Jump to content

Kalle Rantaaho

Members
  • Content Count

    75
  • Joined

  • Last visited

Community Reputation

21 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Thank you for confirming. That is a strange issue! I assume none of the failing VSTs are in demo mode? It is a common thing with unlicensed VSTs that they can not be recorded. Then again, it seems that DPinga, for example, is free of charge, so it shouldn't require registration.
  2. To start from the bottom: It is unclear to me, how you actually produce the signal that you want to record? Do you add notes in the piano roll with your mouse, or do you use a MIDI controller keyboard or something else? It is important that we know, that you know, that one can not record anything from the drum VSTi, but you create the MIDI track that feeds/plays the drum VSTi. Clickin something in the drum VST or auditioning the samples there can not be recorded. I wonder if you read carefully the links that Scook provided in post #2.
  3. Yep. Sounds like an unregistered plugin to me, too.
  4. If you open the exported file in CbB, how do the level readings look? The different sides of getting a loud song are well explained in this thread. I believe most commercial products of rock music and similar today are limited/compressed to louder than -1 dB, usually at least around -0.5- -0.3 How do you compress and limit your project ? The difference between -3 dB peak and -3 dB average is very audible, not to mention between -3 and -0.3, which is huge. If the audio level in WMP sounds fine, but much too quiet in other systems, it only means that the WMP has it's volume set loud. There is no other explanation. If the average level of the audio file is, say, -3 dB, then it is -3 dB no matter where you play it. As already mentioned in this thread, at the end you don't build the loudness with tracks level sliders, but with compression/limiting at master bus, after per track volume automation and some per track compression. That way also a low level recording can be made loud.
  5. What I've always wanted to have is a VST or whatever, from which you could drag and drop pre-made chords to the piano roll. Different versions for piano, guitar and maybe other instruments. Maybe there is one?
  6. Even if I had seen them I most likely would have ignored them as "just some dots" .
  7. Sounds weird to me. Unless you've been listening background music from CD/DVD while recording .😎 Does disabling the DVD device show any change in Task Manager?
  8. How's your display and screen resolution in your new machine compared to the old one? I think many have noticed that modern high resolution displays can be problematic wit programs that are designed for lower resolutions.
  9. What you hear is actually not mono, but stereo. There is signal fed only to the left channel, because the microphone is a mono source. When you record mono signal, like microphone, on a stereo track, it gets recorded on the left. Change the track to mono, then you should hear your voice from both sides. Mono signals, like microphone and guitar, are usually recorded on a mono track. Maybe there is an option in the interface settings to double the mono signal to a stereo track, like Martsave above suggests, I don't know. Having a mono track, you can use the panning normally, panning a stereo track, you usually need to use a channel tool to have full control.
  10. How do you export? Are all tracks and buses routed to Master Bus, and Master Bus selected as export source? Also, when you are playing back the project, are you hearing only the tracks you need to hear. It easily happens, for example, that you bounce a track for some reason, but leave also the original track active, thus hearing the track doubled. I've used SONAR/Cakewalk over twenty years and have never had any problems with export quality. Using external audio editors is more like a workflow-preference. It does not affect the sound quality.
  11. Could be sample rate mismatch. Audiointerface and CbB having different sample rates.
  12. I find your question a little confusing. As MIDI can not contain audio, It can only include time/duration/pitch etc. information, no sound. Do you want to play your keyboard and hear real vocal chops and ad libs, real sampled voices, no synth sounds? If so, it's a sample player you're actually looking for. You you create an instrument by loading the sample(s) in the sample player.
  13. Even if a VST is offered free of charge on the market, it doesn't mean Bandlab can add it to CbB without a charge. This was often discussed in the past concerning the MP3 decoder, for example. People were wondering why you had to pay for the app inside SONAR, even though you could get it free elsewhere on the market. When Cakewalk was SONAR it included a very respectable set of third party instruments and effects.
  14. Likewise. I wonder if it's necessary in CbB to check "Share drivers with other programs" ( like it is in SONAR) to make audio work when jumping between applications.
  15. Perhaps there's the start of a new clip which includes its own key definition. You can check in the Event list if there are key changes where you don't want them. Copy-pasting clips leaves the original definitions in every pasted clip. Inserting a change in the beginning, doesn't affect the later clips. (Then again, I would have thought key change doesn't behave that way, so maybe I'm wrong).
×
×
  • Create New...