Jump to content

RSMcGuitar

Members
  • Posts

    1,172
  • Joined

  • Last visited

Everything posted by RSMcGuitar

  1. I think if you're dealing with audio freezing should be non-destructive, so the original audio remains intact no matter what. I could see freezing an instrument and unfreezing it possibly sounding different due to the randomness inherent in some synths. I don't do much freezing myself. When I do, hopefully I'm already at the point where I won't need to go back. I tend to just bounce things down and commit, although there is always a way to get things back, unless you delete all the .wav files. I'd imagine if you updated an instrument that you had frozen in a project, that could be problematic.
  2. I found this picture which seems like a basic tape setup to me. There is a reason there are multitrack tape machines and stereo tape machines. For sure you can treat the source on the way in, but in no way are you limited to doing so. As far as having to double up on the console emulation, that would be up to the mixers discretion really. You wouldn't necessarily need to add console emulation at all if you didn't want it. You might just want the added harmonics of the tape emulation.
  3. I don't agree. You can record a mic through a console onto multitrack tape, then play the tape back through the console and whatever outboard you wanted, then finally printing your 2-bus onto tape.
  4. I think that's a pretty over the top response. You're still obviously able to do a lot more mixing with whatever plugins you need after. I'm not even talking about freezing, I'm talking about committing to the tape sound as the first step. I do believe that is how tape was used in the first place. You're basically saying, if you record a guitar amp and then mix it, that is somehow "just automating faders." Do I have to use amp sims to be a 'real mixer'?
  5. I mean, why not just slap the tape plugin on the tracks and bounce them down before you start mixing?
  6. I enjoy it. I also think AAS is a great company.
  7. Definitely heavy on CPU, but sound good, made even excellent. Need more time with them. The delays aren't as taxing.
  8. These humble bundles are always posted here.
  9. I almost passed this one up... and I'm pretty glad I didn't. So far sounding excellent! This is actually like a whole plugin bundle too!
  10. There are some pretty nifty themes in the user forum. If you're into that kind of thing.
  11. Yeah, seems quite excellent so far.
  12. I can't remember if this has been posted before, but I just picked up this free synth called Vital. It seems very powerful, yet highly intuitive to use. People are comparing it to Serum (which I have not used) https://vital.audio/
  13. Pfft! Connoisseur? That guy doesn't even WUP! 😎
  14. Now that I have Amplitube 5 I've really stopped caring about other amp sims.
  15. Not such a great deal considering I paid for a lifetime.
  16. Can't see it in Canuckistan
  17. I hadn't yet tried reinstalling. Tried a bunch of other stuff, like reinstalling audio drivers 5 times... WORKS NOW! Should have just reinstalled to start with. THANKS!
  18. So did anyone get this and actually have systemwide allow you to open a headphone profile? I still can't get it to work. Sent a support ticket in last week but I haven't heard back.
  19. Hey why do you guys use an audio editor like this instead of just a DAW? Just curious.
  20. Well, I bit the bullet for the reduced price... and now I can't even load my headphone profile...
  21. I like it a lot. Really depends what you're into. I use the Mark III and the Transatlantic mostly. I'm not really a metal guy.
×
×
  • Create New...