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Promidi

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Posts posted by Promidi

  1. Select the smart tool (you have the select tool in the screenshots). 

    Then, while holding ALT, click in the sustain (CC64) controller lane where you want the sustain events to be placed. 

    For the values,enter numbers greater than 63 for sustain pressed.  Enter numbers less than or equal than 63 for pedal lifted.

    Some synths require value numbers equal to 0 for the lift.

  2. 45 minutes ago, John Vere said:

    My midi tracks are normally on the grid. But the issues I encountered were all to do with using normal editing to remove or copy paste parts of tracks or whole sections of songs. Once you add the arranger these edits will go south on you. 
    I also noticed the commit arrangement to project never seems to work. 
     

    My MIDIs tracks are never on the grid.

    What I do if I want to copy, I move FROM a little back from the measure where I want to copy from to capture any events the occur slightly before the measure.

    Then move NOW the same distance back from where I want to paste, then do the copy and paste.  That way, any events the occur slightly before the measure are also copied. They also are placed at the right location relative to that measure.  I use a CAL script to move NOW.

    EG

    Pasting off grid.jpg

  3. If your audio engine is not running, then the arranger will not play out of order.

    If you are using MIDI only in your project and your metronome is set to MIDI, then the audio engine would not running

    Check the engine running status in your transport module.

    What you need to do is either create an audio track, or set your Metronome to use Audio.  Do what ever you need to do to get the audio engine to run.

    Once the audio engine to running, then the arranger sections will play in the order specified.

  4. Here is a good starting point.

    https://www.cantabilesoftware.com/glitchfree/

    As for Nvidia optimisations, not much to be done there as we are dealing with audio.

    That being said, there are some operations that would benefit from the mere presence of a PCIE graphics card.  Some plugins and even Windows rendering itself benefit from a PCIE graphics card (Either Nvidia or AMD).  Just be aware of fan noise.  If you have an older CPU, then you would definitely benefit from a PCIE graphics card.

    There are some other tweaks specific to Cakewalk.

    In preferences | Audio | Configuration File try adjusting the following:

    EnableSetThreadIdealProcessor = False
    MixThreadCount = {number of cores minus 1}
    DropoutMsec=-8

    You might like to exit Cakewalk by Bandlab, go to the following folder and make a copy of the AUD.INI file before doing this:

    %appdata%\Cakewalk\Cakewalk Core

    It also goes without saying.  Keep your Windows fully patched and all drivers up to date.

    • Like 4
  5. Install Sonar 8.5, then Cakewalk by Bandlab.  That way, your 8.5 plugins will be usable in Cakewalk by Bandlab.

    Consider upgrading to at least Windows 10 (preferably 11)

  6. 9 hours ago, JnTuneTech said:

    Probably the age-old happenstance of HDMI audio in say, a monitor driver, which whenever the monitor goes to sleep, the driver unloads. Try a search for "HDMI audio disable" (or something along those lines) and you will find many suggestions and cases to try solutions. -I gave up on that one, simply because every time the monitor drivers get updated, the problem comes back, and It's not critical enough to reset every time - for me anyway. I just try never to allow my system to sleep while the DAW is running, and that has "fixed it" for me.

    Disable this.  

    Note: Quick way to bring up Device Manager - Start + run > "devmgmt.msc" (Should also work on Windows 11)

    Disable HD Audio.jpg

  7. On mine, the folder is D:\Sonar resources\Cakewalk Shared\Shared DXi\Groove Player  (of course, your "D:\Sonar resources" will be different).

    In that folder, there is a file GroovePlayer.dll. 

  8. What have you tried so far (and don't just say everything)?

    Is the metronome set to use audio?

    Is the bus that the metronome is using turned up and routed to a bus that can be heard?

    Is Grooveplayer DX plugin loaded (The metronome uses this)

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