the console view, the track view was the last one "touched". This corresponds with the top to bottom arrangement of tracks in the track view.  If the console view was the last of those two views to be touched, the up/down/left/right behavior is reversed to correspond with the left to right arrangement of tracks in the console view, as long as the console view is visible.  If the console view was last touched, but is not visible (it is in the multidock and a different view is selected there), left/right/up/down does nothing!

Hope this helps!

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