Jump to content

Search the Community

Showing results for tags 'audio'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • News & Announcements
    • Product Release Info
    • Frequently Asked Questions
  • Cakewalk Products
    • Cakewalk by BandLab
    • Instruments & Effects
    • Feedback Loop
  • Community
    • Tutorials
    • Songs
    • UI Themes
    • The Coffee House v2.0

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 11 results

  1. willard cottrell

    Audio mix down -- novice ?'s

    I had a friend tutoring me w/ audio, but unfortunately he has been sidetracked lately. Well, for 6 mos actually. I doubt I'll have access again. I've been on my own just as I was starting to understand a little!?! 1. I remember he'd have me take midi trks and record them as stereo into the audio . Then he would take them back to mono after bouncing them. Never understood that nor was experienced enough to question the process. 2. He would use a process to create silence between inactive sections within the bounced trk, why? Should I? 3. I can understand a mono trk I believe, if using a solo instrument or section. But, I occasionally use ensembles (GPO5, orchestral comp). Why make this mono? I don't remember that he did this or even suggested it (getting foggy at 75). Should or can the two be present in the mix down? 3a Ancillary to that, how does pan fit into the process. For ex, if I use a full string ensemble, does pan influence the balance? I'd say yes intuitively. 4. Is there a concise tutorial suggesting a process after the input portion - ie all midi trks ready to go in terms of balance, EQ, volume etc? I use orch stuff primarily and don't know if there is an actual difference in technique from current pop music mixing ideas. I appreciate any help. Willard
  2. So I've recently decided (the music bug is biting me) to start making music again, but due to circumstance need to use headphones. (Can't have bass drums knocking out of my monitors at 3am) Problem: distorted sounds in headphone playback in Sonar... Details: plugging headphone into PC headphone jack it pops up a box and says device disconnected etc... anyway i can select HD Audio Device on the output and the sound plays through headphones... If i open a new project, and select the HD Audio Device RT and play sounds they come out really distorted (audio not clipping) but sounds horribly distorted. If I open an existing project and select the HD Audio Device, the sound is completely fine... I've checked the settings in preferences (from new project and existing project) of the devices and playback and they're identical. I really can't figure out why the sound is distorting in a fresh project but not existing projects when using the headphone jack output selected as HE Audio Device RT. Please help. Note: in all situations crackling n buzzing of the computer can be heard in the headphones... But sound from YouTube, and everywhere else plays back fine.
  3. I am working with a consultant on mixing and producing. We work over Zoom meetings (similar to GoToMeeting, etc). But I cannot find a way in Cakewalk by Bandlab to set the audio preferences to share the audio over the Zoom meeting. I am using a PCs with Windows 7 and Windows 10, and using a TASCAM US-1800 as my audio interface. When I go into Prefs, all I see are the US-1800. On the consultant's end (he is using Apple), his Logic Pro DAW could select Zoom as one of the shareable audio outputs. Is there a way for me to share my Cakewalk by Bandlab DAW audio over a Zoom meeting like this? Thanks!
  4. I'm trying to export my audio as a file and listen to it back in Microsoft Groove Music ( I'm trying to export it as a final consumer format not for mastering or anything ). And I expected that it will be the simplest part of the whole music creation process, you know just select 16 bit depth that every player supports, Stereo, 44100 Sample Rate, Master Bus as the audio source, every option in mix enables except from audible bounce, live input, and 64-bit Engine ( btw I tried with those enabled separetly and it still did not work ), no Dithering ( but I tried with triangular just in case ), And I tried Wave, wav, flac, mp3 and some other that I don't remember. And guess what, It did not work PS: there is nothing wrong with my "Groove Music" because it works no problem with music I download online. And second thing is that files exported from Cakewalk can be imported back inside the DAW and sound completly normal when played back there ( Yes even with all those crazy options I put above ) ( And no I'm not putting the same file in over and over because when I play it back in "Groove Music" the errors sound different depending on options I use. ) And I also tried ( from desperation ) every bit depth combination ( and what even is this "extra encoding options / sub format" this makes no sense! why have to audio formats in one file! ) But anyway I tried it all, and I still can't make the export sound the same as when i'm playing it back in the DAW itself. I'm surely doing something wrong here. Please help, I beg you, I can't work it out by myself. And if you want to make it painless, just give me options that work as consumer formats that I can play in a standard player like "Groove Music". But if you have time please also explain what is this "sub format" in "extra encoding options" (that btw disapears when I enable dithering). Thanks in advance for help I'm kinda new to this thing.
  5. user6918071215191927

    best Daw

    Sonar is one of the most powerful music creation software packages in the world. With its unrivaled range of flexible tools, you can create any kind of music quickly and intuitively. It comes packed with a wide range of virtual instruments, effects and thousands of sounds. Whether you’re a professional composer or a music production beginner, SOnar provides you with everything you need for turning your ideas into music.
  6. I'm on Windows 10 and using Coolsoft's VirtualMidiSynth. I enabled the sound card's Stereo Mix as a recording input: And used it as an input to an Audio track: However, when I go try to record, I get this message: Am I missing something or is this simply not possible? Thanks. <Later...EDIT> I found the solution. I set the hardware device to have 192,000 Hz in shared mode:
  7. Scott R. Garrigus

    Drums On Demand - 10% discount off all products

    This deal allows you to get a 10% discount off all Drums On Demand products... Use this coupon code: doddigi http://www.drumsondemand.com/ Drums On Demand takes live drum track construction to a new level of simplicity, versatility and realism. With our patent-pending system, all volumes are organized in easy-to-use Song Sets, with each set including as many as 72 verse, chorus, fill, bridge, break, intro, ending and other loops.
  8. 김은혁

    I need help with audio

    I'm a macbook pro user(bootcamp) and have Cirrus Logic CS4206A (AB 31) audio card. but my cakewalk says that there are no audio devices for the current driver model on your system. Please go to edit>preferences>audio>playback and recording and choose a different driver model. but I can't find list of drivers... help me. what do I have to do? +I've setted driver mode to ASIO
  9. Bear with me here; this is an interesting one. So this morning I'm mixing this project that I've been working on for weeks. No issues, made no major changes (just parameters on plugins, volume, etc. No new plugins, no deletion of old plugins, no new recording, no alteration of existing clips). It's playing just fine. I then go to export the project, as I've done a hundred times before. The export is screwed...it's ten seconds of mangled feedback and noise, and then silence for the rest of the project (roughly 15 minutes or so). I try exporting again, same issue. I then try simply playing my project...and suddenly, I have no audio whatsoever. The meters are moving, but there is no sound. I closed and reopen Cakewalk;, no dice. I restart my computer; no dice. I check that my interface is working with other programs; it is. So then I figure it's gotta be a plugin issue. Sure enough, I bypass all FX bins on the tracks themselves, and bypass my master bus chain. Suddenly, I have audio (albeit unprocessed of course). Leaving the FX bins on the tracks bypassed, I enable my master bus FX bin and have zero audio again. Cool; so now we know it's a plugin that's on my master bus (makes it easier to isolate, because I only have a handful of plugins on my master). Find that, and disable it there and anywhere in the tracks I also have it, and we'll go from there, right? So I disable the plugins one-by-one until suddenly, my audio comes back. Seems JST Clip is the culprit. Kind of annoying, but something I can do without if need be. Except that I disable it again to test, and my audio is still playing and now being processed by that plugin, as if nothing's wrong. So I start reenabling plugins in reverse...one, two, three, everything's good until the random 4th one (happens to be LP EQ the first time). But if I start at the beginning of the process, it'll pick a different plugin to have a problem with each time. You can see where this is going. I cannot isolate a specific problem plugin. Frustrated, I uninstalled my entire FX chain and reinstalled. Viola, it works! Go to export....and the entire situation repeats. Also, now every time I reopen the project, there's insane feedback for about 10 seconds, and then it's gone (and then of course I have no audio). Out of curiosity, I've gone through other elimination processes...there's no commonalities. It's not a "Slate" thing, it's not a "JST" thing, it's not a "Voxengo", it's not a "Sonitus" thing, etc... and it doesn't appear to be any of my synths (Addictive Drums 2, TruePianos and SI Strings). Cakewalk is fully updated, as is W10 and my interface drivers. And again, this problem quite suddenly appeared out of the blue today. Anyone have any ideas? I am literally at a standstill right now and quite frustrated. I guess just for additional info, my Master Bus FX Chain is currently: LP EQ>Slate Virtual Mix Rack (FG Bomber and CS Lift)>Slate Virtual Tape Machines>Slate Virtual Buss Compressor FG-Grey [x2]>JST Clip>Boost11>Voxengo Span. But again, none of these appear to consistently be "THE" problem, as it seems to vary. Also, obviously I have other plugins on various tracks...but there's definitely a problem with something on my master chain specifically, so I'm trying to start there. Unless there's a bigger, overall problem with Cakewalk itself.
  10. I have an Alesis Q49 MIDI keyboard. My computer (Windows 10) is able to recognize the device just fine. The keyboard driver is up to date, as I checked the device manager. In Cakewalk under Preferences > MIDI > Devices, the Q49 is listed there. However, I can't check the checkbox next to Q49 and instead, I get an error saying that the Q49 "doesn't have enough memory available" (Screenshot 1). I also get two other errors which I'm not sure are related or not; one says "Silent buses detected" and that silent bus is "master" (Screenshot 2). The other error I get before Cakewalk opens is "There are no audio devices for the current driver model on your system" (Screenshot 3) which I don't understand. I also have a microphone plugged into my computer (which Windows detects), and (not sure if this makes any difference) in Cakewalk audio recording preferences, I have the driver mode set to ASIO. This is basically where I'm stuck with setting up the keyboard. Any help will be much appreciated, thank you. - India
  11. Mark A McDowell

    Importing audio

    I was working on a project over the weekend, and try as I might, I was unable to import .wav files into my project. I tried 1) drag the file to an audio track - no good; 2) Open media browser to direct and drag from there - no good; 3) File > Import > Audio - no good. Any thoughts?
×