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Bill Phillips

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Everything posted by Bill Phillips

  1. Is MFC Microsoft Foundation Class? Where are the MFC menus found/identified? Sorry for the dumb question. I see MFC in a lot of forum posts. Usually I just blow past them, but this time I'm interested. My really capable self-built DAW PC failed fatally. While I'm sorting that out, I'm relying on my not so capable Surface Pro 3 and thought this Pause thing might help. But, that's still not enough to get through your demo project (Thanks!) without pops and clicks in busy parts.
  2. Since Cakewalk has one new product in beta testing and will have another one in beta testing soon, I thought this Production Expert blog post might be interesting: What Makes A Good Software Beta Tester
  3. Thank you Bandlab and Cakewalk Team! Man, I can't wait to see both products! Unfortunately I'll have to wait. My DAW PC was apparently fatally injured by a failing power supply and I'm in the middle of deciding what to replace it with. Now, I've got even more motivation to get that done.
  4. Thanks @msmcleod. I've never used Track Manager presets.
  5. Bill Phillips

    bad mic quality

    "Higher than 16bit?" Shouldn't it be 16bit?
  6. Bill Phillips

    bad mic quality

    Thanks, @John Vere That answers my question, Using WASAPI is a significant drawback, particularly for a new DAW user, to deal with.
  7. Bill Phillips

    bad mic quality

    @John Vere are you saying that a USB, large diaphragm condenser mic using WASAPI can't be used to make a decent vocal recording? I haven't tried it. So I don't know; but it surprises me that it flat won't work. I understand that the USB mic limits you to recording one track at a time and, a ASIO audio interface is needed for recording other instruments. But if your favorite mic for vocals is the USB condenser, couldn't you use it and WASAPI drivers to record the vocal?
  8. Bill Phillips

    bad mic quality

    I agree. It should work, though, I haven't tried it. Also, latency may make including the vocal in a headphones mix impossible, and additional connected I/O will be limited to the PC audio interface.
  9. AFAIK, some VSTs use OpenGL to access GPU processors supporting OpenGL when they are available. I've noticed some now have a GPU tick box in their VST installer dialogs. So whatever they're passing to the GPU, when an adequate one is available, probably offloads the CPU and vis versa. Anecdotally, I use a lot of iZotope VSTs and I like to keep a number of their UIs open during playback. To me upgrading my video card to increase OpenGL capacity seemed to reduce the impact on performance of having iZotope UIs open.
  10. I have long out of print 1st and 2nd editions of "Cakewalk Synthesizers" by Simon Cann. I believe he made these available to people who bought the books in digital form at that time. Those may be available online somewhere. There's about 30 pages on Dimension LE and Pro in the 2nd edition.
  11. Oh, your zeon processor is in a Mac. I was thinking it would be in a PC. Thanks.
  12. AFAIK, the xeon processors are considerably more expensive than the core processors. Do the xeon's out perform core i7 & i9 processors with Cakewalk?
  13. Thanks @John Vere! I'm going to do that, starting slowly. I'm also working on an old laptop installing Cakewalk and plugins for someone else. That's one of the reasons I ended up with so many plugins. For them, I'm trying to get to around 100 FX plugins and excluding the ones I don't think they'll need will be a good way to avoid uninstalling and reinstalling as I waffle.
  14. Thanks @msmcleod. So that's it. I have more than 1,000 plugins and noticed the change but didn't think twice about it. When I didn't see the fly out, I guess I clicked the "Insert Audio FX" line in the menu which opened a new plugin selection window. and went on from there.
  15. Some, like ToneBoosters have more flexible installers that support Install/Uninstall and changes in the plugins installed. I just finished uninstalling ToneBooster plugins I installed by mistake and installed the older versions which are free using The ToneBooster installer and found it handled partial installs and uninstalls pretty well.
  16. I agree 🤣 As for the rest, I think, we're both looking at the same Elephant from different ends and describing what we see. And what we see is different, but it's still an Elephant. 🤔
  17. @msmcleod thank you for explaining. I'm not saying that wave editors don't change the wave files and that the rendered clip will reflect those changes, AFAIK, in the same way that Cakewalk does. When you are using a wave editor what you are editing is the wave file. But Melodyne, as far as I can tell, is different. It's not a wave editor. Melodyne uses an algorithm to convert the wave file into the blobs and lines you see and edit in the Melodyne editor. It's the blobs and lines, not the wave file, that you are editing. When you're done in Melodyne, the blobs and lines are processed by an algorithm to create the rendered wave file. So, I don't think that Melodyne is a wave editor even though it's used instead to a wave editor to do the same job probably easier and better as @John Vere said.
  18. I haven't used either wave editors or Melodyne very much. I'm just trying to understand. I have considered them (wave editors and Melodyne) to be two different things ( one where you cut/paste/fade/drag/re-draw existing wave files and the other where you are editing audio [not waveforms] and then rendering a new wave file). Which leads to the question: Is the wave file permanently changed or replaced? It appears to me that Melodyne uses an algorithm to create the replacement clip. Whereas, a clip editor returns the original clip as edited by you as long as no pitch or tempo stretching were applied. pitch changes and tempo stretching would produce a replacement clip.
  19. I think I understand that you're saying Melodyne is the best at producing the results that were historically achieved using wave editors. But Melodyne is not, AFAIK, a wave editor. I believe that Melodyne translates wave files to blobs connected by lines that are a metaphor representing the audio. In Melodyne you are editing audio, not the wave file. When you're done and bounce the clip, Melodyne translates the final blob sequence into a new wave file, not an edited one.
  20. Translation please. What does that mean?
  21. On 4/18/2023 at 3:41 PM, John Balich said: fo und it..much mo' betta What does that mean?
  22. Did you mean Acon Acoustica 6? If yes, looks like it's been upgraded to Acoustica 7 which is no longer free.
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