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Terry Kelley

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Posts posted by Terry Kelley

  1. 7 hours ago, treesha said:

    Yes I often have no blobs in melodyne. Then I close it and reopen it blobs are there. I think it’s been brought up before on the forum. 

    When you see this, click on the clip in the Cakewalk track window and the blobs will appear in the Melodyne window. I think Noel explained why it does this in the long distance past in another galaxy ... not our own ... but it's normal ... for some reason ...ish.

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  2. Turn off all effects and see if the noise cleans up. If so, turn off each effect separately and when it cleans up, there’s your problem. Do the same for instruments by freezing them (just muting won’t work.)

    I suspect you are overloading the processor. You might need to start freezing tracks.  There are VSTs that are brutal to the processor. My i7-4790 had its limits.

  3. To the OP, the new Sonar is a facelift AND many new features and bug fixes. If you want a sense of the difference compared to the old Sonar, try the Cakewalk by Bandlab software. It’s over 5 years of improvements and fixes over the old Sonar. It’s currently free (the new Sonar is rental only.)

    Bandlab took CbB and started with the facelift and is now adding features.  It’s as good as anything out there from a feature and performance stand point.. 

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  4. 3 hours ago, Starship Krupa said:

    I've been trying to compare performance between NuSonar and CbB and had to create a project with 20 instances of A|A|S Player (which is a soft synth that used to challenge my systems) in order to force either one of them to drop out on my laptop. My laptop is a  7 year old 2-core i7 with 16G RAM. Forget trying to force it on my main system, which, although in its day was a Concorde, is not exactly bleeding edge.

    I'm always amused when people ask about whether this or that system based on a current processor is sufficient to run Sonar or CbB. One of the devs uses an i7 3770 system as the main computer in his studio! I myself only upgraded from my i7 3770 system a year and change ago because parts got so cheap (I got the processor for free from a generous forumite who was upgrading).

    It becomes, as you say about Arturia Augmented Whatever, a matter of how efficient the plug-ins are. I've messed about with Thread Scheduling Model and the results seem to point to model 2 being the sweet spot with NuSonar.

    Once you load it up enough to be at the edge, it's interesting to add plug-ins to see which ones bring things to a halt. Sometimes having the plug-in's UI open makes a difference, so that's a test for whether the plug-in devs are making use of OpenGL to offload GUI processing to the GPU.

    Interesting points. I ran an i7-4790 up until recently (switched to an i7-12700k) and I've been totally impressed with what CbB could handle. I'm sure Sonar would be better but CbB most impressive.

    I have a couple of VSTs (inst and effects) beyond Arturia that drag the system down. In several DAWs I've used, none of the performance meters show any obvious high loading. As I built up a project, when it finally does goes south and tweaking the block size doesn't help, I know exactly where to go to fix it. Freeze time or temporarily disable something. Very, very rare though. 

  5. My point isn't about how good Sonar is (it is), it's that if a few instruments bring CbB to its knees, something else is happening that I doubt Sonar itself will correct irrespective of the block sizes. Sonar has some awesome improvements but CbB isn't a slouch by any stretch.

    I play with Sonar and has some advantages but I have yet to find one of my overloaded projects that works in Sonar but not in CbB.  When I have to freeze Arturia Augments Everstuff to get CbB to play without glitching, I have to freeze in Sonar too. I'm sure there is some thinly sliced addition or subtraction in VSTs that would make Sonar hang on a bit longer.

    Or am I giving the developers that worked on CbB and it's predecessors too much credit. :)

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