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NOLAGuy

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About NOLAGuy

  • Birthday November 20

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  1. @Colin Nicholls, @Starship Krupa The good news is I learned two ways to move bars across all tracks! Thank you guys for the help!!! Report post
  2. Colin Nicholls... Thanks for the suggestion, but I can't get that to work, so I must be missing something. I set the cursor to the "Move" icon; Enable Ripple Edit All using the Track-Options menu pulldown; Grab the left-most part of the first track and move it to the selected bar. Only the first track is showing being moved, all other tracks show no move. I opened the CW documentation which didn't add any additional guidance, basically what you said to do. I tried doing the above with Ripple Edit Selection too, no difference. UPDATE: All tracks moved correctly after I selected all the tracks! So with no tracks selected only the track in focus moved, but by selecting all the tracks they correctly all showed a move of two bars. Not sure if it's supposed to work that way, but I easily changed all tracks.
  3. Marcello.... I only have Ozone 9 Elements, but the Imager is included. Some of your questions are of interest to me, as I typically only use Ozone 9 on vocal tracks and at the Mix level, so i basically play around with the sliders till it "sounds" best to me. Please continue to post your findings as to the "right" approach to using the Ozone Imager, as they could be useful to know. BTW... are you the same Marcello that posts on the Cantabile forum?
  4. I have some older projects that start on Bar 01 Beat01. What is the best, easiest, or recommended way to move all tracks (including "takes") exactly two bars from the beginning of each track?
  5. Scook... Thanks for the prompt response. Maybe I'm having a different problem. I used the Drum Map in this project to alter the volumes of several drums. What happens is that as long as that drum track has Output= Cakewalk TTS it will play correctly and will bounce to a new track. However, once I change the Output to "DM1", the drum track plays okay, but when I try to bounce a set of tracks, the drum trach set to DM1 gets ignored in the mix. If I try to bounce just the Drums Track I get the error that says there is not Audio in the track. So I reached the conclusion that the problem was setting the Output to DM1 and the Input as Virtual Controller, which works fine as a MIDI track but won't bounce. Thought it might be an easy fix, but not worth the effort to make the Drum Map work like I hoped, since I really won't be using on other projects. I will simply use the regular drum track and not worry about the volume changes. Appreciate your help though.
  6. Hi Scook... I found this post from you through a search and I have the exact problem of wanting to bounce a drum track that uses a Drum Map. I've watched this short video several times but I'm not understanding something and have not been successful getting to the same end result you show. My question: Is the goal here to create two linked tracks, or to modify one track? I can easily do the first step to temporarily remove the Drum Map, but if I stay in that track and use the pull-down menu to "Make an instrument Track", that option is grayed out. So I made a new Instrument Track and put Cakewalk TTS as the output. That gives me two tracks, the MIDI Drums track with "Virtual Controller" as the Input and DM1 as the Output; and a second Instrument Track but I don't know what the Input should be since DM1 is not an option. Would you please help me out with more detailed guidance on how this should work with the end result being a Drum Track that I can bounce to Audio?
  7. Hey Max... I just started getting the 05 error myself (again). A few months back I fixed it by doing a Waves "repair" option as suggested on this forum which worked, but did not work yesterday when I tried that. Was just about to report the problem to Waves Support, but sounds like you already did that and they issues you a patch/fix to install? Do you recall the Waves tech support name that handled your issue? It might save a step if I direct a message straight to him. Like you, it only affects certain projects, so I can work on other projects, but good to know Waves solved your issue (and hopefully will do so with mine as well)!
  8. Yes, your last sentence is the real issue, "The project will play on in silence ad infinitum." There is nothing beyond the actual project endpoint. The only recourse is you have to be at the monitor to hit the spacebar to stop Cakewalk from playing on. As mentioned by several commentors, a lack of being able to insert an "Endpoint" is a true nuisance problem, and hopefully Cakewalk tech folks will figure out a simple way to include it on a future release.
  9. You may want to also review this earlier thread. Answer seems to be that there is no way to "force" a project end marker into a project. A couple of workarounds have been used but when a project doesn't end and keeps going ad infinitum, Cakewalk needs to develop an "Insert Project End" marker. https://discuss.cakewalk.com/index.php?/topic/25072-audio-tracks-not-stopping-at-project-end/
  10. Yes, exactly. Last year, I was told Cakewalk development would consider the change for future releases, but I hadn't seen any references to the problem in the updates released by Cakewalk, so I posted the question on this forum, in case I missed a change. Seems like a fairly simple change... place a marker on the "ruler" and end the project when it reaches that point. Ah well....
  11. Hi Lynn... If there is a way to insert a MIDI note into an Audio track, I am unaware of how to do that.
  12. I agree that one doesn't seem able to set an End marker , but Cakewalk does put a graphic 3-dot triangle mark at the end of MIDI tracks. I've been thinking that represented an "End" marker. So, if I may ask, when you record an audio track, does it play back past the recorded end without stopping? If so, do you have a preferred way to stop the playback?
  13. Please excuse if this has been answered. Tried various searches to no avail. On my projects, MIDI tracks have an "END" marker at the end of each track, but on my recorded audio tracks, there is no "END" marker. What happens is that Cakewalk reaches the end of my recorded audio track and just keeps on running until I actively stop it using the mouse/keyboard option. I always have the Stop At Project End option checkmarked, but it does not seem to work on recorded audio, logically because the audio tracks have no Project End marker. I have previously contacted BLCakewalk support in mid-2019 about this issue, and they appeared to acknowledge the problem after reviewing my submitted sample project, but replied that they would add it to the list for future "fixes". Not sure if others have the same problem, as it may be some unidentified setting in my Cakewalk, but in it's simpliest form, Is there a way to force an "END" marker at the end of an audio track?
  14. I checked in with Waves Support on this issue. Officially from them... "Please note that the REPAIR option in Waves Central is not limited. What it does is simply reinstalling all Waves files, you can do it as many times as neeeded." (1/25/2021) I believe that the above post was referencing the Licenses Recovery option, which is to be used only in case of lost, stolen, or damaged USB flash drives or computers - Reactivate & Recover Licenses . Given this clarification, it appears that if Cakewalk is crashing at startup per this thread, Waves Repair does fix the problem per my experience, and can be used as often as needed.
  15. I'm having trouble finding a download for this. There is a post on the Cockos site that Sonic Anomaly plugins were no longer available, but maybe that was the for purchase ones. Anyone have a "safe" download site to get TriLeverler2?? UPDATE>>>> I finally found a site with all the Sonic Anomaly plugins... http://www.vst4free.com/index.php?dev=Sonic_Anomaly
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