Amberwolf Posted October 5 Share Posted October 5 (edited) This is part of a series of "cinematic" pieces built upon a few themes and sounds; some of them will use multiple themes/sounds in them to call up different "characters" or groups of a "TV series" that doesn't yet (probably ever) exist, called Drywater, Mars. I suppose the closest things I could point to that do exist that might be like it would be a cross between Firefly and The Expanse. Feedback appreciated. The first piece, the opening titles and first scenes: https://amberwolf.bandcamp.com/track/drywater-mars Open space with stars dimming as the view pans over to a sky-filling view of a Mars that's a fair way towards terraformed, but still desert, and the pan continues to a freighter decelerating past the POV toward the planet. The ship is covered with cargo contianers poorly strapped down all over it's wide boxy "top", itself looking like it has long ago passed it's retirement party. Suited-up crew scramble over the cargo trying to re-secure straps, as the ship continues down thru the thin atmosphere, occasional bits of railing and stuff deciding they would like to land separately, toward the dusty rocky desert next to the ramshackle container town of Drywater, whose inhabitants have come out to the streets to watch the...landing... of the "traders", wondering if any of the goods will still be on the ship by the time the dust settles, or if the ship will be "landing" on the town instead. Cutscenes within all that for showing the faces of the various characters and their names/actors, etc. Edited October 5 by Amberwolf Link to comment Share on other sites More sharing options...
Amberwolf Posted October 5 Author Share Posted October 5 The second piece, for "The Heist". https://amberwolf.bandcamp.com/track/the-heist-drywater-mars-part-2 Link to comment Share on other sites More sharing options...
Amberwolf Posted October 5 Author Share Posted October 5 The third piece, for "Intercept". https://amberwolf.bandcamp.com/track/intercept-drywater-mars-part-3 Open space full of unwinking stars; a familiar blocky ship coasting past the POV, cut to crew inside doing daily things. Alert sounds, cut to stars and an unfamiliar more modern sleekly predatory ship sneaking into view, the other ship in the distance but rapidly growing clearer as the predator decelerates toward intercept. stuff ensues, one ship coasts away, not doing so well, the other is a cloud of debris continuing the path the ship it used to be had been on..... Note: This piece is probably twice as long as it should be; I haven't been able to bring myself to cut the middle out yet. Link to comment Share on other sites More sharing options...
Amberwolf Posted October 7 Author Share Posted October 7 Based on feedback from a VI Control thread, in Intercept, I dropped the whole sub range down by half, cut sub by about 75% in most places for The Heist, and in half for Drywater, Mars. Does that help? Link to comment Share on other sites More sharing options...
Amberwolf Posted Wednesday at 06:19 AM Author Share Posted Wednesday at 06:19 AM To help distinguish the tracks, I rebuilt the percussion for The Heist, it's still got a fair bit of elements from the first one, but I replaced much of the big orchestral drums both sonically and stylistically there with something hopefully more appropriate to the "scenes" and mood it's supposed to give, for more than the first half of it. https://amberwolf.bandcamp.com/track/the-heist-drywater-mars-part-2 Link to comment Share on other sites More sharing options...
Amberwolf Posted 14 hours ago Author Share Posted 14 hours ago Updated Intercept's first minute's percussion, music, etc., to better imply the threat of the approaching ship. https://amberwolf.bandcamp.com/track/intercept-drywater-mars-part-3 Link to comment Share on other sites More sharing options...
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