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John T

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Posts posted by John T

  1. What the manual calls "Quick Groups" is how this is done, but unfortunately it's not universally applied, and I don't think it works in plug-ins. But basically, you select multiple tracks by CTRL+clciking them. And then you hold down CTRL while you move a control. Where this has been implemented, that control will move on all selected tracks.

    This works well on the console and track view, and on many (most?) controls in ProChannel modules. But I've just checked, and it definitely doesn't work in the Sonitus compressor. I think it probably doesn't work in any VSTs.

    • Like 1
  2. There's a bunch of stuff to consider here. As CSistine says, there are uses of the term "bit depth" that are unrelated.

    First thing to get clear is that audio bit depth has *nothing* at all to do with the system processor. Disregard that completely.

    Also, Cakewalk will happily have files of different bit depths in your project. You may well record at 24 bit, as per your audio interface setting. But you may have dragged in a 32 bit file from elsewhere. Or - more likely - you've ended up changing a file to 32 bit by doing a bounce or freeze. Cakewalk's default setting for that kind of in-project rendering is 32 bit.

    If memory serves, this file stats box in the browser shows the highest bit depth of all the files in the project. So it's unrelated to either the project bit depth, or the audio interface bit depth.

    For the most part, you don't really need to think or care about this, these days. Always record at 24 bit, and mostly the software will take care of the rest for you.

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  3. Have noticed a behaviour change with the new update.

    Previously, I had auto crossfade on all the time, which is useful for my workflow, but I could use S (or ALT+click) to split a clip without it doing a crossfade, which is also useful for me.

    Now having auto crossfade on also crossfades S-splits. Is there a way to get the old behaviour back? Switching auto crossfade on and off is slowing me down quite a bit.

  4. 33 minutes ago, Craig Reeves said:

    With the new vector-based UI, does this mean vertical zoom could show more tracks without scrolling? I've always envied how Logic, PT, Cubase, Studio One and all the other major DAWs could vertical zoom so much you could literally see 100+ tracks without scrolling. This would really help with people who do film scoring where they're working with templates of 200+ tracks or more.

    By the sound of it, it's currently just a global scaling level for the whole application. But independent zoom levels for some views would be a great feature for the future. 

    EDIT: Mainly I'm thinking that I like my main / track view as it is, but would like to scale up my console view a bit. That kind of thing.

  5. Is anybody excited about scalable UI? Cause I think that's kind of exciting. For one thing, it'll make touch screen use much more viable than it's ever been in Sonar, despite it having had a decent fundamental implementation for years. I've tried it a bunch of times, and only really been defeated by the smallness of many of the controls. I can see a lot of potential in that.

    • Like 4
  6. On 12/10/2022 at 3:40 AM, Noel Borthwick said:

    Its not your system. The crash is from the plugin. Only the developer can solve it since it crashes in their code.

    +1 to this. I'm a big fan of Spitfire, and a user of BBCSO, and it's great. But it is kind of twitchy, and they're not great on bug fixing.

    If you want a hacky workaround to explore, I've found that it sometimes behaves better in non-ASIO driver modes. But a lot is dependent on what interface and what drivers you have; I've not found a consistent pattern across different setups.

     

  7. Yeah that's it. The clip rectangle will shrink as you zoom out until it's only a pixel wide. Then if you zoom out more than that, it disappears entirely.

    I think two things would improve this; have the clip rectangles never vanish, and always be at least a pixel wide. And also, always have the dots extend to the last clip.

    Of the two, I think the dots thing is more valuable.

    • Great Idea 1
  8. Yes. The dots are meant to show how far a given track extends, as I understand it. So if there's a zoom level where the clip is sub-pixel sized*, then ok, the clip disappears, but surely the dots should still be there? If they're not, then they're not serving their purpose.

    * arguably, it would be good for clips to always display at least a pixel width line at any zoom level. But either / both solutions work.

  9. Here's a thing that's been a niggle for a long time, but I've never got around to documenting.

    So, among the things I do in Cakewalk is post production for audiobooks. And when dropping in pickups, I end up dealing with a lot of really tiny slivers of audio.

    Anyway, here's a view of the dots showing up to the last sliver in the third track (just to the left of the Now Time Marker)

    410486347_Dotsbug2.thumb.jpg.256f59fd879d5fce09392ec510de5fe3.jpg

     

    Now here's a slight zoom out from there. Notice how the sliver becomes invisible at a certain level of zoom. But more importantly, the dots now don't extend that far, and instead stop at a prior still-visible sliver.

    696885258_Dotsbug1.thumb.jpg.daec10f0502a780035ad1404849f3469.jpg

     

    I realise this is a fairly fringe case, but would be really handy for me if it got fixed.

     

  10. Ah, re-reading your post, I see you're not currently using CBB.

    I suppose I'd say - it's free, so costs nothing to give it a go! Apart from time of course, which I realise is often a limited resource.

    But to answer your main question, fundamentally, all the big key features work. I use it all day every day to make a living, so that's one person's experience. There are quirks and annoyances, but aren't there always.

    I can't speak to the video editing experience, if you're talking about the integration with other hardware and all that. Outside of my area. But like I say, it's free to try. And I'd guess at that stuff being fairly standard Roland / Edirol integration anyway. Decent odds that Cakewalk's implementation of stuff makes little difference to that.

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