msmcleod Posted December 21, 2018 Share Posted December 21, 2018 With Key switches / articulations becoming more prevalent in VSTi's, it would be great if the PRV could be enhanced to cope with these. The sort of thing I was thinking about is: You'd define your key switches in a similar way to a drum-map, giving them names etc. The key switch area would appear between the velocity/controller view and the main PRV - like a split window (a bit like those code editors that have the split bar you can drag down to split the editor horizontally in two for the same file). This key switch view would be "sticky" in that it would remain visible & vertically focused on the key switch range regardless of vertical scrolling of the rest of the PRV. It could be minimised/hidden if necessary. So what you'd get is a normal PRV at the top, immediately below it would be a drum style key switch area, then below that you'd get your normal velocity/controller view. The velocity/controller area would behave as normal - i.e. it would treat both the PRV & the key switch area as if it was a normal single PRV view. 4 Link to comment Share on other sites More sharing options...
Feral State Sound Posted December 21, 2018 Share Posted December 21, 2018 (edited) Great idea! The current system for mapping key switches is outdated. Edited December 21, 2018 by Alex H. Link to comment Share on other sites More sharing options...
Mark Morgon-Shaw Posted January 3, 2019 Share Posted January 3, 2019 I agree...better support for Kontakt generally I would say Link to comment Share on other sites More sharing options...
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