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Andres Medina

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Posts posted by Andres Medina

  1. 6 hours ago, Marcelo Andino said:

    Hey Andres!! Thank you so much for your help. I tried converting the video to avi and now the problem is gone..... the video looks awful but to the effect of syncronization and composition I guess it will do. The video I was running has the mp4 extension, but I don't know if it was coded in H264, I'll try that with the next one. Thanks!!

    Happy to help...! I had sort of a nightmare in my first attempts to run video in CW - not a CW fault by the way: video+audio is tricky at first. I troed Cubase for a while and was even worse. Never got the video to run at all.

    Look, I tried a number of codecs. Mp4 is a wrapper. The actual codec is very important.

    AVi is super heavy, but at least it made your video run...!

    After many many trials, I found H264 is a very good choice: it produces a small file and very good video resolution, with little load in your system.

    Just re-export your video file using any free video converter, and make sure you select H264 codec, keeping all other video settings the same.

    If you need more info, feel free to ask.

  2. Sorry to hear that. I don't have more answers, but one more question:

    What type of video are you trying to run? 

    I have no trouble at all working with video, but only if I use H264 video codec. Other formats were problematic inside CW. I usually re encode the video to H264 if I'm not able to ask to the video producers to export so beforehand.

  3. 1 hour ago, JohnnyV said:

    It might not be the video. It can also be caused by a certain VST instrument. Are you seeing the little blue circle spinning when you press the space bar? 
    When this happens to me I then try freezing synths until it goes away. 
    I think you can also try muting them until you find the problem. 

    I agree: in addition, try inserting the video in a blank project (no VST's), and see if starts immediately.

    • Like 1
  4. Although a little tricky, OMF files were designed to solve this problem. It's old but if handled properly it works just fine.

    Reaper must have the ability to export it's file as OMF anyway. Not sure if it does.

    Once exported, just open the OMF file in CW and you'll get all the tracks and its clips in their corresponding positions in your timeline.

    But basically you have to build up your session from this basic scratch .

    Here is the info in the documentation, if it helps: https://legacy.cakewalk.com/Documentation?product=Cakewalk&language=3&help=Exporting.11.html

     

    • Thanks 1
  5. I have used OMF's before, and it's tricky, but once you get it right is very convenient if you want to preserve different takes and clips  and their corresponding places in your timeline.

    If your Protools session is comprised of only final takes, I guess the method OutrageProductions outline may be best.

    Tip: be sure to ask for the original tempo of the protools session, as you need to use the same in CW.

  6. It means that your project had those 5 plugins loaded, but CW is unable to find them now. Why? you could have moved them to another location, or they were uninstalled, or your plugin manager menu is not including the path that contains those plugins... or other issues.

    You could rescan your VST's and make sure that you include the folders where those 5 plugins are installed.

    It usually solves the problem.

  7. 2 hours ago, rashidDrums said:

    BTW, if I understand correctly, there is no difference in terms of signal and latency between Track Output and Track Send? Or are there some nuances that I should be aware of?

    No difference that I'm aware. Just different signal path.

    Regarding "sends": they are extremely useful if you understand the way they work. Worth checking the documentation!

  8. 12 hours ago, Keni said:

    Thanks for helping to track this one down. I posted a support ticket with a bug report earlier. I hope that is the current procedure? I forget...

    Between the bug report and this thread (I know The Bakers always keep an eye here) at least they’ve been made aware of it’s existence. This isn’t a show stopper and with all that’s currently happening and on the horizon, I don’t think this too high a priority. Itchy though it is...

     

    Yeah, I don't remember either! 

    Hopefully it will be adressed  at some point!

    • Like 1
  9. 9 hours ago, Larioso said:

    I think a good project manager could take care of that.

    Cubase had something where you could rate with stars 1-5 among project files and such, to keep track on which state they are in. That's how I used it anyway, embryo, tracking, mixing, mastering

    As I recall some ability to create own categories as well.

    Embed all that stuff into one project I can sense loads of bugs ahead - different tempos in one file and such.

    How many use MixRecall in Cakewalk/Sonar today?

    - It has some of that altering with different versions.

    - but not as deep to complete arrangements

     

    I just sense bugs, and never used it. Stability is number one.....

    Good point. I wish I remember which DAW had it... I heard Hans Zimmer talking about it in a Master Class. I think it was Cubase but you are familiar with it and seems to lack this one.

  10. 11 hours ago, Keni said:

     Isn’t that what workspaces was created to do? 

     I don’t use them myself so I’m not very knowledgeable on their abilities and limitations .

    Not quite... workspaces allows you to "filter out" modules, functions, etc to declutter the UI. 

    This other function allows you to create different versions of your music inside the same file. Steinberg Dorico has it - but this is a notation software, not a production tool as CW -, and is really nice to work this way: each piece of music is independent from the others, you just "recall" it with one click.

    Someone mentioned "scratchpad": not familiar with, but sounds like the feature I'd like to get from CW.

    • Like 1
  11. 8 minutes ago, Keni said:

    I'm glad that you found the problem on your machine as well. So I know it's not completely me...

     

    But it doesn't fix here. I followed your recipe to the letter and the problem remains the same...

     

    Not a fix here for some reason...

    Thanks for sticking with me though...

    Interesting... I just noticed that if they're all on A type and I click N, only the track clicked on goes to N the other two go to S type! So it seems to be the same type of issue from either the S or A type, ctrl-clicking on the N type causes all tracks other than that clicked on to skip the middle option...

     

    Sorry to hear that! Yes, something is not working properly, and the way your system behaves is not normal.

    Hope this tests help the developers to understand what is going on, as it seems definitely to be a bug somewhere...

     

    • Like 1
  12. There is one that I know has some DAW that frankly don't know which one is:

    The ability to create multiple independent "Flows" - Versions, built into the same file.

    I mean, configure your VST's and try 4-5-6 different sketches with different tempos, Time Signatures, Arrangement Sections, etc.

    Very handy for the composition process. Right now I have to save each Draft as an individual separate file (Project XX v1 - Project XX v2 - Project XX v2 with horns - Project XX v3 incomplete but promising   ...   :) 

     

  13. Yes, the problem seems to be in the modules set as default (this is configured by right clicking the name of any module-set modules as default for Tracks). When the Console Emulators are loaded as default, they misbehave. And it seems to be a bug.

    When added later, they work properly.

    This is what I did to make it work properly:

    1. Insert 3 audio tracks
    2. Delete all instances of Console Emulators from ProChannel
    3. Save this as your Default Modules
    4. Delete all audio tracks
    5. Insert again 3 audio tracks
    6. Add any Console Emulators 
    7. Try Ctrl+Click - it should work just fine

    After this you should always add your Console Emulators after inserting the audio tracks, not as default.

  14. 4 minutes ago, Keni said:

    OK... Let me see if I understand. I should add audio tracks and remove the emulator (it's already defaulted in when I add the track, then add the emulator and try that... Going there now. Will post in minutes...

    Right

     

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