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dantarbill

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  1. Uh...so... My hope was that the 32 bit v4 might continue to work since v5 is 64 bit only. I have a considerable pile of projects that I haven't pulled into 64 bit land (and continue to use older SONAR versions for). So...they shoot the 32 bit version in the head too?
  2. The ancient version I have only gives you a single value, which may or may not be an average. The more recent, paid for version might support tempo changes. I don't know.
  3. MixMeister Bpm Analyzer can do that. I have an ancient freebie version from 2004 that has a pretty simple user interface. You open the app, drag an audio file onto it and it tells you what the BPM is. They now seem to have a much more feature rich version for a whopping $3.99... http://www.mixmeister.com/bpm.php Note that my 16 year old version still does what it was supposed to do...so I haven't upgraded.
  4. Would that have been... https://www.cakewalk.com/Documentation?product=Cakewalk&language=3&help=NewFeatures.28.html ?
  5. I've been on SONAR for a very long time...and only recently switched over to Cakewalk (by Bandlab). I'm seeing something new (to me) on the timeline that I don't yet understand. It looks like the (yellow) Loop section markers, but it's green and goes across the top of the timeline. When you hover over the green bar, the cursor changes to something like <-S->, suggesting that you can drag the "S" section to do something useful. What is it and what does it do? What keyword do I look for in the documentation? (Ah! "Selection markers in time ruler") Thanks!
  6. I would strongly consider talking yourself into investing in iZotope RX. I've tried notch filter solutions, which only manage to make the hum a little less annoying while doing major damage to the signal you want to keep. When used properly, RX can make the noise just go away. Once I had it in my toolbox, I found that I was using it ALL THE TIME, just as an audio editor since the frequency spectrum display makes it so easy to see and identify events in your audio. The Elements version might work for you, since it has a De-hum feature, but I've found that the Spectral Repair in the Standard version does a much better job (since De-hum is just another notch filter).
  7. Yeah...that's the whole question right there. When you use the Bandlab Assistant to do the install, it pulls down a file or files and puts it in a mystery location. If you want to sidestep the download time when installing on a second system, where do you find the original download?
  8. dantarbill

    Per Project Audio

    Thanks for the detail.
  9. dantarbill

    Per Project Audio

    Noted that. Thanks!
  10. dantarbill

    Per Project Audio

    (Using SPlat version 23.10.0 build 14 [2017.10] x64) Per Project Audio has done what it is supposed to do for years. However, it has now taken a weird turn... I've started a project from a template... From the Cakewalk Start Screen, select New Project From there, I select a template (not the typical default Normal template). Note that it doesn't ask me for a filename (with the associated audio folder path). It just opens an Untitled Project. Subsequently, any audio you add to the project gets stored in the global audio dump X2 documentation says you could enable this in Preferences/File/Audio Data Project/Audio Files... merely tells you what the file path is but doesn't offer a way to change it. Is there a way to mitigate this without starting over?
  11. I don't think we've yet mentioned all 4... Back in the olden days of the MIDI sequencer known as Cakewalk, there was an "Interpolate" dialog. I thought it had gone away, but it's still there, under Process->Find/Change... You'll find a spectacularly daunting dialog that will allow you to apply all manner of evil to your selected MIDI data. Make sure that just Note is checked and then check the "exec" box under Velocity. Set Min and Max to 84 and click OK.
  12. dantarbill

    Groove Player

    It's used to render the metronome. Other'n that, I don't think you can use it directly for anything.
  13. This is going to seem like a stupid question... Is there a way to handle a project with audio that doesn't match the current driver's sample rate? For instance, I pulled in live multi-track stems that were all 48 kHz. I didn't want to go through the pain of reconfiguring my setup to 48k...so I chickened out and just down converted it all to 44.1. Another thing would be, I'm considering getting a live mixer for studio use that runs at 96 kHz (fixed). How would I then handle the metric boatloads of legacy projects that are all at 44.1? <...and sorry for cross posting on the QA subforum...that seems to get no visibility...>
  14. This is going to seem like a stupid question... Is there a way to handle a project with audio that doesn't match the current driver's sample rate? For instance, I pulled in live multi-track stems that were all 48 kHz. I didn't want to go through the pain of reconfiguring my setup to 48k...so I chickened out and just down converted it all to 44.1. Another thing would be, I'm considering getting a live mixer for studio use that runs at 96 kHz (fixed). How would I then handle the metric boatloads of legacy projects that are all at 44.1?
  15. I'm trying this approach using AD2 as the "favourite VST drummer". The problems I'm having now is that Drum Replacer has a limited range of MIDI notes to assign drums to (35 through 53), and the AD2 notes (for toms for instance) are 77 through 82. Is there an easier way to do this? Are there better replacement tools? I would think that Addictive Trigger would, at the very least, not have the MIDI mapping mismatch. Then again, there goes $150. Thoughts?
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