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Adam Brannon

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Posts posted by Adam Brannon

  1. 5 hours ago, Bruno de Souza Lino said:

    Unless Bandlab has come up with some magical way to display vector images at runtime with zero overhead, there's no way you're not causing extra resource usage by using vectors instead of raster graphics, especially considering the monitors we use cannot display pure vectors.

    Looking at this absolute masterful piece of job, I have my doubts:
    image.png.e04c25bb63e14b66961212a1ff266951.png

     

    How about actually using the graphic you are trying to misrepresent? The PNG at the top of the forum page is fully scalable as shown in the attachment. Note, the image is also part transparent, so click on it to see it as it is meant to be viewed. Just as clean at most any zoom level.

    CakewalkDiscusLogo.png.d287bac2bb999ec0a305588e712f55bc.png

    • Like 2
  2. 14 hours ago, Colin Nicholls said:

    Has any representative from Bandlab actually described Sonar as such? I've seen "High DPI support" and "vector graphics" but i have not seen "scalable". Just tempering our expectations here.

    Besides music, I also work with photography and graphic arts.  Vector Graphics = Scalable. They are one in the same. Raster or bitmapped graphics are not. They are a collection of dots per inch (DPI) that create an image. The larger you zoom the image, the more pixelated they get. Vector graphics use point to point calculations and draw lines between points. No matter the zoom rate, it is still a line between points. No pixelation. The new 'vector graphics' UI will mean that the interface will be clear and sharp regardless of zoom, scale or size.

    • Like 2
  3. On 6/7/2023 at 2:08 AM, flangad said:

     

    and what would you think of such pricing model:

    release different versions of the software, based on a number of monthly usage hours. example:

    - if you need less than 15 hours/month of Sonar usage, it remain free (you are a very casual user)

    - if you need less than 50 hours/month of sonar usage, you have to pay a "small user" price

    - if you need more than 50 hours of usage/month, you are an advanced/professional  user, so you have to pay a higher price.

    don't you think such model could be fair and acceptable for everyone?

    You could also have another "dimension" in pricing:

    - one shot subscription: you get the software with time unlimited bug corrections but no future functional updates (you have to pay another 1 shot "upgrade subscription" to go from version N to N+1 or get a pack of new major features) , community support

    -Premium yearly or monthly subscription: include functionnal updates as long as you renew your subscription , community suport

    - professional yearly or monthly subscription : add premium support with SLA, chat/webconferencing, if possible multilingual

     

    so you will get a price matrix like this: (see attach file)

    image.png.4ff2b959142b37865407f8b91621f585.png

     

    It would be nearly impossible to maintain a pricing structure like this. The standard in the software industry is a price that comes with 1 year of free update (bugs, features, etc). At the end of that year, you have a choice, pay for another year of updates or don't. Regardless, you still have a working piece of software. This scenario is technically a subscription, whether you pay once a year or every month. When you decide not to pay anymore, you no longer get updates. But the software as it sits at that point in time is yours to keep using as long as you choose. You get what you paid for, no more, no less. There are very few companies that have a "pay or loose access" type of subscription model. ProTools is one of them. Adobe is another. As mentioned in an earlier post, I think the term 'subscription' is being highly misinterpreted. 

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