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Robert Bone

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Everything posted by Robert Bone

  1. I am a bit mystified as to why a Focusrite ASIO driver would not sound WAY better than a SoundBlaster. Did you have the Cakewalk Driver Mode when using the Focusrite , set to ASIO? And if so, what was the ASIO Buffer Size set to? Also, what Record Bit Depth was specified, and the Sample Rate? Also, if your sound quality issues were during recording, can you please tell me if your sound quality issues go away if you hit the letter 'E' on your computer keyboard, prior to hitting Play? (The letter 'E' toggles off/on the bypassing of audio effects, so if your sound quality issues are caused by one or more effects plugins, you would instantly hear things sounding better by temporarily bypassing the effects by hitting 'E' - once you do this test, hitting 'E' again will resume the processing of any effects that had been bypassed). Quite curious, Bob Bone
  2. 1) Sending in the dump was/is helpful to CbB support folks, and even more so if a good recipe for replicating a crash can be determined, and sent in to them as well. 2) As noted by others above, that particular error is a pretty common thing - trying to access memory not owned by the application, in this case the plugin. Things that can cause this are varied, and example would be if a memory pointer had not been valued - and contained all zeros, or wasn't repopulated properly due to falling through some set of If/Else conditions, and thereby executing code that should not have been reached in the normal programming logic. 3) If an error occurs within a plugin, there is pretty much no way for CbB to recover from it, as that plugin had control when the error occurred. If the error had occurred in some location within Cakewalk, you would have almost certainly seen Cakewalk as the failing module, and an offset within the program, rather than the way this crash message was displayed, (with the plugin being named as where the error occurred). 4) AWESOME, that you were, however weird it was, able to workaround the error, by using the VST3 version of the plugin. I have never before seen it go THAT way before - it has been (with some Waves plugins, mostly from what I recall), usually where a VST3 version fails but the VST2 version works. Congrats for even thinking to try using the VST3 version, AND for it allowing you to keep working on your project, and moving it forward. 5) Even when SOME plugins have gone belly up in the past, there have been occasions where the Sonar support folks were able to tweak the Sonar code to have special code to deal with some failures within some failing 3rd-party plugins. No guarantees this will happen here, or ever again - but it was pretty darned nice of those folks to do what they could to keep folks afloat by creating special logic to deal with some deficiency in one or more plugins that weren't their responsibility. Bob Bone
  3. The vast majority of folks are running Windows 10 at this point, where maintenance to Windows, or even the version of Windows running, isn't the wild wild West it was, back in the days of Sonar (several flavors of Sonar 8, X1, X2, X3, and Platinum, on top of various Windows versions and maintenance levels of Windows, not to mention drivers, firmware, BIOS, etc...). There were, all kinds of different combinations of environments - and at times, a Sonar update version wouldn't play nicely because someone's Windows updates looked like Swiss cheese. Folks that chose to do rollbacks of Sonar had the freedom to choose how far back to go, or not to worry about it. I found it useful in trying to figure out if a given update version had broken something, versus my just not realizing a particular function hadn't worked in a while, or whatever - I found it QUITE helpful to be able to go back and forth as desired, with Sonar versions. I also frequently rolled back in my attempts to match some other user's version, to help them track down why something wasn't working any more. I hadn't considered retaining multiple versions of CbB and any associated folders, but may do so now or soon. Thanks for this thread - good idea, I think, to have a way of approximating rolling back. Bob Bone
  4. Hi - for sure - the issue I referred to is NOT with Kontakt, but with how the list of available choices are displayed by Cakewalk, when assigning an audio input for a Kontakt instance when there are more than 4-5 loaded instruments in the Kontakt instance. I have hopefully created and properly shared a screen shot of the issue I refer to, where the list of available sources to assign as an Input to an Audio Track gets messed up, after 6-7 loaded instruments. Here is the link to the screen shot - look what starts to happen with the list - I outlined the area in the list with a red rectangle: https://imgur.com/lI3cCpn Now, in the above, the displayed input sources start to get messed up with the 6th and 7th instruments - you see Strings Left (Mono), and the next entry SHOULD be Strings Right (Mono), but instead, it improperly shows Choir Right (Mono). The actual order of instruments loaded into the single Kontakt instance are: Bass, Organ, Trumpets, Rhodes, Jazz Gtr, Strings, and Choir, for a total of 7 instruments. After loading up the instruments, I used the Batch Functions to delete the output section entries and create a stereo output channel for each loaded instrument, and then renamed each output channel to something shorter and clearer for each instrument. Now, if there is some way to have these available input sources display properly - by CbB, I would LOVE to be able to have more instruments loaded into a single Kontakt instance, I would love to learn about it. Bob Bone
  5. FYI - I have had, in the past, Windows Update updates reset the USB Selective Suspend option in the Advanced Power Plan Options, so it is worth checking to see if that has gotten reset - don't know if this applies to the settings on individual Driver Management hub entries. One other thing - there are Power Management options for other USB connections, not just Root Hubs, for instance, I have several of these (maybe there is some sort of Intel flavor of these, as well, on Intel-based computers): "AMD USB 3.0 eXtensible Host Controller - 1.0 (Microsoft)" - I don't know what connects to them, but I also made sure these too all had the Power Management selective suspend option unchecked, as well. Bob Bone
  6. While I have owned most of the Komplete series, going back to Komplete 3, and am now running Komplete 8 Ultimate, with additional updates (but not the Ultimate versions), of Komplete 9 and Komplete 11. I did not see much of a reason to keep paying the extra money for the Ultimate versions, and even the regular Komplete versions did not really offer any new instrument upgrades. I DID review Kontakt 6, and bought that one specifically, as a stand alone product. This is a quote from a KVR site post about what's new, with Kontakt 6 (their spelling below - not mine): "Three new instruments, in the Play Series: Sonically rich sample libraries (Analog Dreams, Ethereal Earth and Hybrid Keys) that combine powerful sound design with simple playability. Each offers eight intelligently mapped macro knobs giving you a wide-sweeping, intuitive range of control. They all showcase KONTAKT’s new wave table module, each offering two blendable sound sources and a unique take on a speciality style. Five new Effects (including 3 Reverbs) Wavetable Synthesis Creator Tools: A a standalone application designed to improve the workflows of library builders and instrument creators. It consists of two elements: A Debugger, for identifying and fixing problems in KONTAKT script, and an Instrument Editor, which can load and run Lua scripts to automap samples, duplicate and batch rename groups, and copy settings from one part of an instrument to another." I made the decision to go ahead and grab Kontakt 6, and am quite happy with it. They don't release whole version-level upgrades to Kontakt very often, so I deemed it worth grabbing. That said - there is nothing wrong with Kontakt 5, either. Bob Bone
  7. FANTASTIC! You made a great purchase. There are some free libraries out there, and the ones that come with Kontakt are a good starting point. Do a Google search for the following search terms, and you will see a bunch of links to free Kontakt libraries: free Kontakt libraries As far as paid libraries, Digital Sound Factory has a bunch of them - there is a DSF Proteus Pack that has HUNDREDS of really nice sounds from all of the various Proteus hardware synths that were produced - that is well worth its reasonable cost. Here are some links to a bunch of free Kontakt libraries, to give you an idea of the kind of things out there: https://www.flstudiomusic.com/2017/03/38-best-free-kontakt-libraries.html https://www.standalone-music.com/2017/05/01/list-of-free-kontakt-libraries/ https://www.productionmusiclive.com/blogs/news/top-free-ni-kontakt-libraries-in-free-orchestra-guitars-pianos-vocal-world-instruments Do not limit yourself to the above - just go look for free libs, and you will find a bunch of them - I have just shy of 200 of them. 2 other tips, I would offer: 1) When you load up multiple instruments into a single instance of Kontakt, make sure the 'Output Section' is made visible (up at the top of the Kontakt window there are options for what gets displayed). Anyways, here is a good helpful practice: Click on Batch Functions, then on the option to clear the output section and create a separate stereo output for each loaded instrument. THEN, what I do is to rename each output in the output section, to a more concise name than it gives them. (it tries to stuff each output channel with a squished name of the associated instrument). So, instead of leaving it as some long garbled instrument name for the grand piano instrument I loaded, I rename that output channel to simply say Piano, and same with the other output channels. It just looks better that way. 2) I never load up more than 4-5 instruments into a single instance of Kontakt, because (at least at one point), otherwise after somewhere around 5 (might be 6) or more instruments in the Kontakt instance, when you are assigning the Outputs for the audio tracks for each instrument, the displayed list of Kontakt output channels starts to get garbled up. Leaving the max number of instruments for a single Kontakt instance at 4-5, and that issue does not occur. 3) When you DO pick up additional libraries, unless they have paid Native Instruments a fee for it, those libraries will not display in the regular list of Kontakt libraries on the left side of the Kontakt instance. You CAN switch the display to Files, rather than the default Libraries, but that gets annoying. I found that I can add any of my free libraries or even the paid ones that still do not display like the ones that come with Kontakt - anyways, I can add whichever of my additional libraries I choose, to end up being accessed through the factory-supplied libraries in their default display list. What you do to make this happen: Scroll down the list of factory included libraries, until you get to the Kontakt Factory Library, then click on the little arrow to the right of the 'Instruments' tab that is right below the icon with Kontakt Factory Library - this will open a little drop-down menu. Click on 'Open Containing Folder', and it opens up the folder where all of the Kontakt Factory Library instruments live. Double-click to get into the Instruments folder, and you will see folders, such as: Band, Choir, Orchestral, etc., just like you would see if you opened up Instruments from the main Kontakt window for the factory library. Then, add a new folder within that list of folders - I suggest calling it User Libs. Once that folder is created, you can copy/paste your free Kontakt libraries into that User Libs folder, and from that point on, you can stay on the default display list of Kontakt libraries, and when you want to go to one of your additional libraries, just go to the Kontakt Factory Library, expand the Instruments tab, then navigate to that User Libs folder, and you will have access to any libraries you added to that folder. Ta-Da. I hope the above helps - congrats on picking up the full-fledged Kontakt. WAHOO! Bob Bone
  8. You can copy many folders to alternate locations and then update the paths in Cakewalk: Edit>Preferences>File>Folder Locations. I would suggest doing the same with the Sonar folders. When done, you can go back and delete old folders AFTER making sure everything copied OK. Look first in Preferences, to see which folders can have paths altered. Bob Bone
  9. You indicated 32 ms for your buffer, but it is actually referring to the number of samples, so your setting is currently at 32 samples. (Just trying to explain it for you - no issues - just correcting your initial referral to the buffer size). Anyways, it is possible that one or more of the effects loaded into your Cakewalk project is adding enough latency to where it affects the sound at that setting. You can easily test this out, by loading up your project with the audio issues, and hit the letter 'E' on your computer keyboard - this is as Cakewalk shortcut to toggle on or off the bypassing of effects in the project. SO, hit 'E' once to bypass effects, and if your crackles go away, then that tells you that one or effects are the problem. Hit 'E' again, to stop bypassing the effects. It is also possible that 32 samples is just cutting it too close - and you may find it necessary to bump up your ASIO Buffer Size to 64 Samples, and see if THAT makes the audio issues go away. You should be well lower with latency - at 64 samples, to where you shouldn't hear any lag between playing a note and hearing it back. I actually COULD run at either 64 or 32 samples, but I just run at 128 samples for my buffer size, because I still don't hear any lag when recording, and everything hums along nicely - performance wise. The lower your ASIO Buffer Size, the more you are making your CPU work, and at some point - usually at either 64 or 32 samples, it gets to where the CPU cannot quite handle it, and you end up with some crackles. Bumping up the buffer size should get rid of the noise for you. If you found that bypassing the effects got rid of the noise, then you might have accidentally used a plugin that is too consumptive - meaning it either needs a larger buffer size to do its thing, OR it is CPU-intensive. Either way, if this is the case, you can either turn off that effect until you move on to mixing, where you WANT a super large ASIO B uffer Size, or you can temporarily swap that effect out for something less 'needy' of buffer or CPU, until you finish recording, and then when you bump up your ASIO Buffer Size (1024 or 2048 samples), for mixing, THEN you can swap that effect back into your project, and the larger buffer size should allow that plugin (like a convolution reverb) to do its thing without causing crackles. Bob Bone
  10. If your sounds are from an external synth, make sure you turn Local Off, on the external synth, because otherwise each played note will trigger a sound in reaction to a key being pressed, and Cakewalk will ALSO send the midi data for the triggered note event, back to the synth, causing that same note to be triggered again. By turning Local Off on the external synth, that severs the connection between the keys being pressed and the internal sounds - leaving only the midi data sent back by Cakewalk properly triggering only 1 note event. Bob Bone
  11. I happen to have a Dell Alienware 17 R5 laptop, that I picked out of looking at several, because it had Thunderbolt 3 port, and it had support for M.2 2280 NVME drives (2), plus a 2nd hard drive. I picked up a UAD Apollo Arrow audio interface, which uses Thunderbolt 3, which transfers at up to 40 Gbps, which is insanely fast. (it have only 2 mic/line inputs, and 1 Hi-Z input, but that is fine for both my performing and mobile recording needs - I can always use my Presonus 1818VSL interface and the expansion unit for it, to give me 16 mic/line inputs if needed - usually that would be for drums). The laptop is primarily used for live performance (I am a keyboard player and all my sounds live in the computer and are triggered by me playing on midi controllers). Anyways - they also make a version of the Alienware laptop with a 15.6" screen, rather than the 17" mine has, in case you wanted to save some cash. This laptop is way more capable than is actually needed, however it is insanely fast, and easily meets my needs. Bob Bone For live performance
  12. Hi - I have a 64-bit version of LP EQ and LP MB in my VST plugins folder, as VST 2 versions, and they are also BOTH in the VST3 folder in C:\\Program Files\Common Files. I think they came out in 2016. So, I am not understanding why you believe Cakewalk would have loaded 32-bit versions into your project. LP EQ shows up in the EQ category, and LP MB shows up in the Dynamics category. When I insert either one, it loads the VST 3 version, by default. Try looking in your C:\\Program Files\Common Files\VST3 for the LP EQ and LP MB plugins there, and if found, simply rename them temporarily, and then you should see both LP EQ and LP MB VST 2 versions displayed in your list of audio effects in Cakewalk - try loading each into a new project, just to see if the same issue persists. (don't forget to rename the VST 3 versions back to their proper names when done with this test). Bob Bone
  13. And, as mentioned earlier - did you get a chance to check to see if those particular plugins are VST 3, and if so, did you try using their VST 2 versions? This HAS occurred in the past, with some Slate plugins, and others, so worth trying. There is no audio difference between using VST 2 versus VST 3, but MIGHT make it work better to use the VST 2 versions. Bob Bone
  14. I have had certain 32-bit plugins display a blank UI window upon inserting into a project, through the Browser Pane. When I save the project, close it, and reopen it, it seems to then display OK - have had this for many years now, but since it appears for MY situation, to be a plugin bridging display issue, I never sweated it. Others have reported occasionally having plugin difficulties with VST 3 versions of some plugins, and for THAT situation, many/most/all of those folks found a workaround by using the VST 2 versions of the plugin, then circling back to check on things every now and then - looking for updates for the VST 3 versions of the plugins, to see if their issues were addressed..... Not sure I can offer much additional info.... Bob Bone
  15. FYI - Icons pinned to the Task Bar are not actually running, unless you have launched one of the apps, so no problem leaving those pinned to it. Am I the Bob Wood you have been referring to? Just curious I am still looking things over, by the way, and will be forwarding your dump file on shortly. Bob Bone
  16. I have had as many as 1200 plugins present on my system, with some that were excluded, and saw no issues from that. Others too, have large numbers of plugins. Bob Bone
  17. I wouldn't think so - it is the spawned scan process that figures out something should be excluded, and then that's pretty much the end of it, as far as I know. Bob Bone
  18. I always create a Bob's 00 Normal template, and when I see the actual 00 Normal template get updated/replaced I generally remake my Bob's 00 Normal template from the new 00 Normal one, so that I get any changes incorporated into what I like to use. Bob Bone
  19. I took a look at the Focusrite Windows 10 Optimization page, as you had mentioned going through some of those suggestions, and one of the suggested optimizations they referenced was about altering Windows 10 to give more priority to Background Services. Noel Bothwick (he is Senor Sonar, and now Captain Cakewalk - sorry, Noel, couldn't help myself there), has commented in the past, about that particular 'optimization' being not only unnecessary, for Sonar (I would assume this to remain true for Cakewalk by Bandlab), but that it could also make Cakewalk performance worse - some folks have reported Sonar crashing after that optimization was made, with the crashes stopping after reversing that change to Windows processing priorities. Here is a link from the old forums, discussing that Background Services optimization, going directly to Noel's comments about it: http://forum.cakewalk.com/FindPost/1239881 I hope that helps - and I am sorry you - and anybody out there - have to deal with conflicting information about what to do or not do, when you are just trying to have the software work well enough to be able to create and finish music production projects. That particular optimization has been WIDELY circulated, and it is one of the unfortunate things about the internet that some things are - not always accurate. Bob Bone
  20. I am a bit confused - if this is the same project we have been referring to in our emails, I am not quite sure if you might be using Melodyne in the project. I reviewed the emails, and while I understand you have Melodyne in your system, I am not sure if it is in the project or not. I am also not suggesting Melodyne is causing issues - I just want to make sure we are all on the same page, with regard to exactly which plugins are used in this project. Can you please clarify? (I have had zero coffee yet this morning, as well, so am not yet actually functioning particularly well). Also, I located another thread, from way back in the old forums, that had 2 comments about a loss of audio in 2 projects where they used VC-64, and I didn't include the link here, because they were only noted as 'hmmm' moments - without any additional information to explain anything that might help you. I DID think mentioning that at least one other person had noticed that they were losing audio here and there in the two projects with VC-64 - perhaps it is worth you looking to use some other plugin, or perhaps consider purchasing J-Bridge (about $20) to try to see if different bridging software helps 32-bit plugins run in a 64-bit Cakewalk by Bandlab environment. Bob Bone
  21. Perfect Space is a convolution reverb. Bob Bone
  22. Well - let's take a step back, and examine your use of plugins in this project. There are some plugins made to be used during the MIXING phase of a project, and NOT for use during tracking/recording. Things like convoluted reverb plugins, or others that use a "look-ahead" type of processing to do their thing, REQUIRE a super large buffer to be able to process. You yourself mentioned that the Rice Krispies go away as soon as you power off or remove those plugins - that is a big clue, that tells you that one or more of your currently used plugins in the project are indeed needing a bigger buffer (ASIO Buffer Size if you are using ASIO driver mode). Unfortunately, if you adjust the buffer size too big during recording, then you have too much lag to really track properly. The solution to the above, IF that is what is happening, is to first try to identify which plugins are causing the crackles, and just until you finish the recording portion of your workflow, and move into mixing, power off those plugins, or temporarily swap them out for less consumptive plugins (like use a simple reverb instead of a convoluted reverb - just until you finish tracking). This way, you can keep your ASIO Buffer Size down to a size that lets you record without noticeable lag. Then, when you finish your recording of your tracks, and move to mixing, then jack up your ASIO Buffer Size to 1024 or even 2048, since a bit of lag prior to the project starting to play won't interfere with anything (since you aren't tracking at this point). The super large buffer size will then allow you to either power back on, or swap back in, the more consumptive plugins (like a convoluted reverb, etc.), and life will again be joyous in your project. I ALWAYS keep my ASIO Buffer Size at no more than 128 when recording, I can go lower, but often just let it be at that value, and I track with no lag issues. Then, when moving to mixing, I ALWAYS then jack up the ASIO Buffer Size to the 1024 or 2048 size I mentioned above, and THEN I can put in the more robust plugins, and still have no problems. Give the above a try, and post back, please. Bob Bone
  23. Well, I just apply automation to the AUDIO tracks I create from the midi data, by bouncing each midi track, and then applying the automation to the audio tracks. There are fancier ways of doing things - but I find the above lets me easily control the relative sound levels to whatever combinations I wish. Look in the documentation for ways of applying Automation to audio tracks, and I suggest also looking at YouTube for related videos - there are zillions of YouTube videos out there for Cakewalk and its Sonar predecessors, that will give you good info on how to do it. As far as samplers, there is a free TX16WX sampler plugin - https://www.tx16wx.com/ Bob Bone
  24. You could try loading up the project that gets weird on closing, in Cakewalk's Safe Mode - (hold Shift when opening the project), and tell it to skip the loading of the 2 plugins - then close the project, WITHOUT saving, and see if it still hangs. This would help point at one or both of those 32-bit plugins as being problematic. Many, if not most folks seem to have moved away from 32-bit plugins in a 64-bit Cakewalk environment, because of the need for bridging software (Cakewalk comes with Bit-Bridge, while there is a commercial product called J-Bridge), and for all kinds of crashes and issues when using these bridged plugins. I happen to have purchased J-Bridge (was $19 or $20 I think), and I use it for a VERY small number of 32-bit plugins that I sometimes have to use. I put a sub-folder in C:\\Program Files (x86)\VST32 folder, called Bridged, and ONLY 32-bit plugins that I have found to be stable - and quite needed at times, get put into that folder. I then added that specific path to my VST search path in Cakewalk VST Plugin Manager, so that ONLY these 32-bit plugins would even show up in my list of VST instruments. If I have a need for any additional 32-bit VST plugins, I put it in that Bridged folder, but then give it a THOROUGH workout in my 64-bit Cakewalk, PRIOR to actually using it in any production project. The move I made a long time ago, to only try to use 64-bit plugins has REALLY helped Sonar and now CbB to be extremely stable on my system. Bob Bone
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