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Robert Bone

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Everything posted by Robert Bone

  1. In addition to the things noted above - I would like to add that sample libraries for drums can produce these kinds of differences, between one playback and the next, of the exact same midi data. In this case, it can be because of the round-robin samples using different sample files every time, some of which will be at different volumes. I found this with several different libraries, including those that play as Kontakt instruments, as well as those from soft synths, such as Steven Slate Drums. For drum sample libraries in particular, this is often simply how it is. It is of no particular consequense, to have those fluctuations, as they still fit in the mix just fine. Much better than having that machine gun effect from years prior, before round-robin sample playback became available. Many of the currently available premium drum sample libraries have quite a few different samples of each drum kit piece, which is a good thing - it just means there will be, and deliberately so, slight variations in volume between them, to best represent what happens when a real drummer plays. Anyways, the above is common, and I do not view it as an issue, for me. Bob Bone
  2. I actually work in Step Sequencer, for drum data, and it is quite easy to manipulate. Piano Roll also works well, for this - I just happen to prefer Step Sequencer. Bob Bone
  3. Hi, Larry - hope you are well. You are AMAZING at digging up and posting all the deals you do - just incredible. I got an email from Eventide today, and it shows up to 70% off, for their vintage plugins, here is the link for that: Eventide Sale - up to 70% off on Vintage plugins I am on my way to look through those - ALWAYS wanted one or more of their plugins - this sale may have snagged me into going for it. Bob Bone
  4. Howdy - I get emails from Plugin Alliance, and there are a couple days left on a pretty sizable sale they have going on right now, where I got 3 voucher codes to apply to almost all of their plugins (the small number of excluded ones are listed), and you can use one of the three voucher codes on a single order. The 1st voucher is for $29.99 for any non-excluded plugin, the 2nd voucher is for $39.99 for any non-excluded plugin, and the 3rd voucher is for $49,99 for any non-excluded plugin. I just bought one of the plugins with the $29.99 voucher code - an emulation of the Elysia Apha Compressor, for mastering, which would have been regularly priced at $249.00, and am super happy with that. (I will look through their other offerings too, to see if any would add something sweet and tasty to my effects plugins). I want to add that when I was using their installation manager to install the Elysia Alpha Compressor, they also presented several other plugins for free download and installation, so I REALLY got a good deal with buying the one plugin at that reduced price to start with. Also, when you go to the web site, at Plugin-Alliance they offer 6 free plugins just for subscribing to their newsletters/emails, and that is WAY kewl. Here is a screen shot of the offer for the 6 free plugins for creating a free account with them and subscribing to their newsletters/emails: And, here is a screenshot with the 3 Voucher Codes - they exlicitly indicated ANYONE can use these codes during the sale, so they are happy to see them shared and used by whoever is interested:
  5. Hi - just curious, why are you wishing to do this? For whatever the worth, I always add a Marker at measure 3 (I usually have 2 measures of count in using drum stick hits). I also made it easy to move left or right through my projects, by binding the Left and Right arrow keys on my computer keyboard, to the functions: Previous Marker, and Next Marker, so if I rewind to the beginning of the song, I don't even need to use the mouse to move to measure 3 - I just hit the Right arrow, and it puts me right there instantly. So, anyways, if there is some other reason for wanting to have measure 3 be shown as 1:01:000, please explain. Thanks Here is a screen shot of the two shortcut key bindings I set up for moving to Previous Marker and Next Marker in my projects - I find it quite helpful. Also, if you want to do this, you can quickly get to where you need to in the bindings, by first hitting the Locate Key button, then hitting the Left arrow, whic will automatically highlight the Left key. Then - in the Search text box, under Global Bindings, start typing the word 'Marker' and it will take you to where you can see both Previous Marker and Next Marker in the listed functions. Then, highlight the Previous Marker function, and click on the Bind button, to create that binding (for the Left arrow). Since you are already right above the Right key, click on that to highlight it, then also highlight the Next Marker function, then click on the Bind button to create that binding :
  6. Sure - I just wanted to explain it from the default perspective.
  7. Ctrl+Home yes, quite correct - is the Go To Start function. Whether the Time displays as 00:00:00:00 or displays as 1:01:000 depends on which Now Time display format is chosen. The default display for Now Time will be in Measure: Beat: Tick, which would show as 1:01:000
  8. There are also 2 little arrows in the Transport Module (this has the Play button, Record button, Now Time display, etc...). The two little arrows are underneath the Transport buttons, to the right and left of the Now Slider. The arrow pointing to the left, performs the Go To Start function, and the arrow pointing to the right, performs the Go To End function. Those two functions can also be performed by hitting CTRL+Home or CTRL+End
  9. That's my class picture 1977 - even polished the bolts that day, and even slicked down the non-burnt parts of my hair, ya know, for Da Ladies!
  10. Well, it is just a day/night of fun - nothing more, nothing less. When I went to the costume shop to look for a costume, that LITERALLY, was the only one they had that would fit me. I am nearly 7 feet tall (2 meters 5 cm). With size 17 shoes (53.5). I also happened to own a pair of green gym shoes, (given to me for working out with the Boston Celtics), so it all worked. I had a blast that evening, as well.
  11. Sadly - I did not, but had a whole bunch of fun, nonetheless.
  12. Hey, good luck with these storms coming your way. Stay safe
  13. Just had this picture of me emailed to me, by one of the other members of an 80's rock cover band I was in, Dirty Looks, from way back in the late 1980's: Anybody else have Halloween pics in costume, playing?
  14. Understood, on the scanning. I have no iLOK authorization for SSD5, I checked, yet it loads and works fine, so not sure why there is any mention of it on their site.
  15. Likely a good idea to rescan it, in any case, just to see what happens. Please note, that in the case of the folder contains the Steven Slate Drums 5 Free Edition module, SSDSampler5.dll, that is the only thing in that folder, so it is not possible that some other component/module in that folder could have caused any issues - nothing else there to do so. Also, this product, SSD5, is not controlled by iLOK authorization. Bob Bone
  16. I cannot recall if the 1st install was on my PC, or if I had done it remotely on my friend's, using Team Viewer. The issue would appear, to me, to be something in Cakewalk's VstScan.exe processing, as other VST hosts I launched, found the plugin and loaded it just fine. In addition, even if I had installed it on my PC, the 1st install, when it was uninstalled, CbB's VstScan would have removed it from its inventory, or at least, should have removed it from the inventory entries in the Registry. Bob Bone
  17. Yup quite weird - I used it a month ago, checking it out for a friend who I was recommending it to, and everything was fine. I deleted the free version after that, but quite odd to have it be improperly scanned like that, for me, and for at least the one other other, who I was trying to help in the FB forums. Bob Bone
  18. Howdy - I was looking at posts in a FB group for Cakewalk by Bandlab, and I saw a user who had reported not being able to find the plugin for Steven Slate Drums 5, the Free version. Since I had recently worked with both the free version, and umtimately, the paid full version, about a month ago, I thought it interesting, so I decided to download the free version, to see what Cakewalk thought of it currently. Sure enough, I too had no such luck, after installation of it, properly placed into a sub-folder included in the search paths for VstScan.exe. The plugin, VST2 version - named SSDSampler5.dll, was indeed in place, however it failed to show up as available for use in Cakewalk, in any category. I verified its proper location, in the sub-folder I intended for it to be installed to, and found it IN the Registry entries for Cakewalk VST x64, but when I examined its Registry entry further, I found a Value Name and Value Data pair, that looked a bit suspicious. The Value Name is "isVst", and the Value Data for it was '0' (zero). SOOOO, it looked like the scan found SSDSampler5.dll, but determined it wasn't a synth. It is possible that SSDSampler5.dll could have been determined to be an audio effect plugin, but I had not looked in those categories, in Cakewalk's Browser Pane, and SSDSampler5.dll was a synth plugin a month ago, when I spent 2 weeks working with it, and its full version. Clearly, VstScan.exe had improperly evaluated and classified this plugin. SOOOOO - I compared the "isVst" Value Name and Value Data of another synth in the Registry, and confirmed my suspicion that to be seen as a synth plugin, I needed to change that Registry Value Data, for SSDSampler5/dll, from '0' to '1', so I did. I then launched Cakewalk, and lo and behold, it showed 1 newly found plugin in the VstScan, and sure enough, I could now see and insert SSDSampler5.dll into a new project, and it gloriously opened up its UI just fine, and all was well. Since at least 2 users have had this issue (me, and the person I was trying to help in the first place), it would seem there is something abnormal happening with VstScan, at least with regard to proper processing of Steven Slate Drums 5 Free version, a 64-bit VST2 synth plugin. Cakewalk support - I hope this is some small issue, not affecting scans of VST2 synth plugins in general. If anybody else experiences this sort of issue, the steps I took, described above, MAY (hopefully) help get scanned synth plugins working for use in Cakewalk. Here is a screenshot I took, of the Registry Value Name and Value Data pair, so you know you are in the right place, should you have to try doing such a Registry edit - PLEASE NOTE that you MUST be careful when editing things in the Registry, as unintended edits could cause other things to fail. (just be careful). Screenshot: Bob Bone
  19. I think if you uninstall ASIO4ALL, install the MOTU ASIO drivers, change your Driver Mode in Preferences, set the ASIO Buffer Size to 128 samples, and be careful about any effects plugins adding latency, you should be fine for recording. When mixing, change the ASIO Buffer Size to 1024 or 2048, then you can also use more resource demanding plugins, such as convolution reverbs, or linear phase type plugins. Bob Bone
  20. Hi - I am a little confused. I just looked at the tech specs for the MicroBook II, and it says it ships with ASIO drivers, and though I did not install the most recent MOTU software for it, since I do not own it, I cannot decipher what is within the installer program, but it does seem to have ASIO drivers available. SOOOOO - my questions is - why would you be using WASAPI mode, when there are apparently ASIO drivers available for it? Bob Bone
  21. Perhaps try WASAPI Shared mode? Bob Bone
  22. My guess would be that you do not have Windows maintenance current - perhaps you could hit your Windows Start Button, click on the gear at the lower left, which is for Settings, then click on Update and Security - which takes you to Windows Updates. Some updates require explicit clicking on a link, which would show underneath the Check for Updates button, to actually download and install optional updates, such as feature updates (major updates are treated this way). If you applied any such updates, then when they finish, I suggest manually clicking on the Check for Updates button one more time, in case there are updates to the updates you just applied..... Bob Bone
  23. Yup - Great while it lasted - I picked up 3 of the licenses, used 1 so far. Thanks, for letting me know - I updated the initial post, as well, to indicate this is all concluded, and no longer active. Bob Bone
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