Jump to content

Greg Wynn

Members
  • Posts

    172
  • Joined

  • Last visited

Posts posted by Greg Wynn

  1. 1 hour ago, Herbert Miron said:

     

    I must have confused it with another DAW I use, which when using the command Ctrl + A selects only the clips!
    Anyway, I found out through tests, it would be nice to inform if this would be the option to indent all clips, after all, nobody knew how to inform that this would be an option,
    I just saw attempts to kill the subject as if it were something normal [like always happens], and I ended up discovering on my own that I did have a possible option.

    Anyway, thank you all for your attention, excluding of course the arrogance mixed with sarcasm tones! 😉 

    Well if it’s any consolation you definitely helped me :)

  2. 1 hour ago, Herbert Miron said:

     

    I must have confused it with another DAW I use, which when using the command Ctrl + A selects only the clips!
    Anyway, I found out through tests, it would be nice to inform if this would be the option to indent all clips, after all, nobody knew how to inform that this would be an option,
    I just saw attempts to kill the subject as if it were something normal [like always happens], and I ended up discovering on my own that I did have a possible option.

    Anyway, thank you all for your attention, excluding of course the arrogance mixed with sarcasm tones!

     

     

     Well if it’s any consolation you definately  helped me :)

  3. 8 minutes ago, Herbert Miron said:

    Oh yes, I get it. When I select everything with Ctrl + A, the part with no information is also selected, which prevents the clips from being moved. But if I have more than one clip on each track, I'll have to select them one by one if I want to move them, or is there any way to select just the clips without having to shift the selection bar?

    I also ran into this recently but I don’t think it has anything to do with the Early Access as I’ve seen it earlier.

     

    Any chance we can fix this so that if I do a CTRL A and want to drag everything to the left (like in the video) I can just easily do it without having to worry about any time selection ?

  4. 5 hours ago, GreenLight said:

    Thanks for the info. I have long assumed that the .cwb format was deprecated and not recommended, but good to know it works well when needed. 👍

    (I was going to say that about reliability, but you beat me to the punch and also proved me wrong. 😉 I love to be wrong, that way you learn!)

    No worries, man.  I always wondered why people were so negative about it.

    A few days ago I worked on a tune we did in 2008 - all saved as a cwb file and with the exception of some missing plugins everything worked flawlessly. 

    • Like 1
  5. 23 hours ago, GreenLight said:

    Just out of curiosity, what's the use case of saving in the old .cwb format?

    Portability.  I collaborate with people literally around the world (and have through the years made them Sonar fans) and its much easier posting a .cwb  on an ftp or sharing site for them to retrieve to add tracks, make production changes, etc.

    I've been using cwb's (and their predecessor bun files) for 20-odd years and after thousands of projects only had one cwb go bad - and I'm 90% sure that was user (me) error.

     

    • Like 1
  6. 5 hours ago, Base 57 said:

    I was feeling experimental so I tried the High DPI Rendering variable. It definitely looks better. So thanks for that.

    Bandlab integration seems to work well. I love the Tempo Track.

    This is a very impressive update. Great job Bakers.

    Where is that variable ??  I keep looking but can't find it..

    Thx !


    EDIT - Found it in the release notes (OF COURSE :) )

  7. So I’ve been a UAD, Waves, Slate, Plugin Alliance (as well as the usual suspects) user for a long time. But got the itch to try some of Acustica Audios plugs and WOW !  I started out with “Camel” (the names are odd but this is based on Trident and Calrec hardware) and was immediately impressed. Then yesterday I demo’d ”Pink4” (API) and again WOW !  Also “wow“ is the download - it’s like 10 gigs.  Now I’m demoing “Sand” (SSL) and holy shit it’s awesome.  HUGE download on that as well.

     

    The massive downloads are because they download ”libraries” - I don’t fully understand it but that’s how they’ve modeled the hardware vs algorithms (I think).   Luckily I built a new studio computer earlier this year (i9 9900k, 32 gig RAM, all M2’s and SSD’s) because even with that kind of hardware horsepower you can tell these plug-ins take some serious power to work.

     

    Anyone else have experience with these ?  BTW - on Cakewalk by Bandlab they work perfectly.

  8. 4 hours ago, Noel Borthwick said:

    Thanks for the kind words 😊
    Often the quickest way to get to the bottom of a problem rather than sending endless messages, is to observe it and do tests directly on the users PC.
    In this case Greg had an issue that he had reported here and on facebook where he was getting crackling when moving his mouse only over the bus view.
    I had some other customers over the years report issues like this but since this was a more specific report I thought it was worth investigating further.

    He has a modern I9 and the project wasn't overly complex although he had a lot of cpu expensive plugins. I was unable to reproduce the issue even with his project file so I did some analysis of the code that is affected by mouse movement on buses and spotted some obvious inefficiencies. I did some optimizations to the hit test logic that makes it use a lot less CPU. After I sent a build to Greg it appeared to completely solve his problem and he is able to run the project at 128 samples now with no artifacts on mouse movement or scrolling.

    The strange thing to me is that despite having fixed it, I believe the original issue to be a system specific problem with one of his drivers. MOTU, UAD or the NVIDIA driver. Its hard to say which one caused it, but load on the UI should in general NOT affect audio streaming on a multi-core CPU since the audio engine runs on high priority threads that are not gated by the UI. IOW the UI can be 100% busy and you shouldn't hear artifacts. The only way the audio device would get blocked is if somehow this activity blocked the audio driver at the kernel level.  Whatever the cause is, I'm happy that the improvements addressed his issue and the fixes should improve performance across the board as well!

     

    Thanks again, Noel !  It was an absolute pleasure talking and troubleshooting with you !

    • Like 1
    • Thanks 1
×
×
  • Create New...