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Sonar Crash trying to open project no matter what version number


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7 hours ago, Scott C. Stahl said:

Hello. I'm not getting a response after posting the link to my .dmp file to support and on here. Would be interested in hearing what may have been found. Thanks!

hello you, you can get a feel for the issue if you install windbg, it will open the dmp file and try to load debug symbols (the regular ms dlls always load but plugins etc not) but it's worth a shot

fwiw, your dmp file showed "Faulting Module: C:\WINDOWS\System32\KERNEL32.DLL" as faulting (not uncommon), an "IsPluginCrash: 0", but i saw that you're using bitbridge for something so that could be the issue that you can check if you're using any wrapped 32bit plugs, here's the texts (i've removed your serial number ;))

Quote


************* Preparing the environment for Debugger Extensions Gallery repositories **************
   ExtensionRepository : Implicit
   UseExperimentalFeatureForNugetShare : true
   AllowNugetExeUpdate : true
   NonInteractiveNuget : true
   AllowNugetMSCredentialProviderInstall : true
   AllowParallelInitializationOfLocalRepositories : true

   EnableRedirectToV8JsProvider : false

   -- Configuring repositories
      ----> Repository : LocalInstalled, Enabled: true
      ----> Repository : UserExtensions, Enabled: true

>>>>>>>>>>>>> Preparing the environment for Debugger Extensions Gallery repositories completed, duration 0.000 seconds

************* Waiting for Debugger Extensions Gallery to Initialize **************

>>>>>>>>>>>>> Waiting for Debugger Extensions Gallery to Initialize completed, duration 0.172 seconds
   ----> Repository : UserExtensions, Enabled: true, Packages count: 0
   ----> Repository : LocalInstalled, Enabled: true, Packages count: 41

Microsoft (R) Windows Debugger Version 10.0.27553.1004 AMD64
Copyright (c) Microsoft Corporation. All rights reserved.


Loading Dump File [G:\Downloads\_02092025_140557.dmp]
Comment: '
Sonar Application Crash Dump
-------------------------------------------------------------------------------
Dump File: C:\Users\Scott Stahl\AppData\Roaming\Cakewalk\Sonar\MiniDumps\_02092025_140557.dmp
Exception Code: CFFFFFFF (Application Hang)

Faulting Module: C:\WINDOWS\System32\KERNEL32.DLL
App Version: 30.12.0.004 (Release)
User: Scott Stahl
Serial: xxx
Project File:
IsPluginCrash: 0
Total Phys Mem 134083660 KB
Avail Phys Mem 111934308 KB

---------------
Audio Settings
---------------

AlwaysOpenAllDevices 0
DynamicArm 0
DynArmOnlyInputs 0
MultiProc 0
MinimizeDriverStateChanges 0
MMCSS 0
WaveRT 0
CloseOnLostFocus 0
Default Bit Depth 16
Default Rec Bit Depth 16
Default Render Depth 16
Default Sample Rate 44100
Playback Buffer Size 0
Bounce Buffer Size 0
Core 0
Play Timing Master
Record Timing Master

'
User Mini Dump File: Only registers, stack and portions of memory are available


************* Path validation summary **************
Response                         Time (ms)     Location
Deferred                                       srv*
Symbol search path is: srv*
Executable search path is:
Windows 10 Version 19045 MP (16 procs) Free x64
Product: WinNt, suite: SingleUserTS
Edition build lab: 19041.1.amd64fre.vb_release.191206-1406
Debug session time: Sun Feb  9 20:06:05.000 2025 (UTC + 1:00)
System Uptime: not available
Process Uptime: 0 days 2:38:08.000
................................................................
................................................................
................................................................
................................................................
...............
Loading unloaded module list
..........................
This dump file has an exception of interest stored in it.
The stored exception information can be accessed via .ecxr.
(4fd4.2f4): Application hang - code cfffffff (first/second chance not available)
For analysis of this file, run !analyze -v
ntdll!NtGetContextThread+0x14:
00007ffa`af46f344 c3              ret

and the "!analyze -v" output:

Quote

0:032> !analyze -v
*******************************************************************************
*                                                                             *
*                        Exception Analysis                                   *
*                                                                             *
*******************************************************************************

*** WARNING: Check Image - Checksum mismatch - Dump: 0xc63a4, File: 0xc4611 - C:\ProgramData\Dbg\sym\kernel32.dll\87803E41c2000\kernel32.dll
*** WARNING: Unable to verify timestamp for uaudio_manley_voxbox.x64.dll
Unable to load image c:\program files\common files\VST3\Guitar Rig 7.vst3, Win32 error 0n2
*** WARNING: Unable to verify timestamp for Guitar Rig 7.vst3
*** WARNING: Unable to verify timestamp for CWVideoEngine.dll
*** WARNING: Unable to verify timestamp for Kontakt 7.vst3
*** WARNING: Unable to verify timestamp for iZNeutron3.dll
*** WARNING: Unable to verify timestamp for iZOzone9.dll
*** WARNING: Unable to verify timestamp for uaudio_manley_voxbox.vst3
*** WARNING: Unable to verify timestamp for iZOzone11Core.dll
*** WARNING: Unable to verify timestamp for iZTonalBalanceControl2.dll
*** WARNING: Unable to verify timestamp for PCS-GlossEQM.dll
*** WARNING: Unable to verify timestamp for Console Emulator Bus_64.dll
*** WARNING: Unable to verify timestamp for BitBridge.dll
*** WARNING: Unable to verify timestamp for Blyss.vst3
*** WARNING: Unable to verify timestamp for iZOzone9Equalizer.dll
*** WARNING: Unable to verify timestamp for iZNectar4Core.dll
*** WARNING: Unable to verify timestamp for Console Emulator Channel_64.dll
*** WARNING: Unable to verify timestamp for iZNeutron3Equalizer.dll
*** WARNING: Unable to verify timestamp for iZOzone11Core.dll
*** WARNING: Unable to verify timestamp for iZOzone11Core.dll
*** WARNING: Unable to verify timestamp for SplitEQ.vst3
*** WARNING: Unable to verify timestamp for BREVERB 2 Cakewalk-64.dll
*** WARNING: Unable to verify timestamp for RESO.vst3
*** WARNING: Unable to verify timestamp for iZNeutron4Compressor.dll
*** WARNING: Unable to verify timestamp for uaudio_manley_massive_passive.vst3
*** WARNING: Unable to verify timestamp for uaudio_manley_massive_passive.x64.dll
*** WARNING: Unable to verify timestamp for Pluralis.vst3
*** WARNING: Unable to verify timestamp for iZOzone11Core.dll

KEY_VALUES_STRING: 1

    Key  : Analysis.CPU.mSec
    Value: 13483

    Key  : Analysis.Elapsed.mSec
    Value: 29349

    Key  : Analysis.IO.Other.Mb
    Value: 0

    Key  : Analysis.IO.Read.Mb
    Value: 0

    Key  : Analysis.IO.Write.Mb
    Value: 0

    Key  : Analysis.Init.CPU.mSec
    Value: 390

    Key  : Analysis.Init.Elapsed.mSec
    Value: 439725

    Key  : Analysis.Memory.CommitPeak.Mb
    Value: 167

    Key  : Failure.Bucket
    Value: APPLICATION_HANG_cfffffff_ucrtbase.dll!thread_start_unsigned_int

    Key  : Failure.Hash
    Value: {261c00a4-219c-06cf-cf12-90a22529dd29}

    Key  : Timeline.Process.Start.DeltaSec
    Value: 9488

    Key  : WER.OS.Branch
    Value: vb_release

    Key  : WER.OS.Version
    Value: 10.0.19041.1

    Key  : WER.Process.Version
    Value: 17.5.2.306


FILE_IN_CAB:  _02092025_140557.dmp

COMMENT:  
Sonar Application Crash Dump
-------------------------------------------------------------------------------
Dump File: C:\Users\Scott Stahl\AppData\Roaming\Cakewalk\Sonar\MiniDumps\_02092025_140557.dmp
Exception Code: CFFFFFFF (Application Hang)

Faulting Module: C:\WINDOWS\System32\KERNEL32.DLL
App Version: 30.12.0.004 (Release)
User: Scott Stahl
Serial: xxx
Project File:
IsPluginCrash: 0
Total Phys Mem 134083660 KB
Avail Phys Mem 111934308 KB

---------------
Audio Settings
---------------

AlwaysOpenAllDevices 0
DynamicArm 0
DynArmOnlyInputs 0
MultiProc 0
MinimizeDriverStateChanges 0
MMCSS 0
WaveRT 0
CloseOnLostFocus 0
Default Bit Depth 16
Default Rec Bit Depth 16
Default Render Depth 16
Default Sample Rate 44100
Playback Buffer Size 0
Bounce Buffer Size 0
Core 0
Play Timing Master
Record Timing Master

NTGLOBALFLAG:  0

CONTEXT:  (.cxr;r)
Resetting default scope
rax=00000000000000f3 rbx=0000000010e37e00 rcx=0000000000000764
rdx=0000000017f0ac30 rsi=0000000010e37ec8 rdi=0000000010e37f30
rip=00007ffaaf46f344 rsp=0000000017f0abb8 rbp=ffffffffffffffff
 r8=0000000000000d71  r9=0000000000000d00 r10=0000000000000000
r11=0000000000000246 r12=0000000010e37f30 r13=0000000010e37ec8
r14=0000000010e37ed8 r15=0000000000000764
iopl=0         nv up ei pl zr na po nc
cs=0033  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00000246
ntdll!NtGetContextThread+0x14:
00007ffa`af46f344 c3              ret

EXCEPTION_RECORD:  (.exr -1)
ExceptionAddress: 00007ffaaf1f7374 (kernel32!BaseThreadInitThunk+0x0000000000000014)
   ExceptionCode: cfffffff (Application hang)
  ExceptionFlags: 00000000
NumberParameters: 0

PROCESS_NAME:  Sonar.exe

WATSON_BKT_EVENT:  AppHang

BLOCKING_THREAD:  00000000000002f4

ERROR_CODE: (NTSTATUS) 0xcfffffff - <Unable to get error code text>

EXCEPTION_CODE_STR:  cfffffff

DERIVED_WAIT_CHAIN:  

Dl Eid Cid     WaitType
-- --- ------- --------------------------
   32  4fd4.2f4 (null)                 

WAIT_CHAIN_COMMAND:  ~32s;k;;

STACK_TEXT:  
00000000`17f0ff00 00007ffa`af1f7374     : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : ucrtbase!thread_start<unsigned int (__cdecl*)(void *),1>+0x42
00000000`17f0ff30 00007ffa`af41cc91     : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : kernel32!BaseThreadInitThunk+0x14
00000000`17f0ff60 00000000`00000000     : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : ntdll!RtlUserThreadStart+0x21


SYMBOL_NAME:  ucrtbase!thread_start<unsigned int (__cdecl*)(void *),1>+42

MODULE_NAME: ucrtbase

IMAGE_NAME:  ucrtbase.dll

STACK_COMMAND:  ~32s; .ecxr ; kb

FAILURE_BUCKET_ID:  APPLICATION_HANG_cfffffff_ucrtbase.dll!thread_start_unsigned_int_

OS_VERSION:  10.0.19041.1

BUILDLAB_STR:  vb_release

OSPLATFORM_TYPE:  x64

OSNAME:  Windows 10

IMAGE_VERSION:  6.2.19041.3636

FAILURE_ID_HASH:  {261c00a4-219c-06cf-cf12-90a22529dd29}

Followup:     MachineOwner
---------

 

beware that i don't have the latest sonar installed, or most of those plugins, but if you run windbg on your own crashing machine etc

/goodluck

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1 hour ago, pwalpwal said:

hello you, you can get a feel for the issue if you install windbg, it will open the dmp file and try to load debug symbols (the regular ms dlls always load but plugins etc not) but it's worth a shot

fwiw, your dmp file showed "Faulting Module: C:\WINDOWS\System32\KERNEL32.DLL" as faulting (not uncommon), an "IsPluginCrash: 0", but i saw that you're using bitbridge for something so that could be the issue that you can check if you're using any wrapped 32bit plugs, here's the texts (i've removed your serial number ;))

and the "!analyze -v" output:

beware that i don't have the latest sonar installed, or most of those plugins, but if you run windbg on your own crashing machine etc

/goodluck

Without having the proper debug symbols for things, it's going to be of limited value aside from seeing the faulting module, which may or may not be helpful. 

 

@Scott C. Stahl, @msmcleod has made some changes that definitely improve on the load time for your project on my end. That should be in the next Sonar update in the near future. 

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@Scott C. Stahl  Yesterday, I tried loading the project I had resaved from CbB wth a couple changes (including unlocking screenset 1 so I could save layout changes) into Sonar. It was still hanging on "Loading tracks and clips..." , but I walked away without killing it, got busy with other things, and discovered this morning that it had finished loading successfully at some point. I have no idea how long it took but, as Sasor's post suggests, it does seem to be more of a load-time issue than an actual load-failure.

With that understanding, I saved a version with all  the audio clips deleted, and found that it loaded promptly. Interestingly, just Archiving tracks was not sufficient.

It sounds like msmcleod has this on the run already, but I might experiment with more selectively deleting clips in certain tracks or bouncing/freezing their edits (especially Melodyne) to see if I narrow down the specific source of the trouble. Of course this is all happening with 'dummy' flatline audio replacing the actual audio files, but that doesn't seem to have any bearing.

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3 hours ago, pwalpwal said:

hello you, you can get a feel for the issue if you install windbg, it will open the dmp file and try to load debug symbols (the regular ms dlls always load but plugins etc not) but it's worth a shot

fwiw, your dmp file showed "Faulting Module: C:\WINDOWS\System32\KERNEL32.DLL" as faulting (not uncommon), an "IsPluginCrash: 0", but i saw that you're using bitbridge for something so that could be the issue that you can check if you're using any wrapped 32bit plugs, here's the texts (i've removed your serial number ;))

and the "!analyze -v" output:

beware that i don't have the latest sonar installed, or most of those plugins, but if you run windbg on your own crashing machine etc

/goodluck

Wow, thanks for doing this! The only 32 bit plug I use is Perfect Space. Still my Fav despite buying almost every other Reverb made. Fortunately it loads up fine on other projects.

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1 hour ago, David Baay said:

@Scott C. Stahl  Yesterday, I tried loading the project I had resaved from CbB wth a couple changes (including unlocking screenset 1 so I could save layout changes) into Sonar. It was still hanging on "Loading tracks and clips..." , but I walked away without killing it, got busy with other things, and discovered this morning that it had finished loading successfully at some point. I have no idea how long it took but, as Sasor's post suggests, it does seem to be more of a load-time issue than an actual load-failure.

With that understanding, I saved a version with all  the audio clips deleted, and found that it loaded promptly. Interestingly, just Archiving tracks was not sufficient.

It sounds like msmcleod has this on the run already, but I might experiment with more selectively deleting clips in certain tracks or bouncing/freezing their edits (especially Melodyne) to see if I narrow down the specific source of the trouble. Of course this is all happening with 'dummy' flatline audio replacing the actual audio files, but that doesn't seem to have any bearing.

Excellent! I actually had that happen previously. I did wait 2+ hrs on the last try for that reason, but no soap. Maybe I'll try an overnight!

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1 hour ago, Jonathan Sasor said:

Without having the proper debug symbols for things, it's going to be of limited value aside from seeing the faulting module, which may or may not be helpful. 

 

@Scott C. Stahl, @msmcleod has made some changes that definitely improve on the load time for your project on my end. That should be in the next Sonar update in the near future. 

That is really good to hear. If dealing with this situation is a part of helping the product improve, that'd be great!

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