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John T

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Posts posted by John T

  1. I find save time is mostly dependent on the number of edits in audio tracks. Extremely dense MIDI data can also contribute. The actual length of the project time wise doesn't really matter.

    Say for example you had 8 tracks of unedited audio, of let's say a two hour concert. The project file for that is tiny, just eight track numbers / names and start times, more or less. And the save time will be really quick.

    Where on my audiobook work, I can often have a single track of audio with hundreds of tiny edits over a half hour chapter, and that will save significantly slower.

  2. 17 hours ago, Matthew Simon Fletcher said:

    I get this may seem like a minor issue but when you're dealing with a lot of tracks at a high level, it's really key to be able to know where audio is/isn't, so you can quickly trim sections that aren't needed but without moving other content. Currently due to this it's taken me longer to tidy-up / check a project and conversely I've also accidentally deleted things, thinking they were simply a UI glitch due to this bug.

    I agree with this.

    Also, one of my use cases is audiobook and podcast editing, and it's a tangible slow down having to check for phantom marks like this.

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  3. I'm not sure about that. There isn't a click there, so there shouldn't be a detail to highlight, really. Though next time it happens, I'll see what turning the outline on and off does.

    • Like 1
  4. I see this all the time, though I've not got any screen shots. I'll try to remember to come back to this thread next time it happens.

    I find that these glitches disappear and re-appear at different zoom levels, which might be a clue as to the cause.

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  5. I've not signed up for membership yet, but I've been regularly updating the demo and tinkering around with it. I think I get along with Tungsten Classic the best, which I find (mostly) very easy to read at a glance.

    I do think looking at, but not using, a user interface is a fairly limited way of assessing the merits of a user interface.

  6. 11 minutes ago, Lynn Wilson said:

    Go to the top of this page and click on Other Links-Cakewalk|Home and then the Sonar tab.  At the bottom of that page is the link to download.  You can tell that Sonar is now active and available.  It may not have all the answers you're looking for, but it has more information than you've provided ;)

    That's kind of my point though. I have all the information; I'm following it all quite closely. But "Go to the top of this page and click on Other Links-Cakewalk|Home and then the Sonar tab" isn't exactly a neon sign in Times Square.

    My point is that Bandlab are not pushing this in terms of publicity *at all* right now. I find that odd, and off-putting.

     

    • Like 1
  7. As a side note to that, though: I haven't yet signed up for the Backstage Pass thing, because I agree with the general feeling that there's not enough clarity on what's happening.

    I mean, go to the Bandlab homepage, and tell me how many clicks it takes you to get to *any* information at all about Next and Sonar. It's like they don't exist.

    I'm kind of going to need the company to show a bit more enthusiastic support for their product before I put any cash down.

    https://www.bandlab.com/

    • Like 3
  8. 6 hours ago, veetek said:

    I think we just need to be patient and let the developers work on it.

     

    Yeah, for sure. I think it's also worthwhile to make suggestions and talk about any difficulties. But I think it's clear that they're seriously engaged in trying to make it as good as possible. I do have a lot of faith and trust in them, and they have earned that over many years.

    • Like 1
  9. That picture illustrates my above point a bit I think. Don't you think the ProChannel stuff seems less finished than the rest of it? Really basic designs for EQ and Tube, no redesign at all for Console Emulation, etc.

    I also don't love the way the ProChannel view buttons are underlined rather than highlighted. I think overall readability of the PC is a bit lower than the rest of the UI.

    • Like 2
  10. I've been meaning to make a post comparing the old and new EQ modules myself, though I think I'll do it in a separate thread to make my point as clearly as possible. 

     

    Short version for now though: I don't think the PC modules are typical of the new UI. I think the new UI looks great in nearly all of the main views. 

     

    I do think, though, that the redesigns of the PC modules are a bit perfunctory. And most importantly, lose some clarity of function. 

    In the images above, notice how the old version clearly connects the slope dials to then high and low pass. That's certainly not obvious to a new user in the new version. Also note how the bell / shelf switches don't even look like switches, unlike much better designed switches elsewhere in the UI. 

    I'll go into more detail sometime when less busy, but it'd be great to see the PC modules brought up to the same level of polish. And I do mean more in terms of functional clarity more than aesthetics. Though I think functional clarity does tend to be more attractive by default. 

    • Like 2
  11. One of the things I do a LOT is very precise editing of stuff in the timeline for largely non-music work (audiobook editing, sound effects placement, etc.)

    And what would improve my daily life almost immeasurably, would simply be if this:

    TimeRuler1.jpg.c92f73e3db20df576d7f0cf2ad8ac537.jpg

    ... looked more like this

    TimeRuler2.jpg.febac0cae4589db558ed3f7a8c46528d.jpg

    Which is to say; numbers in the time ruler stay generally as they are, but the number at the top of the Aim Assist line is magnified.

    • Like 3
    • Great Idea 5
  12. Was about to say what SteveC said. And to reiterate his first point, the initial CTRL+Click+Drag will create a new clip gain line on any clip that didn't already have one. So you can create and start editing in a single move. It's super efficient once you get in the habit of it.

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