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Eezye

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Everything posted by Eezye

  1. no, but i will set the punch point and play along to the already recorded material a few measures before the punch actually occurs in order to get a more natural flowing performance, and in doing so i can hear both the existing MIDI notes as well as what i'm playing at the same time, which is very distracting this is the exact method that i use to punch in audio tracks, and it works very well for me... would be nice if you could use the same method for MIDI tracks as well
  2. is there a way to disable input monitoring during playback and automatically enable it during recording on MIDI tracks, like you can for audio tracks? i am recording using an E-drumkit and during punches, i'd like to hear only the previously recorded material up until the punch point. as of right now, i can hear the playback AND monitor the kit at the same time, and its very distracting. thanks!
  3. Yeah now that I know how to unmute the audio afterward, I will certainly give it some experimentation... I definitely see how it could be advantageous. Yeah not having to click around as much while you have the guitar in your hands could be a lot better, definitely going to test this out
  4. Yeah that makes sense. I've decided the best method for me going forward for doing simple punches on the fly as I record is to use the overwrite option. This is the most similar to what I'm used to in cubase. instead of layering the audio over top of the existing track and sliding it around (in cubase), in Cakewalk I have to open the track lanes to drag and line up the punches exactly where I want them... Which is fine, just a little different. Thanks again for all your help! Thanks dude!
  5. Hi Larry, tonight I've done some extensive testing and I will try to be as clear as I can about what I've found using comp mode: when I click the record button with no punch, I correctly monitor only what im playing and not the track underneath when i use punch, when the scrollbar hits the punch in, i hear both what im playing AND the audio underneath(it sounds exactly like "sound on sound" mode), as in 2 sources of audio at once. Both of these scenerios are with "mute previous takes" UNCHECKED when I then CHECK the "mute previous takes" box to try to use comp without hearing 2 audio sources playing at once while recording, it greys out the audio that is in the punch region as soon as i click record. this would be fine if i could unmute the greyed out waveform somehow, but I'm not sure if that is possible
  6. Thank you Larry, I really appreciate you helping me with this... I will give it another go tonight or tomorrow night and report back.
  7. It is confusing to try to explain in text. In comping mode it works as expected when just hitting record but not when using auto punch. I watched a Cakewalk tutorial that exhibited the same behavior that I'm experiencing so I'm not sure what to think. I've put in a feature request for a tape style monitoring option so maybe someone there can verify this issue further
  8. hello! I have a feature request to add "tapemachine style monitoring" to cakewalk. for those who may be unfamiliar, this mode would: 1. disable monitoring during playback 2. enable monitoring and disable playback simultaneously during record/punch, just like a tape recorder would behave when recording/punching. many other DAWs have this option and its a HUGELY better workflow for doing punches than what's in cakewalk right now here are a couple of examples of the option i am referring to: thank you! hope to see this option make it to a new release in the future!
  9. correct, i cant figure out how to unmute the track that's leftover after i record the punch. I apparently have to vastly change my approach to punches if i want to continue using this software. most other DAWs have a "tapemachine style monitoring" option where punches behave like a traditional tape recorder, IE you dont hear the monitor only playback while not recording, and no playback only monitoring while recording. this is my preferred approach but it does not appear to be an option with cakewalk here is a video to demonstrate what i mean:
  10. When I'm monitoring during the punch, I do not want to hear the old material on that track at the same time while the punch is occurring. As it is right now, it's 2 audio sources (DIs) being jammed through the amp sim simultaneously and it sounds like a mushy mess. In the manual, it states the audio you are recording over is supposed to be muted while recording is happening with comping and overwrite modes. This DOES happen if I just press record, but it DOES NOT when using punching. The behavior as it is currently is unusable... Why would you want to hear the old bad take at the same time that you record the new punched take on the same track? This is extremely distracting. I'm pretty sure at this point that this is a bug, unless there is an option somewhere in the menus that I am missing EDIT: I guess the behavior that i want, or expect is called "tape style monitoring". Does this exist in cakewalk? if not, i think it'd be a MASSIVELY helpful addition in a future release.
  11. When using comping mode, I want the audio I'm recording over to auto mute... Like I'm layering the new audio over top of the older audio. This is the behavior I'm used to in cubase. When using the mute previous takes option, it just greys out the audio in the punch points, but sometimes I set the punch points wider than the actual part I'm replacing and I can't figure out how to unmute the audio when I'm done... It'd be a lot easier if it just muted automatically.
  12. hello all! I am having an issue while recording/punching where i can still hear the old recorded audio while i punch over top of it. This occurs with all 3 recording modes. I have tried the mute previous takes option and that just permanently mutes the audio underneath. i am using an amp sim on the track, if that makes any difference. am i missing something somewhere? I'm coming from cubase... on that program, your older audio/input is silenced as soon as you hit the punch point and all you hear is the monitoring of the instrument until the punch has ended. hopefully this is clear. any ideas?
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