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About Me

  1. Hello, Bandlab has a bug. Please fix. I prefer using Sonitus EQ per channel rather than Prochannel Quad EQ. You said in the cakewalk help-manual : It doesn’t work, doesn’t switch from Prochannel Quadcurve EQ to the Sonitus EQ. I hold down CTRL and click the Equalizer enable/disable button, there is no prompt in Bandlab, how to switch from Prochannel Quadcurve EQ to the Sonitus EQ ? May be it’s a bug, please check. Thanks for your reply.
  2. Hi, everyone, I’m a relatively new Cakewalk user, switching from Reason. I love Cakewalk, the sound, the options, the features (I found the Pro Channel awesome), the graphic interface, the modularity, and the countless options. The sound of the embedded tools, to me, is light years ahead of my experience with Reason, and the modularity opens up a lot of versatility in terms of the sound you can achieve. I've found there are, however, a few workflow improvements that can be made, in my opinion, to make working in Cakewalk almost reflex, without having to think, and allow you to focus exclusively on the sound, instead of procedures and workarounds - things that you would intuitively do, but aren't available, things that can replace more complicated operations and looking through menus, mass inserts and adjustments of modules, replicating settings, etc. So I put together a list of suggestions, a few weeks ago. It's around 75 items, and it covers everything from glitches to appearance, but mainly workflow improvements. I'd like to see how many of you guys would like to see them implemented, too, and hope to see as many of them in future releases. I’ve grouped them into three categories, one about necessary fixes, which refer mainly to stability, the ability to remember settings, etc. The second one refers to improvements in the workflow, which could see a better, streamlined processes, some inspired from my experience with Reason, most just by working, and recording my go to reflexes or natural wishes. The third one is a list of personal wishes, that would make Cakewalk like a present box – kind of the cherry on top - and complete in every aspect, at least, to my personal subjective wishes. So here they go. Hope you find them desirable. Cheers and happy holidays! PS> Any idea that you think is useful, and you would like to see implemented, you can select individually and then click on the "quote selection" pop-up, to add in your reply. With enough support, maybe we can see them in the future. Improvements A. Instrument Tracks “Assign to track” option in the instrument/soft synth creation dialog, in the rack, which replace instrument in Instrument Tracks and convert MIDI track to Instrument track, if synth is assigned to a MIDI track. All the in/out associations and conversion of MIDI track to Instrument track be done automatically on “assigning to track”, or menu selection. Allow the Synth Rack and browser windows to be opened in the Console View (both docked and undocked mode). Drag and drop soft synth in the free space (Track and Console View) creates Instrument Track (plus right click insert option in the Console View). Drag and drop soft synth on track (other than in the FX box) (Track and Console View) replaces soft synth in Instrument Track. Drag and drop instrument/synth on MIDI track automatically converts to Instrument Track – in both Track and Console view. Open instruments/synths, in the Console View, on double click on the track icon, instead of opening the icon menu. To open the icon menu, right click. Being able to open instrument/soft synth in the Console view is very important during the mixing process, as there is often need to adjust parameters – output volume, reverb, EQ or compression adjustments in light of any PC adjustments and blending you need to do – for the instruments that allow internal FX options, etc. As of now you need you need a few clicks, and flipping through the windows, to do that. “Replace Synth” option in the Console view, on right click on the instrument icon of Track, same as in the Track View. B. Undo Make Undo operate for all actions performed in the DAW, including PC module/VST plugin parameter variations. C. MIDI Editing Workflow (Track View) Double click in free area writes default length note in PRV, just like now. Double click and drag writes variable length note, instead of single click and drag, like now. Select area/note in PRV with left click – instead of right click, which is counter intuitive. Same for automation nodes, etc. Double click on note deletes it, exactly the opposite of writing it, instead of right click, which is counter intuitive. Provides symmetrical and reflex write/delete, with the same operation. Right click on note/note selection opens up processing FX menu, with Transpose, Quantize, and other usual note editing options available directly in the menu. Quantize, Transpose, Time Stretch, and Velocity be available as direct options on the right-click-on-clip menu, instead of being found in the FX tree submenu, like know – that unnecessarily complicates access. The other, less usual FX stay in the sub tree menu, under “Other FX”. This simplifies access to the most usual operations. Double click on empty lane of Instrument/MIDI track, in Clip Mode, creates clip to default size. Double click and drag creates clip to drag size. Double click on title bar of clip opens PRV, in Notes mode, just as in Clip mode. Also consistent with the usual navigation behavior in all software, where double clicking on item opens it. Resize clip, Fade In/Fade Out available in Notes Mode, just as in Clip mode. This provides consistent behavior between Notes/Clip visualizations, and allows for quick access to PRV, without having to check or toggle the visualization in the track properties. Double click on wave clip opens Clip Editing View (Auto Zoom In), where you can micro cut, delete, move audio to grid, etc. Clicking on existing note in Piano Roll View (PRV) plays instrument note. Copying (CTRL+C) of clip automatically positions the cursor at the end of clip. Stretch/length note adjustment menu on right click menu, on note selection/clip. D. Audio & Track Management (Track View) Selecting track + DEL deletes track (with/without confirmation dialog), and not the last selected clips in track - change selection focus to track on track select (also see Console View DEL track). Selecting FX module + DEL deletes module (also see Console View DEL track). Audio clip copy and paste to take place in the track lane where mouse cursor was last clicked (clicking/cursor in a track lane automatically selects that track for pasting). Drag and drop (import) audio over MIDI track automatically opens Extract MIDI dialog. Moving cursor on upper ruler bar takes into account the current Snap To setting. Closing any open Region FX window reverts to the previous active View, not to automatically to the Console View, as it does now. Export Audio Clip option on right click menu – export directly “as is” without any processing. Adjust amplitude of audio clips with on-clip Volume knob (Audition style). E. Pro Channel Module Options, Mix Tracks (Console View) (Double) click on EQ graph window in Track to open full EQ window, not only in PC, like now. Eliminates unnecessary clicking and scrolling. Allow EQ window to be freely repositioned on the screen. CTRL + Mouse adjustment adjusts any parameter of any PC module (including menu choice for reverb types in REmatrix) across all tracks containing that module, without having to select any tracks. When you select specific tracks, the adjustment only applies to selected tracks. Right now, that option is only available for Power On/Power Off, and for selected tracks only. CTRL + Insert PC Module on a Pro Channel automatically inserts that module on all tracks. If specific tracks are selected, the insert is made on all selected tracks. Copy/Paste function for PC Modules across tracks. The pasted PC Module retains all the settings of the original, copied one. Patch/Setting copy/paste function for PC Modules across tracks. Same as above, but referring exclusively to copying settings from one module to the other. Drag and Drop PC Module from on track to another, same way as for FXs (again, consistent, intuitive behavior throughout). If the target track doesn’t contain the respective PC module, drop inserts PC Module, with the original settings. If the PC Module is already inserted, drag and drop on it copies the settings. Mass insert/changes settings of PC Modules: CTRL + Drag and Drop PC Module on any of the tracks of a selection automatically inserts/changes settings of the corresponding PC Module on all selected tracks. Mass duplicate FX modules: CTRL + Drag and Drop FX plugin on any track of a selection automatically inserts that FX plugin on all selected tracks (same as above). Mass track reroute (Select tracks + select route menu option in any of the selected tracks) (implemented). Track focus change when clicking on track, instead of only on the track number, like now. Makes it easier and faster to select, without having to think where to click. "Duplicate Track" option in the Console View, in the right click menu, same as in the Track View. Moving/reordering tracks by click (in any area without commands, including icon area) and drop, in Console view, without pressing ALT, like now. That seems unnecessary. The exact same way it now happens in the Track View, where ALT is not needed - have the exact procedure for the same thing, across the different views, for consistent behavior. That complicates things unnecessarily, and makes you need to remember different procedures for the exact thing, instead of just being immersed, and performing tasks on reflex. Selecting track/FX plugin/PC Module + DEL deletes track/FX plugin/PC Module (with/without confirmation dialog). Right now, when you select a track/FX module, and press DEL, in Console View, it deletes any previously selected audio/note clips in the Sequencer, which is strange. In Console View, make the Module Menu available as a graphic section with toggle buttons (maybe on the docking bar) for opening or collapsing any of the sections of the Console (for instance “Sends”, and any other module existing in the Module Menu), instead of opening/collapsing it from the View menu. New Open Bus Section toggle button to fully expand the Master/Buses section of the Console View, to the right, to full view (taking into account their current visualization settings – collapsed, PC open, etc.) the same the PC/Properties section does, to the left; then resume previous position on reclick of toggle button. Stereo/Mono toggle button on Instrument tracks, same as on Audio tracks. It could work by enforcing mono/stereo mode on source VSTs, same as the check option available in the VST Properties/shell (implemented). Solo override Mute – on Soloing a muted track, play solo track(s) as if it/they weren’t muted. Allow renaming of FX modules. F. Song Playing/Navigation On activating Play In Loop, Punch In Recording, etc., automatically use current selection to, without having to additionally click on "set selection to", first. That seems unnecessary. Allow cursor to play outside the loop, even with "Loop" button on, after stop and replay, if you set it to a position outside the loop, and only play within the loop if placed anywhere inside it. Allow the Now Slider in the Control Bar to readjust cursor position while playing. On “Stop Rewind Marker To Now Position” selected in Track View/Options, Stop button leaves cursor in current playing position. Pressing stop again moves cursor to Now position. Repeated Stop button pressing toggles between the two. This way that setting can be eliminated altogether. Pressing Stop once leaves cursor where in current position. Pressing Stop twice goes to Now position. Simple to use. Both options are available at all times without setting modifications, and the behavior keeps consistent on all projects. Allow navigator to be repositioned at the bottom of screen, above the control bar, in track view. Allow to make that default for all projects, and also remember position automatically for each project. Moving VSTs into different categories, in the browser, by drag and drop into folder, same as in Windows Explorer. Aim Assist for position cursor on Time Ruler be placed above/under the Time Ruler, without hindering viewing of cursor on the ruler. Mouse Scroll wheel moves slider on both scroll bars (vertical and horizontal scrolling), on placing cursor over them - in all Workspaces. G. Saving Saving project automatically resets autosave counters to zero. No need for autosave to kick in only seconds after the project has been manually saved. Disable automatic autosave after each undo. Let autosave work according to the setting in preferences without additional interventions. Unnecessary autosave takes time and interrupts flow. H. Appearance Add transparency slider for background (native theme) colors, in the track color change dialog (and only for the colored track areas). This will allow track colors to be less affected by the native theme (dark/light/etc.) and display closer to their natural hue (implemented). Allow marker/song sections in the Track View, which can be selected as blocks/chunks, to be assigned individual colors - will affect the background of the section, and not the clip colors - this will help easily visualizing song sections in one glance. Necessary fixes I. Crashing Fixing crashing on VST conflicts – why not just isolate the conflicting VST, and close it, instead of letting it crash the DAW (with maybe an explicit message as to what the problem is). I get crashes when clicking on the stereo/mono toggle button on the Master fader, when I try to reorder tracks in the Track View, when I bulk adjust PC modules pots in the Console view, and in all kinds or random situations. It’s either VSTs that crash the program, or even PC modules. That’s a big issue. J. Remember Project settings (these are on my machine, I don't know if everybody has them, it might vary from one person to the next) Fixing irregular behavior where the Control bar setup is not remembered, on project open. Fixing irregular behavior where mass variation of the REmatrix across several selected tracks (CTRL + mouse adjustment) during playback causes the knobs to be varied by different amounts. Fixing irregular behavior where VSTs that use crosstalk among tracks reset their settings to the default values, under various circumstances. Remember the open/collapsed status of one knob plugin windows, in the Pro Channel of Instrument tracks, on project open (Console View). They always start up as open, on project reload, and need to be reclosed individually, which is really annoying. Remember the order of the Browser, Synth Rack and Help windows, in the right side dock, which always resets on project re-open. Remember the Track View>MIDI/Show Velocity in MIDI clips visualization setting for projects. Remember the Track View>VIEW/Auto Track Zoom setting for projects. Remember the PRV controller pane parameter choice. K. Drivers Recognize 24 bit ASIO drivers, instead of 16 bit, on some soundcards (for instance SB Audigy series). On engine dropouts, don’t stop playing, reset the engine, and keep playing (implemented in the 2019.11 release). Allow projects to work with no MIDI out selection in Preferences/Drivers, or provide a "No MIDI out" check option, instead of allowing the lack of selection of a midi out to cause all synths loaded to automatically be assigned as midi out destination for all midi tracks, which causes the project to behave erratically. Awesome L. Add the SSL 4K channel compressor (complete with Autogain and Peak attack mode, just as the original – I know this may be too much to ask, but those features are magical in the SSL channel compressor - autogain basically tells you what the best compression setting is, and the peak mode allows for tracks to be sent back in the mix without audibly impacting the attack), as third Pro Channel compressor option. Add the CA-2A compressor to the Pro Channel, and as insert FX. I think Cakewalk's is one of the best emulations in the business (have it as a free RE in Reason) (implemented with PC2A, in 2021.04). New Wow/Flutter knob in the Tape Emulator. Maybe review the high/mid-high freq softening in the Tape Emulator. Separate one knob modules in the Pro Channels for Harshness, separate for guitars, and Drums/vocals. The general one available now, is a great idea, and I love it, and use it, but it’s kind of in the middle. HP + LP filters added to the REMatrix Solo, on the wet signal, and integrated within the PC interface. Pro Channel modules available as insert FXs. Fully programmable shortcuts, without limitations (implemented).
  3. 2023/12/6 A retrospective. Since the post was shared and applied to related issues, I have recorded the following at the top. If you're impatient, just look here. However, this method will not solve the problem completely, and you will need to do it again when you reinstall the Cakewalk. [The simple repair method] 1. Click the PC2ALevelingAmplifier_64.dll download link (the link is from the support team) 2. Move the PC2ALevelingAmplifier_64.dll to :\Cakewalk\Shared Utilities\Internal\PC2ALevelingAmplifier. If you have the patience, please read the main text. As of now, I don't know if the issue has been fixed. [The Main Text] The bug has been confirmed by @Kinn2021 and can be reproduced stably. When running CakewalkSetup.exe, select English to download and install PC2ALevelingAmplifier_64.dll and PC2ALevelingAmplifier.chm (PC2A Leveler) properly. If you select Chinese, PC2ALevelingAmplifier_64.dll and PC2ALevelingAmplifier.chm will not be downloaded and installed properly. (I didn't test for languages other than Chinese and English. But I don't rule out the possibility that this bug also applies to other languages.) [The Old Main Text] As the title suggests, the PC2A Leveler cannot be found in Cakewalk. After checking, I found that PC2ALevelingAmplifier_64.dll, which should be stored in :\Cakewalk\Shared Utilities\Internal\PC2ALevelingAmplifier, is missing. PC2A Leveler used to be a paid feature of ProChannel in Sonar, but BandLab later added it to Cakewalk for free. Unfortunately, I have not been able to install PC2A Leveler successfully since the beginning. As of now, I have tried the following solutions, but none of them work. - Run VST Reset from Preferences - Clean installation of Cakewalk (all antivirus software is disabled) - Replace other computers (Windows 10 and Windows 11 ) - Rollback old installer (from the first version of PC2A Leveler announced by BandLab) I contacted the support team via email and received a copy of PC2ALevelingAmplifier_64.dll. I placed it under the corresponding file path and the problem was solved immediately. But it's temporary. If you reinstall Cakewalk, the problem will still exist. I don't know if anyone else is experiencing the same problem. I prefer to think that there may be a problem in the Cakewalk installer itself. But some people do have PC2A Leveler. Perhaps it was previously purchased from Sonar and then upgraded to Cakewalk by BandLab and retained. If you install Cakewalk by BandLab separately, do you still have PC2A Leveler? Special Thanks (Sort by reply time.) - @hadada - @msmcleod - @In A Week
  4. How cool would it be to be able to adjust EQ and compression parameters directly in the console view? For example, The user will have the ability to switch between modern parametric (the already existing EQ) and an analog style one and when they pick analog they can turn the knobs straight from the console view. For inspiration lookup Universal Audio Luna API vision channel strip or the harrison mixbus 32c console view. It would be great if Cakewalk had something similar. This would speed up the mixing flow immensely.
  5. For those of us who were "rolled over" from the previous life of Cakewalk by BandLab known as "SONAR", acquired significantly more templates that were pre configured and delegated among each tier package (Artist, Professional, Platinum). This also included a few more ProChannel FX Chain Inserts that utilized the bundled in 3rd party plugin suites. I have always had a folder of my Pro & Platinum Temps in a cloud for mobility and to easily share with friends that are learning how to use Cakewalk. The templates that I will share here utilize the DXi, VST, VSTi programs that come already fitted out within Cakewalk by BandLab. I will post any advanced templates using 3rd party plug ins in a separate topic in the forum. Showcase Templates (TH3, Virtual Instruments, Surround 5.1) Mix and Mastering Templates Console Emulation (S- Type, N- Type, A- Type)
  6. Lately I've noticed when 1st opening ProChannel, the Console Emulator's needles are missing until it's turned on. Graphical glitch or intended?
  7. As shown in the picture, Cakewalk by bandlab should have these prochannel modules since they were shown on the official website, but about few months ago I found the PC2A leveller disappered, I don't know if bandlab has removed it or I deleted it by mistake. Is there any methods to install it back?😢 By the way, can Cakewalk by bandlab bring those fantastic prochannel effects like +10 dB and concrete limiter back?
  8. Does anyone have any idea what is this pro-channel module is(marked in red) which shown in the picture on the Cakewalk by Bandlab website??...and this is the only one that I dont seem to have under my modules list in Cakewalk.
  9. Greetings, Is it possible to use upsampling in the Prochannel? How can it be engaged? I really want to use the console, tubes, tape and saturation but the aliasing... I am a forum newbie so forgive me if it is plainly explained somewhere slready. Thanks in advance
  10. so simply, my audio track will get muted and at the same time set to record when I turn the prochannels on. But when I unmute the audio track, the prochannels just turns itself off and no sounds come out of the audio track. Does anyone know why this is happening?
  11. Every time I use The Pro Channel The FET Compressor crashes Cakewalk??????
  12. So, recently I realized that there are bug in ProChannel, specifically the compressor UI. The problem is the UI for the compressor will be broken when I started change the compressor type (like in the left picture), it still work but in my opinion it kinda ruin the mood and also the parameter are little to cramped so it makes it kinda difficult to deal with. This problem so far as I know affecting 2 type of compressor that is PC4K S-Type Bus Compressor and PC76 U-Type Compressor (Like in the left pictures). This far I only tested it with ProChannel in the mixer, so I didn't really know if this also affecting ProChannel in Inspector panel.
  13. Hello, Edit: 23 March 2019 I decided it could be helpful to include a list of upcoming tutorial videos and their links. The video below is the first video in the playlist, but if you are interested in a specific topic, check the following list for quick navigation. If there is no link for it yet, it means I haven't uploaded it. I can take requests, but keep in mind that I run another business on top of my actual Chernobyl Studios audio work, so if I like the idea, it'll get put on the list and I'll get to it when I get to it. Cakewalk by Bandlab Tutorial #00 - What is Cakewalk by Bandlab? Cakewalk by Bandlab Tutorial #01 - Skylight Interface Introduction Cakewalk by Bandlab Tutorial #02 - The Control Bar Cakewalk by Bandlab Tutorial #03 - The Inspector Pane Cakewalk by Bandlab Tutorial #04 - The Browser Pane Cakewalk by Bandlab Tutorial #05 - The MultiDock Pane Cakewalk by Bandlab Tutorial #06 - The ProChannel Strip Cakewalk by Bandlab Tutorial #07 - The Console View Cakewalk by Bandlab Tutorial #08 - The Piano Roll View Cakewalk by Bandlab Tutorial #09 - The Track & Clips Pane Cakewalk by Bandlab Tutorial #10 - Lenses & Screensets | What's the difference? Cakewalk by Bandlab Tutorial #11 - Set Up Guitars for Recording Cakewalk by Bandlab Tutorial #12 - Multiple Output Routing Instruments | Perfect Drums 1.5, Kontakt (Newest, Uploaded 05 April) Cakewalk by Bandlab Tutorial #13 - Organization & Color Coding Your Tracks Cakewalk by Bandlab Tutorial #14 - Customizing Your Layout & Settings Cakewalk by Bandlab Tutorial #15 - The Zoom Tool Cakewalk by Bandlab Tutorial #16 - MIDI Drum Velocity Editing | Making Drums Sound Real Cakewalk by Bandlab Tutorial #17 - FX Chains | Building, Saving, and Recalling FX Chains Cakewalk by Bandlab Tutorial #18 - Drum Maps | How to create, save, and use Drum Maps Cakewalk by Bandlab Tutorial #19 - Automation Lanes Cakewalk by Bandlab Tutorial #20 - Shortcuts & Setting Custom Key Bindings Cakewalk by Bandlab Tutorial #21 - Bounce to Clip, Bounce to Track, Freeze Track Original Post: Many of you will probably remember me. I have a channel on YouTube that I created many years ago for creating Cakewalk SONAR Platinum tutorials. I constantly get questions, comments, and requests on those old videos I did years ago. I'm updating all of the Cakewalk videos I did for SONAR Platinum to Cakewalk by Bandlab. There are three videos currently online, with 4 more already scheduled to come out this week. Please share this playlist with anybody who is getting started with Cakewalk by Bandlab. I am starting from the very basics and will work all the way through mixing an entire song. It will take a few weeks, but it will be worth it. 😎
  14. This is a condensed version of the previous Live Mixing Session we recently did complete with time stamps in the comment section. Mark George, the October song contest winner, submitted his song “Ghost Dance” and it came out victorious. Each month we have a new song contest! We all listen to the submissions together and I give constructive feedback on how to improve the production quality. If you’d like to get in on the fun, be sure to subscribe to the channel and hit the 🔔 so that when I make these announcements you’ll be notified. What was your key take away from today? What tip will you be applying to your next mix? Comment below and let me know.
  15. Hi. Since upgrading to the newest release two days ago, I haven't been able to use any presets in the ProChannel. I noticed it first in the QuadCurve equalizer. Has anyone else experienced this issue and was it possible to resolve it? Thanks, Mike Harris
  16. This is a tutorial about the console view and different parts of it hope this help people get familiar with the console view in Cakewalk.
  17. Hi all, I'm new to cakewalk and DAW in general... I have a simple two track recording, and was trying to adjust EQ using the pro-channel on the master channel. However, there are two frequency parts (~8k and ~16k) that appear locked at 0 no matter how I adjust. All other frequencies will move accordingly, but these two always at 0. Same situation even when I apply pre-set EQ... I wonder if something interferring the EQ, but I turned off all add-in and only have the pro-channel on the master channel. What could be causing the problem?
  18. When in ACT and using an x-touch mini to open & close previous and next plugins in a track strip..... this display pops up on "Tube Saturation"..... it isn't a problem and doesn't cause problems... but is this supposed to be the way it looks or no? Or is it what the Roland / Cakewalk midi controller would show on it's display?
  19. Hi! I know it seems like a beginner question but it's because I am one. The pro-channel is cool, it contains a lot of ready to use modules, EQ and you can even add an FX Chain to add your effects. But what is its purpose if you can also add effects below the prochannel? And when using reverb, compressors, eq. Which one should I use? The prochannels or to just add the effects?
  20. hey everyone, long-time Cakewalk user here and Cakewalk forum user from waaaaaay back (jacktheexcynic). I absolutely love Pro Channel and had a great rack of effects from Sonar Producer X1, X2, and X3. However, my desktop died and I'm using my laptop and it's never had any of the older Sonars on it, plus as a serial upgrader I need my OG Sonar Producer X1 media to install X2, X3, etc. and can't find it. I was using the PC4K S-Type Expander/Gate but it's not included with Cakewalk by BandLab. Are there any replacements for this? I've looked for it and it's no longer available to purchase either. Thanks, Derick
  21. Roedell Simmons

    EQ plug-ins

    After I EQ the tracks with EQ that's on ProChannel, is that usually sufficient for the mix, or do I need to use an additional EQ plug-in on each track? Thank you!
  22. Howdy, this is quite perplexing. I have Sonar Platinum installed, for years, and have the up to date Cakewalk by Bandlab installed, as well - CbB is my DAW, and Platinum only remains because it gives me access to the bundled plugins that came with it. This issue actually occurs on my system, in both Platinum and CbB, but from this point forward in the thread, I will only discuss it as I experience it in CbB. When I open ProChannel in the Track Inspector, for a bus, I should have the following appearance, at the top of it, where I can click on the little folder icon at the right side of where a loaded preset would have its name displayed, and navigate to where I have a bunch of ProChannel Presets to pick from: The above image is from the documentation, and in the image, 'B' is the folder icon I should be able to click on, to load a desired ProChannel Preset. On my desktop computer, I do not see either 'B', or 'C', which are the Load Preset icon, and the Save Preset icon. Per the documentation, all I have to do is to hover my mouse in preset name display window 'A', in the image above, and Cakewalk should then make the Load Preset and Save Preset icons/buttons visible, and functional. I can neither see or get the functionality of either Load Preset or Save Preset. Anyone have any ideas on what I need to tweak in order to get this functionality back? I would like to load ProChannel presets in my projects, and it works like a charm when I remote access my friend's laptop and open ProChannel on HIS system. A befuddled, but eternally hopeful, Bob Bone
  23. There is a thread in the deals forum Basically since the most recent Softube update prochannel modules are not functioning correctly and attempting to open a project with them in will cause Cakewalk to crash to the desktop. I reported this to Softube who say in their initial response. I have now contacted Cakewalk support with a crash dump in case they can help. For the time being I would recommend against updating Softube products if yo use them in the Pro Channel. Also I would tend to use the VST versions in the FX bin until some clarification or solution is found. Do Softube support Cakewalk by Bandlab particularly with regard to Prochannel? Their list mentions Sonar but scook says the problem also occurs in Platinum. It maybe the particular service person at Softube was unaware of the link between Sonar and Cakewalk?
  24. I thought it was high time I addressed the issue of transients in my recordings (be gentle with me, I'm just getting my head around gain staging after 20 years of home recording!), and consulted the Cakewalk help documentation. It referred me to the Shaper module, but on checking my ProChannel I found I don't have any of the Style Dial modules at all. I tend to use a default ProChannel set-up comprising COMPRESSOR, EQ, TUBE, and CONSOLE EMULATOR CHANNEL, and when I click the '+' button in the ProChannel header I get an unscrollable list of additional modules comprising BREVERB2, Bark Of Dog, Panipulator, Rematrix Solo, etc (see screen shot below), but no Style Dial modules. I watched an old CAKE TV video on YouTube demonstrating their use, so I know that's where they're supposed to be. Any ideas, anyone? I converted to Cakewalk by Bandlab from a legit, paid-for-and-still-got-the-CD-ROM install of SONAR X1 Producer, and I've updated it from the Bandlab website recently enough to have the new Arranger facility, so why no Style Dial modules in my ProChannel?
  25. Hello, I found a slightly annoying "bug" if you will, but since the arranger was added, the area to click on for the Prochannel is extremely small and harder to get to. Hoping this can be the same size as the others somehow.
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