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Robert Bone

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About Robert Bone

  • Birthday 10/27/1959

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  1. You are AHEAD of the curve, by turning to the community for assistance. LOTS of good helpful folks here. Here is a secret - most of us here have learned too many things the hard way. The trick is to remember the lessons learned from making mistakes, so that you hopefully don't repeat them, too many times. Bob Bone
  2. Check the recorded MIDI events, to see what MIDI channel is present in the drum events. Then, make sure the MIDI channel lines up with the MIDI channel with the loaded Kontakt MIDI channel, and on the MIDI track. Do you have audio tracks set to get their input from the output of the Kontakt instance that has the drums? Bob Bone
  3. Exactly - certain types of effects are designed to only be used during mixing/mastering, because they require a large ASIO Buffer Size, to do their processing. Lots of times, you can often see this mentioned in a given plugin's product description, where you might see it described for mixing/mastering, and/or sometimes the descriptions will mention the use of "Look-Ahead" processing, which is a big clue that the plugin needs a large buffer size specified. If you use such plugins, like a convolution reverb, during recording (tracking), you will almost have trouble getting what you are recording to line up with existing tracks, because of the latency caused by the effect plugin. I have mentioned this before, in a few responses to earlier posts, but until someone runs into the issue, it may not have been something one realizes, in the moment. You pretty much want to keep away from any plugins that require large ASIO Buffer Size settings, when recording, or when coming back to edit/overdub or record new tracks. If you have thought yourself done with the recording phase, of a given project, and had to go back to either overdub or record additional tracks, and have already inserted and tweaked latency-inducing plugins, you have some choices, on dealing with that successfully: 1) Bypass all effects, by clicking on the FX button, to the right of the Transport Module, at the top of the window in Track View, just to the right of center, until you finish recording, then click FX again, to toggle the effects processing back on. By bypassing all effects, you can track with an ASIO Buffer Size down to 128 samples, or lower, depending on your interface , and such. 2) Click the power button on any effect that requires a large buffer size, to turn that/those effect(s) off while you do the edits or new recording, and power them back on, and enlarge the buffer size again, to return to mixing/mastering. 3) In addition to choosing either of the above options, you can also insert similar effects to the ones you had bypassed or powered off, that give you reasonable likeness to the ones that aren't processing, just using similar effects that do not require a large buffer size. Then, after completing your edits or new recording, you can remove those temporarily inserted effects, and engage all effects again, or power up the ones you had temporarily powered off, and reset the buffer size to a large value again, to return to mixing/mastering. Forever, you will switch between a fairly small buffer size, for tracking/recording, and a large buffer size for mixing/mastering. I record at 128 samples, or lower, when using my better interface, while I mix/master with a buffer size of 2048 samples. Works like a champ. Bob Bone
  4. I rather poorly worded my earlier comments on how to set the ASIO Buffer Size, so let me try again: 1) When recording, set the ASIO Buffer Size to 128 or less 2) When mixing/mastering, set the ASIO Buffer Size to 1024 or 2048 * * When you find out, in mixing, that you have to go back and do some additional recording, you will want to set the ASIO Buffer Size back down to 128 or less, HOWEVER, there is a potential challenge when you do that. IF you have inserted any effects plugins that are designed to work with large ASIO Buffer Sizes, then trying to record with a small buffer size may cause audio issues. You can temporarily turn off individual effects that require large buffers to work, such as those plugins that use Linear Phase processing, or ones that use "look-ahead" processing (convolution reverb effects, for example), and then turn them back on when you are done with the additional recording and ready to resume mixing/mastering. You can also temporarily bypass ALL effects, by clicking on the FX button (to the right of the Transport Module). Clicking the FX button will bypass all effects, and clicking it again, after completing the additional recording, will engage all plugins again. A third option would be to temporarily turn off the effects that require a large buffer size for their processing, and if needed, insert some kind of similar effect(s) to the ones you turned off, then delete them when done with the additional recording. Sorry for any confusion at all, with the above explanation, or my earlier one. Best of luck to you having smooth recording sessions - if you have any additional questions abou this, I will keep an eye for for them, and will respond as quickly as I can. Bob Bone
  5. Glad you got it sorted out. I always record with my ASIO Buffer Size set to 128 samples, or 64 samples, or 32 samples. Then, when I have finished tracking/recording, and move on to mixing/mastering, I always up my ASIO Buffer Size to either 1024 or 2048 samples, depending on which of my audio interfaces I am using. Mixing/Mastering is not adversely affected by the latency incurred from the larger buffer size(S) I set it to, for mixing/mastering, and there are multiple plugins that use Linear Phase or "Look-Ahead Processing", where having a large ASIO Buffer Size gives those more 'robust' plugins enough 'room' (buffer size) to properly do their processing. Pretty much until the end of time, you will do best by recording with an ASIO Buffer Size of 128 or less, and then when mixing/mastering, set the ASIO Buffer size to a large value, and if additional recording needs to occur, you will change the buffer size up to either 1024 or 2048. It is simply part of the regular processing , generally speaking, to switch between small and large buffers. Bob Bone
  6. And, here is the screenshot I just took, showing my Test Post, Ignore post on the current forum home page, from a handful of minutes ago, so I am a bit confused, about old/new forum posting:
  7. I have been largely absent in participation for quite a while, due to some ongoing issues with high blood pressure. It has really knocked me silly, and I am left gasping for breath, just walking 20 feet, to either the kitchen or the bathroom, and I just have not felt up to doing much of anything. I have been taking blood pressure medicine for several years now, and I am finally starting to see blood pressure spikes these days, so I am just starting to feel up to returning to working on playing and recording. I had no idea I had managed to post to the old forum, I see my post in the current forums, and just posted a test post response, which shows up in the current forums as: Am I missing something here, besides being gone for FAR too long? Bob Bone
  8. Will do. I have not experienced that issue, as of yet, and almost always start projects with 2 measures of sampled drum stick hits, to serve as my project count-in, so the projects usually start at measure 3, though if there are pickup notes occurring in measure 2, I am still good to go, because I have left myself 2 full measures of count-in stick hits. When doing punch recording in the middle of a project, I set the punch points, then position the Now Marker some distance ahead enough of the punch point, to get the timing and feel in my head - if I am in some sort of quiet section, I may add some measures of click track of sampled drum stick hits, on the same dummy MIDI track I use for my initial drum click measures from the beginning of my projects. I just mute that dummy drum click track as desired, deselect it during export/render of the project, and use a marker I set at measure 3 when setting the From and To points for exporting, so I don't export the 2-measure count-in drum hits. Bob Bone
  9. I happened to know this one, but I learn something about using Cakewalk every single day, and it has been going on 30+ years (mid/late 1980's or so, when it was DOS program Cakewalk, released by Twelve Tone Systems). Good thing we have a helpful bunch of folks in these forums - we are all in pursuit of trying to record the sounds pinging around in our heads, and between us all, we manage to row in the same direction on a pretty regular basis. Wahoo! Bob Bone
  10. Ah - the limiter might well do the trick, along with the gain plug-in - I will give it a shot - THANKS to you, and to John Bob Bone
  11. OK - but I am unsure how to properly apply it, to counter the fade out from the unmodified audio. Prior to the fade beginning, the audio peak is -0.4 db and of course it fades to zero at the end. How would I best do this? I have that plug-in, and use it frequently, but have never tried to do this particular kind of thing with it.
  12. Yeah - I would have thought this would be a simple concept - reversing an existing fade out, but had not really thought about the mechanics when I told my friend I could knock this out for him. I have just never run across my own need to attempt this before. I thought about the zillion chunks approach, but do not know how I would do it in a way to keep it smooth - obviously the more chunks the smoother, but it still seems like that would be a rather jagged uneven result. I am hoping someone can jump in with a good way to do this, as my friend has his own time commitments for using the modified track, after I finish the edits. He is ready to record a bass video, playing over the track, and wants to get it recorded and uploaded to YouTube as soon as possible. Bob Bone
  13. Howdy - my pain meds are making me a bit foggy, so apologies for being a bit dense today. I have a friend who plays bass, and he wants to add his own playing over the fade out section of a commercial audio track from a CD. I have imported the audio into Cakewalk, and moved to the end of the track, to a spot just before the fade out begins. I need to know how to add automation to counter the fade out that is on the track, so that the track volume remains at the same level as it was prior to them starting and doing the fade out. The track shows a peak of -0.4 db prior to the fade out, and a short while later it is at -1.7 db, then -2.0 db, etc... until the track ends. I have only ever done fade outs, where I add either a straight line or a curved line, to fade out tracks, and am not sure how to add whatever automation I need, to counter/reverse the fading that is baked into the audio track from the CD. I am racing the clock to finish this, because my friend only has a limited window this afternoon, in about 2 hours, to come by and pick up a CD with the modified track, so if anyone can guide me, rapidly, I SURELY will appreciate the help. Bob Bone
  14. What audio interface are you using, and what Driver Mode are you using in Cakewalk? (ASIO? ) Please also detail the nature of your project - how many tracks, how many soft synths, which ones, how many effects plugins, the nature of them (such as convultion reverb, linear phase, etc.). And, just for a test - what happens to render time when you temporarily first Bypass All Audio Effects processing? (just click on the FX button to the right of the metronome icon, and it will toggle Off/On the bypassing of all audio effects - once your test is complete, clicking again on the FX button will engage all audio effects again). Some effects require huge ASIO Buffer Size settings, and some are just CPU hogs - some soft synths are also CPU hogs. Also, some plugins, like Native Instruments Kontakt, Battery 4, and I believe some other plugins of theirs, have settings where I could enter how many cores I have in my CPU, and those plugins distribute processing among the available cores, per the values I entered for the cores my CPU has. Here is a screenshot of the settings for this, in Kontakt. (The parameter is the 'Multiprocessor Support', etc., under Engine:
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