Jump to content

Robert Bone

Members
  • Content Count

    1,216
  • Joined

  • Last visited

Everything posted by Robert Bone

  1. Howdy - I have a little CAL script that I wrote, and it works. I see the note event note numbers change, when I view the selected track's Event List. Please note, thst it has been a good number of years, since I worked with CAL scripts, and that portion of my brain has become arctic permafrost. I created a little Step Sequencer MIDI data. Brought that clip into focus. Ran my little CAL script, which dutifully changed two of the MIDI note event note numbers, to a different note number. I see the changes in the event list. I opened/viewed the Step Sequencer data - it shows the original unchanged note numbers. So why do I not see the changes in the Step Sequencer data, when I view that, after I run the CAL script? Do I have to bounce the Step Sequencer data to a clip, before running the CAL script? Bob Bone
  2. Update - I adjusted the instrument articulations, for the Ride cymbal, and the Tambourine, to fix the way out of balance volumes, for some of the articulations (Ride Edge, Ride Bell, Ride Edge Tip, Ride Edge Bow Shank, Tambourine Tip, Tambourine Up, Tambourine Down), and I did that within the SSD Mixer page, for the kit. If you click on the channel strip, for Ride, you will see volume knobs at the top/center of the SSD UI mixer window, for each of the articulations, so that allowed me to get better gain staging for it all, with the different articulations producing relatively level volumes. The other update, is to say that I tried playing around with a 2nd instance of SSD, for my project template, in an attempt to find a way to split out the cymbals, to their own separate audio output channels, but I struck out. The ONLY way the cymbals are handled, in SSD, is through the OH and Room mics. So, that is a no go. I hope anyone that downloaded the components I built for the SSD Cutya Kit, found them helpful. That kit sounds FABULOUS. Bob Bone
  3. This is true - and when a similar loss of Waves licenses months earlier, had resulted in my availabing of the Recovery process, when it happened again, a few weeks back, I was not able to run the Recovery Process again - it said I couldn't do that until October 10th, one year from when I had done it before. So - I had contacted Waves support, and they eventually gave me the steps that I posted above, and which worked, without having to try the Recovery Process. I mention this, because if folks can get their licenses recognized again by disabling and enabling network adapters, that then preserves the ability to use the Recovery Process for some other occasion, where it might really be needed. Hopefully, just doing the network adapter disabe/enable steps can assist others with this seemingly onoing problem caused by the Waves determination of a unique Device ID for computers. Bob Bone
  4. Here are the steps I followed, which got things working again for me: 1) Disabled all network adapters - after disabling the WiFi adapter, got a message from Windows that a restart was needed 2) Restarted computer 3) Launched Waves Central - could not log in without internet (all adapters were disabled) - closed Waves Central 4) Enabled the first, of two, wired network adapters 5) Launched Waves Central - issue no longer present all licenses again associated with connected device - (this computer, current Device ID) And, following the succes after the above steps, after asking the Waves support guy who had been responding to my issues, if I could enable my other network adapters, he replied to tell me I could again enable my other network adapters. And, here are the steps that the Waves support guy had sent me, which translated into the steps I listed above: "Let's try the following one more time: Restart the computer, and reconnect to Waves Central, and see if getting the same. If you do, Disable all network adapters, in Control Panel > Device Manager In the top right corner of the Waves Central interface, click the Refresh icon next to your login name. Enable the different adapters one by one, each time until your computer appears in the “Select Source” section. Once done, you can re-enable all network adapters." Bob Bone
  5. I had a recent incident, where all Waves licenses became unusable, because their product protection process decided my desktop had a new Device ID. Turns out that at least part of their determination what a computer's Device ID is, is dependent on hardware info from the network adapter(s). About 2 weeks ago, I had some internet issues, and in the process of figuring out what was going on with internet access, I had temporarily disabled and enabled the network adapter drivers, one at a time, to see if there were any issues with those, and this was later determined, by Waves support folks, to have caused their product protection to assign my desktop a new Device ID, for which my licenses were not authorized. This was resolved by my disabling the network adapters again, one at a time, and enabling them again, one at a time, and then, magically, the Waves licenses became authorized again, as it changed its mind on the Device ID it generated for my desktop, again matching up with which Device ID the products were authorized to run on. Bob Bone
  6. I just got notification tonight, that Windows Update was waiting for me to tell it to install the Feature Update to Windows 10, Version 2004 maintenance, so I kicked it off, and it installed fine. Being rather suspicious of Microsoft updates, of this nature, after the reboot I went into the Advanced Power Plan Options, to make sure the USB Selctive Suspend was still Disabled (I had it set like that prior to the maintenance, so, kewl), but I also went to Device Manager, to see what the USB Hubs and Network Adapters Power Management tab settings looked like. Sure enough, the Feature Update to Windows 10, Version 2004 maintenance ended up resetting the Power Management settings, for each of the USB Hubs under the Device Manager's Universal Serial Bus Controllers category. All of the USB hubs had the option checked, which is: "Allow the computer to turn off this device to save power". I had removed the check from that parameter, for each and every one of my listed USB hubs, AND that parameter should have followed the settings in the Power Plan, which has USB Selective Suspend disabled. SO - for anyone who has, or will, install the Feature Update to Windows 10, Version 2004 update maintenance, through Windows Update, I recommend that you do as I did, and check Device Manager USB hub Power Management options, to make sure WIndows didn't sneak in and alter those USB hubs, to allow Windows to turn off those hubs, as Cakewalk does not react well to having devices turned off, while you are in a project. Here is a screenshot of the Power Management settings for one of the USB hubs: Bob Bone
  7. Nope Microsoft mouse. Also, I had checked both the old Sonar forums, and the new CbB forums, looking for any and all thoughts and possible fixes for the issues I was having, and had seen that post earlier. By the way - another UPDATE to all: I just connected remotely to my friend's laptop, using Team Viewer, and immediately then tried to see if I still had access to the Load and Save Preset icons and functionality, and I retained the ability to see and use the icons/buttons to load ProChannel presets. I also loaded CbB on the remote laptop, and again tested on my desktop, in CbB, and again still had/have access to Load Preset and Save Preset in ProChannel, so at this point, I have ZERO idea why they suddently started appearing and working again, as I made no changes whatsoever to my system - I did not even restart my desktop. I am at a loss as to why these suddenly started working again, though am very happy they are. An even MORE befuddled and bewildered, Bob Bone
  8. I had looked at the above, and had dropped my resolution to 1920 x 1080 at 100%, and @scook had indicated he runs at that resolution OK, so this does not seem to be part of it. Please note, I just posted above yours, an update, indicating the Load Preset and Save Preset icons and functionality have returned on my desktop, and it may have something to do with whether or not I am connected to a remote computer, using Team Viewer, which I will try to confirm, one way or the other, in the next couple of hours, when I again connect to the remote computer. For the moment, anyway, those icons and the functionality have suddenly, and mysteriously, returned on my desktop. Yay? Bob Bone
  9. UPDATE - To all - this is one of the craziest things I have ever seen with Sonar Platinum, or CbB, it is working now. Firstly, I tried any and everything I saw for suggestions, to no avail. Further - the Load Preset and Save Preset icons and functionality WORKED, when I went through Team Viewer to remotely access my friend's CbB on his laptop. Obviously, that had no bearing on it not working on MY desktop, however, maybe part of this DOES apply. I will explain. I have been working for 10+ hours a day, through Team Viewer, on my friend's laptop, and all of these failures on MY system, have occurred when I was using Team Viewer to access my buddy's laptop. All of the testing I had done was also done when I happened to have Team Viewer up and running, connected to my friend's laptop. Well, I have not, thus far today, connected to his laptop through Team Viewer. SO - I just tried seeing if I could see those folder icons in my CbB, and lo and behold - THEY ARE SUDDENLY PRESENT. I don't know for sure yet - I will check it out in a bit - but could it possibly be that when I access Team Viewer, and connect to a remote computer, it somehow messes up the ability for CbB to be able to display those icons when I hover my mouse over the preset display window in ProChannel? I have to wait until I connect again in an hour or two, to see if once connected I again lose the ability to see those icons upon mouse hover, and either way, I WILL post back to indicate if they still work, or if they have again gone away, once I connect. And, if they indeed go away again, once connected, I will disconnect and see if they return. This my well be shaping up to be one weird Sunday....... Bob Bone
  10. I do have a giant UHDTV for a computer display screen, and it is running at 1920 x 1080 resolution. I do not know if that is too high or not. I was running 3840 x 2160, at 200% resolution, and I tried dropping it to the 1920 x 1080, at 100%, with no effect on this issue. Is 1920 x 1080 still too high a resolution for this to work? Bob Bone
  11. That is the expected action, but because the icons never appear, when I mouse over, I cannot then load ProChannel presets that I have.
  12. I have presets, and in my initial post, I included a picture of the preset box with the folder icons - I do not see those if I mouse over.
  13. OK, I dropped my display from 3840 x 2160 to 1920 x 1080, making the change with CbB closed. Upon relaunch of CbB, and opening up ProChannel, I still do not have access to the Load Preset and Save Preset functionality. I will experiment further, Bob Bone
  14. That had not occurred to me - I do have a 65" HDTV for a computer display, and have scale set to 200%, so I will check that shortly, thanks
  15. Howdy, this is quite perplexing. I have Sonar Platinum installed, for years, and have the up to date Cakewalk by Bandlab installed, as well - CbB is my DAW, and Platinum only remains because it gives me access to the bundled plugins that came with it. This issue actually occurs on my system, in both Platinum and CbB, but from this point forward in the thread, I will only discuss it as I experience it in CbB. When I open ProChannel in the Track Inspector, for a bus, I should have the following appearance, at the top of it, where I can click on the little folder icon at the right side of where a loaded preset would have its name displayed, and navigate to where I have a bunch of ProChannel Presets to pick from: The above image is from the documentation, and in the image, 'B' is the folder icon I should be able to click on, to load a desired ProChannel Preset. On my desktop computer, I do not see either 'B', or 'C', which are the Load Preset icon, and the Save Preset icon. Per the documentation, all I have to do is to hover my mouse in preset name display window 'A', in the image above, and Cakewalk should then make the Load Preset and Save Preset icons/buttons visible, and functional. I can neither see or get the functionality of either Load Preset or Save Preset. Anyone have any ideas on what I need to tweak in order to get this functionality back? I would like to load ProChannel presets in my projects, and it works like a charm when I remote access my friend's laptop and open ProChannel on HIS system. A befuddled, but eternally hopeful, Bob Bone
  16. Well, midi files, with *.mid are what you get if you drag a midi track's clips from Cakewalk to your desktop, so that shouldn't be a problem, for your friend. As for audio tracks, you can export each track, or the whole mix, and select Broadcast Wave as the output file type, and that track or those tracks, will be able to be read by your friend's DAW, as well. Another choice for exporting audio, whether each audio track separately, or the whole mix, is the *.omf format for the output file(s), which is supposed to be an open file format that all the major DAW software should be able to import. Here is a link from Cakewalk doc, on exporting .omg files: Export OMF Files from Cakewalk And a link from the doc on the different file formats: Export dialog file formats And, one more link for exporting midi - this is the set of links returned in a Google search, for exporting midi from Cakewalk, with videos and pages you can review: Google search results for "Cakewalk export midi" Hope the above addresses your question/issue, and if not, just post back, and I will try to better help you, though I am heading to bed now, but will keep an eye out for any additional posts from you. zzzzzzzzzzz Bob Bone
  17. You can also make the Cakewalk window mid-sized, so that you can see the desktop, and just drag a midi track's selected clips to the desktop, and it will save as a midi file. I always rename the midi clip first, but it is not required.
  18. Yup - I like to bounce all MIDI tracks to audio before starting mixing, as well. I am thinking that having the SSD5 cymbals routed to their own audio output channels would give the option for individual processing, so might be nice to have. I will give it a whirl anyways, to see how it goes. Bob Bone
  19. I think you reawakened the nub of a thought that I briefly had dance in front of my brain for a fleeting moment the other day. No reason a 2nd instance of SSD5 couldn't be created, as a custom kit, with each cymbal routed to its own audio output channel, and nothing in the kit but the cymbals, and maybe some additional percussion kit pieces, or addditional toms, as long as you didn't have more kit pieces present between both instances, where you ran out of available note numbers. But even with that, you could always incorporate an additional MIDI channel for that second kit (though that would be a bit of an editing PITB (pain in the ....). I would think that perhaps an additional MIDI track might be warranted, I dunno, I am not awake enough yet, for such lofty thinking. Potential complexities aside, I DO believe the addition of a 2nd instance of SSD5 and a custom kit for the cymbals to be routed to individual audio output channels sure SEEMS to resolve that issue (mind you, this is one a single cup of coffee). If I get amped up enough, perhaps I will give that a go - setting up a 2nd instance and a custom kit for just cymbals, for the SSD5 kit I built the maps and templates for, and see if that would work. Drum Maps can point to multiple Output Ports (different soft synth instances), so a single drum map could easily handle doing that. I just need to get my musical buddy to get me set up for a Team Viewer remote session, so I could give it a go. This might require a fresh full pot of coffee, but if I get enough time today, or in the next couple of days, I might just give this a shot. Could be kewl. I like the idea of the additional control over individual cymbals, though technically speaking, SSD5 did that to best approximate/recreate the approach to how actual real acoustic drum kits would have mics set up, but why not improve the process - move drumming forward a little, new horizons, and such.... Tally Ho! Bob Bone
  20. I agree on wishing we could have the extra control for each cymbal, but I think they just view it as trying to faithfully recreate the sound of how regular acoustic kits are recorded. I look at it like, why can't we improve on it, by adding that same level of control to the cymbals? Oh well. Glad you are all set. You mentioned having AD2 - do you have the drum map for AD2? If not, here is the link to where you can download it: https://www.cakewalk.com/Support/Knowledge-Base/2007013364/Setting-up-a-Drum-Map-for-Addictive-Drums-2-in-SONAR
  21. Howdy - I posted this in a post earlier, but thought it would be good to add it here, in case anybody wanted to save themselves some work. I created a custom Drum Map, for all the note mapping data for the Cutya Kit, from SSD5-5. Along with it, I created a Project and Track Template. The templates have a track folder, an instance of SSD5 with the Cutya drum kit loaded, and that instance of SSD5 has each Mixer kit piece channel routed to use a separate audio output channel. Additionally, in the template track folder (both project and track templates), there are 2 midi tracks (one main midi track, and a 2nd for click track midi data, if desired). There are also audio tracks for every audio output channel coming from the SSD5 synth rack instance, and a number of buses (Drums Master, Parallel Compression, Kick, Snare, Hi-Hat, Toms, Ride, Cymbals, Percussion, OH, and Room), and I set up gain staging for all kit piece audio tracks, and the buses, to be set to approximately -18 dBFS. The buses for Kick, Snare, Toms, and Percussion have sends that go to the Parallel Compression bus, which has some parallel compression dialed up - which can be seasoned to taste, or removed, as desired. I did assign track icons, and track colors, which will persist if you open a new project, using the project temlate. For some reason, bus colors do not persist when inserting the track template into a project. I did choose a different color for the 2 midi tracks, to make it easier to see them in the track folder, because of all the audio tracks. In the Project Template, I also have the Master bus set to a different color than the other buses, for the same reason - to make it stand out better as the Master bus. I hope folks with SSD5 find the components I created useful. Even if you don't like the other choices I made in what I set up, at least the drum map will have saved you a bunch of typing. In the Dropbox folder I uploaded (link will be below), I also put a 2 text files. One contains the mapped drum note numbers and names, which you might find easier to read than if you tried to read them in either the Drum Map Manager, or if you open Step Sequencer and you see the note names there. (the text boxes containing the note names are pretty narrow, and cannot, to the best of my awareness, by widened, so if you open that text file, you will see them all listed vertically, at full width. The 2nd text file, contains the list of components in the folder, and instructions for where to place each of the components (templates, and drum map). I also included a shortcut that uses a standard variable that will automatically resolve to your user's AppData\Roaming\Cakewalk\Cakewalk Core\Drum Maps\ folder, which is the location Cakewalk stores Drum Maps in. Just double-click on the shortcut in the Dropbox folder, after first copying the drum map file, and then you can simply paste it into the Drum Maps folder the shortcut takes you to. I did not create shortcuts for the templates, as lots of folks these days, move those to different hard drives than C:. but the instructions in the text file tell you where to place each of the 2 templates. One last note about the gain staging. Some of the mapped kit piece note numbers, are different variations of 'hits' for a given kit piece, such as Tambourine Tip, Tembourine Up, and Tambourine Down, or Ride Bell Tip, Ride Bow Tip, and Ride Bow Shank, etc. For at least those kit pieces, those variations can vary by as much as 8-10 dB, so addressing that with gain staging alone, is not possible. For such variations in volume, you wil have to control it with either velocity editing, and/or by volume automation. Just be aware of that. I tried to strike a reasonable balance with what I set up. HOPEFULLY, the above will be similar, for other kits to be mapped, so I hope I can save folks some typing, and some time. I think that should cover it, except the link: Drobox folder with custom components I created for SSD5 Cutya Kit with split audio output channels Bob Bone
  22. I am going to create a new thread, to post the link to the Dropbox folder I uploaded, with the components I created for the SSD5 Cutya kit, in case anybody else wants to download them. Hopefully, I won't catch too much flack for my track color choices, or my gain staging. Perhaps the not having to build it all themselves will temper the comments hee hee @user390096 - are you all squared away now, on accessing the other channels in the SSD5 Mixer? Bob Bone
×
×
  • Create New...