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  1. +1 for Bus templates!!! I always do this, but the custom colour is not retained... And on top of that you need to delete that dummy track... Having to check each time what colour I had used for my "precious" custom Bus is a pain, especially if you have 40 or more specific Buses (I've already got 7 Buses just for for different room sizes and FX reverbs)🤧. The alternative is using a template with all Buses and tracks predefined but that takes a really long time to load (even with all tracks archived on my way above average fast PC).
  2. In that case I would post a support request and see if the staff can get to the bottom of this.
  3. I would anyway select Multiprocessing Engine together with Plug-In Load Balancing: "When Use Multiprocessing Engine is enabled, the Plug-In Load Balancing option allows you to distribute plug-in processing across multiple cores". You also might want to play with the Thread Scheduling Model settings (2 and esp. 3 as a more aggressive setting) I've got a Threadripper 1950x and all cores are used very well... If you want more juice, you could consider overclocking (I know it is usually not advised to overclock, but in this case the experts seem to agree, including our Microsoft developer on the forum Pete Brown) your memory. Especially Ryzen benefits from it. Here's some information Ryzen RAM overclocking. Just staying on the safe side I already managed to get an overall increase of 20% by "mildly" overclocking only memory on a former PC build. A slight GeForce overclock card can also make your system feel much snappier without making it instable: If you want to go really deep, you can also have a look at this guy's YouTube channel: FR33THY Windows Tweaking There are plenty of good YouTube videos where they explain everything in detail. Don't forget to use tools like LatencyMon in order to identify possible issues (oh, and of course, all the other standard Windows 10 tweaks, like disabling powermanagement on USB ports, WIFI etc. You can find much about that on the forum). Consider freezing tracks if you still have issues
  4. @LittleStudios, jJust missed your latest post. In your new video again a crazy amount of difference... (Cool tool that Metaplugin, didn't know it). My remarks still stand...
  5. Incredible! Never thought it would such a huge difference... Even with suboptimal/cheap hardware you will be able to hear this kind of artefacts. I thought it would be audible, but not as pronounced as you've shown in your video. Like you say, if you add up all the different tracks contributing to this, you end up with a lot of unwanted noise. I can't imagine the horrible noise that you create when using plugins that produce harmonics, saturation or any type of analog non-linearity (I guess there are quite a few plugins that do so; personally I like to use something like Black Box HG-2 on most of my submix busses and I guess at the same time I also use many other FX that add to the equation). So, the conclusion is that it is absolutely worth using oversampling at a 48 kHz project. Although, if your next project is an SF movie, you clearly might want to avoid oversampling😁 You did not test higher project sampling rates. In your test it seems like just 2x oversampling at 24bit/48kHz is enough to even out the artefacts. So how much more oversampling is still worth the resources (88.2, 96, ...192 kHz with 2x, 4x,...oversampling). How do we know where to stop? (just guessing that not everybody wants to play hours with sinus waves in order to find out...)
  6. What I don't get is that you get better results with the whole project at 88.2 kHz than with just a few plugins at 2x oversampling. This is also in contrast to the Reference Guide, that seems to indicate that the opposite should happen (which is also more in line with what I would expect). Could it be that your particular hardware/DAW setup and project is diverting so much from an average project and DAW PC that you get other than expected results (can't think of anything specific, but it seems there must be something different. I've seen weird unexpected things on PCs, usually older, less performant ones, where a particular part of the hardware led to other than expected results)? Thanks! I've been breaking my head over Cakewalks interpretation of the word "global"... I think the Reference Guide could be much clearer on things like this. Still the question remains if using the "global" 2x setting on top of a 96 kHz project still has some added benefit, or that at that point it just becomes wasting resources.
  7. @LittleStudios, thanks for the useful info! Question is: does using higher project sample rates like 88.2 kHz or 96 kHz not give the same results or better as 44.1 kHz with global sampling (2x) + activated plugin? And does a 96kHz project with the global sampling (2x, -or 4x, 6x,... times) + activated plugin again provide better results? Of course, there's always a trade-off between high quality settings and system resources, so where to draw the line? Any particular plugin that would specifically benefit from over-the-top settings (look-ahead plugins, IR-reverbs, Scheps Omni Channel, any other VST)?
  8. What I still don't get from the manual: To globally enable/disable upsampling for a plug-in, click the FX icon in the upper left corner of a plug-in window, and select Upsample on Render or Upsample on Playback on the drop-down menu. These options globally persists for all instances of the plug-in in all projects, so it only needs to be set once per plug-in. If you've set it to global, it doesn't mean that it is active on all plugins that support it automatically? You still need to activate it per plugin first? If not, keeping it on globally means a serious hit on overall performance according to your results (if you didn't realise that you need to (de)activate per plugin)... Interesting result, since the manual implies that it should be less heavy on the system: "While you can work around these problems by using higher project sample rates like 88.2 kHz or 96 kHz, doing so can also add CPU load to the project due to the higher data bandwidth." So, according to your results when using my standard 96kHz setting, sound quality and performance should be even better without the 2x setting... Or, does de 2x oversampling still double the sampling of the 88.2 or 96 kHz settings (resulting in even more performance hits)? From the manual: "Cakewalk provides another solution, which lets you specify whether a VST or DirectX plug-in effect or instrument should be resampled at 2x the project sample rate when bouncing, rendering, freezing, exporting, etc., or during playback." And if this is the case, would it be useful to still use the additional oversampling for certain plugins (resulting in at least 4 times oversampling)? I've still got the feeling I'm missing something here...
  9. Is the 2x (plugin up-sampling) button related to this? I never really understood how and when to use it, but thought it also has to do with things like the 64 bit engine. As far as I got it right you need to manually enable it in each plugin? And some plugins have build-in internal up-sampling and others not? So when and how to use it?
  10. Sorry, a bit late to the party...😌 Here is my humble opinion: Why posting in English? Most importantly, because one of our highly appreciated bakers kindly asked to do so: Please post in English Because you are more likely to get responses from other users (as explained in the inserted post here above) It takes more time to read the posts and try to understand what's been written if you first need to translate them with one of the online translation options. I don't have much time so I automatically skip non-English posts Personally, I don't like the idea that I would bother someone else with a question that he/she first needs to translate (btw, English is not my mother tongue). Luckily, there are always nice folks on the forum willing to pay that effort (for me that spirit is one of the reasons this forum is so great!) (from another internet forum): Machine translations (e.g. Google Translate) can be inaccurate, and even human translations risk distorting the intended meaning of the post. It's up to the author to make sure that their post fits the quality standards of the site; if they don't, it reduces their chance of getting a good answer (in the case of a question) or that their post will be well-received
  11. +1 Next to the fact that you prefer it, for newbies (that don't yet get how the midi standard 0-127 works, on hardware mixing desks you also don't use these numbers, -100 - 0 - 100 just seems logical in a decimal numeral system world) it will probably be easier whenever they are in need of this. I got the impression that over time Cal scripts might become too dated, so it would be nice if every Cal script function could be baked in the DAW, be it as standard DAW function or by means of another more up to date way to program your own customised functions. And yes, it would make sense to upvote anything that helps, even if it is just for just a few of us to get a faster workflow (and doesn't jeopardise the workflow of others - can't judge if this request would lead to that-). In the end it's up to the bakers to decide if it is feasible. Off topic: I love the relaxed, nice and clear way you do your tutorials. Highly appreciated added value to the community!
  12. Looks nice! I don't have this library, but will try to study how you've put this together. Do you know if Spitfire uses most of the common articulation the same way in different orchestral libraries? If so, it might be possible to use this as a quick starting point and adapt it to the library of choice?
  13. SWAM instruments are as far as I've been able to find the most expressive virtual instruments imaginable. However, in order to really let it shine you need a dedicated controller like the TEControl USB MIDI Breath Controller (I use this, but there are some other nice options as well). There's also a food controller that adds more expression options. I would certainly check out more of their videos to get an idea of the possibilities. And @bitflipper just pointed to another video in another thread: a very cool gesture controller Another bit older but interesting discussion about fiddle VSTs: fiddle virtual instrument Two other comparisons that at least give some idea about the strengths/weaknesses of the different violin VSTs: best violin vsts (July 2020) Best Violin VST Plugins of 2021 – Round-up Review
  14. When you use a wind controller like the TEControl USB MIDI Breath Controller, you have all articulations at hand and once set up correctly makes it much easier to create realistic articulations. You can use it to play any kind of instrument. Mostly used by keyboard players, but I've also seen demos on the internet where guitar players use it to play different VST instruments in a DAW. I use one next to the articulations in orchestral libraries, especially for solos.
  15. Nice idea. Don't know when I've got time to test it. Not making much music lately😥
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