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abacab

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Everything posted by abacab

  1. Huh? What could be simpler than dragging and dropping a wave file onto the Session Drummer GUI? You can place a different sample on each pad of the kit. That should provide for a simple percussion sampler. For layering multi-samples and creating multi-sampled instruments, you will likely need a real sampler, such as the previously mentioned TX16Wx.
  2. Just for the record, these are the included plug-ins that come with CbB: https://www.cakewalk.com/Documentation?product=Cakewalk&language=3&help=Plug-ins.1.html If you have an older version of Sonar, you can install that before installing CbB, then your old plugins will be available to use in CbB as well. You can also use any 3rd party plugins you may already have. I think that some great suggestions have been made, and it will never hurt to ask for things that could improve the product or make it more relevant. You never know when they might be listening!
  3. Yep, I was aware that it was not included in CbB, but the OP mentioned having Session Drummer, so I figured they should know about that feature. Also, this is a mixed crowd in this forum. As long as it is relevant, and made clear what is and is not included so as to lessen confusion, it is on-topic. Are you in need of a sampler, and if so what are your needs? The step sequencer is still included with CbB, so you can trigger any synth or sampler that you can get your hands on with patterns in that. It does seem that CbB is very lean in the included instruments department, but that is probably going to be expected with a free DAW. Sort of a "bring your own instruments", roll your package kind of deal. Get the DAW for free, but buy or bring your instruments and plugins. Expecting totally new instruments to be developed and distributed for free, while maybe a nice idea, is probably going to be an unrealistic expectation.
  4. Also you can open the "Help Module" window from the "Views" menu. Then when you float your cursor over any widget on the UI, the help module should tell you what it is.
  5. I was a hold out on X3 until late 2016, and even then I had a lot to catch up on. Many of the articles, especially the eZines in that "Whats New" link were helpful in getting me caught up! But it was very smooth transition, because the changes made were incremental, and not disruptive to workflow. Many new features were things that had been on the feature request list for a while, so were welcome additions. I think a few of my favorites are direct synth recording, patch points, and aux tracks. Ripple editing was also a big deal for many!
  6. As Cactus says, it's usually the case with mono-timbral instruments that they receive midi data as Omni (any channel). Changing the MIDI track channel will filter the MIDI data received from an external controller, and can be used to affect which instrument channel in a multi-timbral setup, such as Kontakt, will respond to the controller. The MIDI data in a MIDI clip also has MIDI channel info, and this will not be affected by changing the track input channel. You can examine/edit this channel data in the Event List. Are you working with MIDI files and data, or are you trying to set up external MIDI controllers? If you are working with MIDI data, it will be easier if the instruments each have their own MIDI tracks. That way each MIDI track can have its own channel 1, and not conflict with any other.
  7. Love my SynthMaster with the Nori Ubukata sound sets. Have all of the Historical Synth Giants volumes. Nori has worked as a sound designer for several big companies, including Arturia. http://soundbytesmag.net/noriubukatainterview/ He has also worked with Yamaha and Korg.
  8. Dude. You made your point clearly on the first page of the thread, and several of us agreed that we need both. But since then, if you haven't noticed, the staff has moved this thread into the tutorials forum. The thread topic is "Cakewalk By BandLab Video Tutorials".
  9. I don't believe that it's normal to see them all checked. I can only check one input at a time. Checking the "All Inputs" box should make all midi inputs active.
  10. Maybe you were unaware, but Session Drummer will let you load your own samples, drag and drop, directly onto any pad in the drum kit. Then set up your pattern in the step sequencer, and trigger those samples.
  11. You are only licensed for two computers with XLN products. To fix this, you simply sign onto your XLN account at their website and remove one of the older activations. Then you can activate your current computer. Somehow it is recognizing your computer as a new one.
  12. You could write a book just about the feature additions and improvements in Sonar through the years of Platinum in 2015-2017. But the good news is that the core workflow and UI has not changed significantly on the surface, so you can jump right in and feel at home with the latest CbB! But if you are curious about what was added during the Platinum years, it is all documented here: https://www.cakewalk.com/Products/SONAR/Whats-New#start
  13. abacab

    Cakewalk hangs

    It may not be necessary to replace the computer, if you can just swap out the slow hard drive for an SSD, and maybe bump the RAM to at least 8 GB. After those upgrades, the main limiting factor on that laptop will be the CPU, as the clock speed maxes out at 2.0GHz. You will probably be OK with audio tracks, as they are not that CPU intensive by themselves, but that clock speed will limit the number of plugins you will be able to use. Audio will mostly be dependent on hard drive throughput, and that is where an SSD will help. So I would just try an SSD first and see how that works. If all else fails, you can always use it with another computer! There are some great deals available for < $100 on 500GB SSD drives these days! https://www.newegg.com/Product/ProductList.aspx?Submit=ENE&amp;DEPA=0&amp;Order=BESTMATCH&amp;Description=500gb+ssd&amp;N=100011693 600038463&amp;isNodeId=1
  14. Just install Platinum and the Platinum add-ons from Command Center. Then re-install Cakewalk by BandLab. CbB should pick up Session Drummer with the VST scanner, along with the rest of the Platinum plugins. Or, like Chuck said, just install Session Drummer from the Sonar X1, X2, or X3 disks if you have them. No need to perform a clean install of everything!
  15. You can still install and use Sonar X1 Producer offline and use it like you always have. But Sonar is no longer sold, supported, or updated. Your X1 download is still available in your old Cakewalk.com account. Cakewalk by BandLab is an updated version of Sonar Platinum that is owned and distributed by BandLab. It is currently supported and updates are periodically issued. You will need to go online to get it installed using BandLab Assistant, and then periodically go online to prevent it reverting to demo mode. But it is free, and always will be. Get Cakewalk by BandLab here: https://www.bandlab.com/products/cakewalk
  16. This is on sale for $29 USD. https://www.waves.com/plugins/cla-2a-compressor-limiter
  17. SWA Complete Sonar X2 - a playlist of 50 video tutorials. This is an older version of Sonar, but much of these core features will still apply to CbB. YouTube Playlist Chapter Contents (1-50) and length (click the YouTube link to directly access chapters from the YouTube playlist: 1. Audio Interface Setup - 7:24 2. Audio Interface Options - 8:20 3. MIDI Device Setup - 8:58 4. MIDI Clock & Sync - 10:19 5. Control Surface Setup - 14:20 6. File Options - 10:08 7. Plugin Manager - 6:44 8. Instrument Definitions - 10:09 9. GUI & Track Overview - 14:48 10. The Browser - 8:58 11. Multidock & Control Bar - 11:41 12. Inspector & Control View - 7:02 13. Piano Roll View & Screensets - 10:05 14. Project, Track & Bus Templates - 14:02 15. Exploring the Track - 14:35 16. Exploring the Track (Pt.2) - 14:50 17. Exploring the Track (Pt.3) - 13:55 18. Exploring the Track (Pt.4) - 7:52 19. MIDI Synths - 13:03 20. MIDI Synths (Pt.2) - 5:47 21. Session Drummer & Drum Maps - 12:13 22. Audio Routing - 13:06 23. Working with Video - 4:02 24. Audio & MIDI Basics - 23:26 25. MIDI Advanced - 10:46 26. The Matrix - 16:15 27. Step Sequencer - 12:03 28. Editing Basics - 11:47 29. Editing Basics (Pt.2) - 11:45 30. Editing Basics (Pt.3) - 16:17 31. Editing MIDI - 11:22 32. Editing MIDI (Pt.2) - 8:50 33. Staff View - 6:22 34. Comping and V-Vocal - 17:22 - (V-Vocal not in X3) 35. Groove Loops (Clips) - 12:32 36. Working with Tempo - 10:24 37. Working with Audiosnap - 8:47 38. Working with Audiosnap (Pt.2) - 8:26 39. Working with Audiosnap (Pt.3) - 9:34 40. Working with Audiosnap (Pt.4) - 6:23 41. Console View - 9:32 42. Clean Up & Bouncing - 8:25 43. Control Groups & Gain Control - 10:24 44. Pro Channel & Side Chains - 12:56 45. Working with FX & FX Bins - 11:31 46. Working with FX Chains - 10:30 47. Working with Automation - 7:58 48. Working with Automation (Pt.2) - 10:53 49. Working with Automation (Pt.3) - 13:04 50. Exporting - 8:05
  18. That's a quality introduction, and should be required reading for anybody installing a DAW!
  19. I'm fairly certain that the Apple corporate bean counters are looking at iOS $$$ for the bottom line these days. Those iPhone thingys seem to have the world mesmerized. Apple is once again the most valuable company in the world https://www.businessinsider.com/apple-passes-microsoft-and-amazon-as-most-valuable-company-by-market-cap-2019-2
  20. From what I have read, sharing the SATA ports with m.2 is a common design feature.
  21. Interesting... If pro users flee the Mac ship, then Windows will become the legit audio platform!
  22. SynthMaster and SynthMaster One have an "audio input" mode in the oscillator section. Each also comes with a VST effects version of the plugin. so that it can be used as an insert in the Cakewalk audio track. Sort of a vocoder if you consider that you can route your audio input through the synth filters, modulators, and on-board synth FX, while bypassing the on-board synth oscillators.
  23. I'm showing CbB 2019.01 build 27 is up to date here. And I just updated BA to the latest a few days ago.
  24. Not really an oversight. Think of TTS-1 as the Cakewalk "integrated" GM solution. Handy to have that feature available by default, which includes multi-timbral support using a single instance of the plugin. I always use TTS-1 as a starting point for opening GM files in Cakewalk, then replace instruments with other plugins as needed. By comparison, Studio One uses a crude method of mapping GM sounds when you open a MIDI file there. It loads a separate instance of their Presence XT sampler into a new instrument track for every track in the GM file. Presence XT can only load one sound at a time. I believe Cubase loads HALion, based on a demo I tried once. I'm not aware of any other integrated DAW options for opening GM files, and I believe I'll just stick with Cakewalk for that.
  25. I guess that I am just hardheaded, but I keep fighting the battle against a few 3rd party plugin installers that insist on creating that Steinberg folder without asking me. And I keep deleting that folder after moving the plugin in there to my actual VST path. I have set up this folder 'C:\Program Files\VstPlugIns' to be the path for all of my 3rd party 64-bit plugins. Well behaved installers will find this path, or ask me where my VST path is located. But occasionally a plugin gets installed in a new Steinberg folder that obviously isn't in my scan path. That takes a bit of detective work, but I am onto that trick now. First place I look! Maybe your method is the path of least resistance, LOL!
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