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Francois Greeff

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Posts posted by Francois Greeff

  1. Yes I myself was quite disgusted to see how quickly the life expectance of SSD decrease when you use their diagnostic tools. Not good to set your download folder and temp files on the system drive. Rather use alternative drive for these.

    Solid state not quite that Solid if it only allows you a certain amount of writes. 

     

     

  2. My name is Francois Greeff.
    I developed software in 2003 that I have just updated with new features.
    I would like to share it with fellow users.
    It is completely free, no adds, no catches.
    I developed it for myself to assist in creating certain CAL scripts to make my life easier.
    Is there a section we can create where I can share this/upload it?

    Just some of the functions very basically described.

    1 - Change Output Folder

    2 - Break bars into rhythm patterns 2/2, 3/4, 4/4, 6/8, (Normal and triplet with key offset and velocity offset)
    a - Build Split Bar Cal
    b - Build Bar to Rhythm Cal

    3 - Chord Builder
    a - List boxes
    b - Add Custom Chord -
    c - Chord Preview
    d - Strum Value
    e - % Vel Value
    f - File Name Suffix
    g - Reduce note length by strum value
    h - Build Cal Files (Down Strum)
    i - Build Cal Files (Up Strum)
    j - Refresh List with Chord definition file - (currently 60 Chords)
    k - Save List to Chord definition file - (currently 60 Chords)
    l - 0 strum value

    4 - Note Bender
    a - Up Curve and Down Curve
    b - Bend Range
    c - Attack, Sustain & Decay
    d - File Name Suffix
    e - Build Bend CAL

    5 - Note Slider
    a - Direction
    b - Progress
    c - Duration
    d - Amount
    e - File Name Suffix
    f - Build Bend CAL

    Best regards
    Francois Greeff
     

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  3. CAL is not real time.  Cakewalk can handle many VST's simultaneously and even more that one instance of a VSTi.   The best is rathe split/copy that channel and assign each one to it's own VST. You van also set any parameter of a VST in Realtime by adding controllers 

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