OutrageProductions Posted May 14, 2024 Share Posted May 14, 2024 (edited) Well... thankfully I've committed decades to film & video soundtrack production... and it has been good to me, because this has the potential to be the death knell to creative manual ambient sound design. Maybe it really is time to fully retire. https://sampleson.com/scaper.html Edited May 14, 2024 by OutrageProductions 2 Link to comment Share on other sites More sharing options...
Glenn Stanton Posted May 14, 2024 Share Posted May 14, 2024 (edited) hey! it's $29, so it's not like everyone will be able to buy it, so there is still time to make your mark on the cinematic world ? plus, it doesn't seem capable of making happy or hopeful atmospheric noises... LOL ? so, maybe 50% of your career is still viable until version 2 comes out... Edited May 14, 2024 by Glenn Stanton 1 Link to comment Share on other sites More sharing options...
Max Arwood Posted June 25, 2024 Share Posted June 25, 2024 All they need to do is add the happiness knob. Turn left for minor keys turn far left for chaotic nonsense. Middle for a major minor balance. Turn right for happy more right for giggley then far right for ecstasy. Turn it off for piece and quiet lol. Link to comment Share on other sites More sharing options...
mark skinner Posted July 15, 2024 Share Posted July 15, 2024 I've seen a few AI music generating Vst's come out lately. They've really been jumping since 2023. Dawsome "Love" is a pretty cool one to add to a basic boring synth line for granular enhancement . Scaper has seemed to take it further. I do think it would be a pretty goood tool for adding some synth type backing (for those of us not so proficient at synth work) using a the basic song guitar vibe to build the backing . I think they're still a good ways from "out doing" a Real soundscape producer. But .. I do think the producers with their exceptional skills could take some of these programs to a different level. We haven't seen anything yet .. Link to comment Share on other sites More sharing options...
Starship Krupa Posted July 25, 2024 Share Posted July 25, 2024 No more than iZotope Ozone put mastering engineers out of business. Just go John Henry on it. In creative pursuits, the machine can always be beaten. If what you've been doing can be bested by an algorithm, maybe it's time to change up what you're doing? Link to comment Share on other sites More sharing options...
OutrageProductions Posted July 25, 2024 Author Share Posted July 25, 2024 1 hour ago, Starship Krupa said: No more than iZotope Ozone put mastering engineers out of business. In the hand of a neophyte amateur, all-in-one mastering solutions are a fine tool, but in my market and what remains of the professional record genre, if you think that a great mastering engineer the likes of Merrill, Grundman, Leonard, Kutch, Reierson, et al, are out of business because of a piece of software, you're sadly delusional. 2 Link to comment Share on other sites More sharing options...
Glenn Stanton Posted July 28, 2024 Share Posted July 28, 2024 On 7/25/2024 at 6:05 PM, OutrageProductions said: ... because of a piece of software, you're sadly delusional. until they get the bar low enough with most people loving AI "created" content and AI "mastering" it... judgement day is coming! ? (actual some folks having been claiming this already happened due to the 1980's)... Link to comment Share on other sites More sharing options...
Mr No Name Posted January 21 Share Posted January 21 AI mastering is generally quite poor. Link to comment Share on other sites More sharing options...
Starship Krupa Posted Friday at 07:20 PM Share Posted Friday at 07:20 PM (edited) I just discovered PaulXStretch, a FOSS plug-in that has been around for years. It didn't sound a death knell for creative ambient sound design, and in over a year that it's been around, neither has Scaper. I can hold two handed chords using free Soundpaint libraries and get similar (or better) results. As ever, it's more about what you do with the sounds rather than how they are generated. Frozen meals didn't put chefs out of business; they didn't even stop people from home cooking. Edited Friday at 07:24 PM by Starship Krupa Link to comment Share on other sites More sharing options...
OutrageProductions Posted Friday at 09:57 PM Author Share Posted Friday at 09:57 PM 2 hours ago, Starship Krupa said: I just discovered PaulXStretch, a FOSS plug-in that has been around for years. Welcome to the party. I've been using PaulXStretch since it was in Beta in 2016. Wonderful tool. 1 Link to comment Share on other sites More sharing options...
Starship Krupa Posted yesterday at 08:36 AM Share Posted yesterday at 08:36 AM (edited) 10 hours ago, OutrageProductions said: Welcome to the party. I've been using PaulXStretch since it was in Beta in 2016. Wonderful tool. The current iteration looks pretty slick compared to what I remembered. Are you current with it? Question, then: what did you find so scary about Scaper? I watched Sampleson's YouTube video, and yeah, it even seems like the original sound one uses has little to do with the sound Scaper generates, to the point that I wondered why they bothered letting users start with their own samples. Whatever you dump into it turns into a huge, granular, ambient drone. Wax cylinder of John Philip Sousa marches: huge, granular, ambient drone. Dialog sample from TV commercial: huge, granular, ambient drone. It's not difficult to make a huge, granular, ambient drone. Throw Supermassive on a Swatches pad, maybe something from the Cinematique soundpack, and you're right there. Or the aforementioned free Soundpaint sounds. Huge, ambient drones right out of the box. I haven't personally tried PaulXStretch (the old UI was more intimidating) or Scaper. A number of YT comments claim that Scaper is just a dumbed down version of PaulXStretch. Since PaulXStretch is open source software, it could literally be that. Take away some of the less-used controls and the Iris-like waveform display, put big round knobs on it.... I have SO many simple ways to create sounds like that, an overabundance of choices is a problem: I don't know which one to reach for. The neighborhood doesn't seem any less safe. With everyone able to access huge, granular, ambient drones in seconds, the question is still: so you have cavernous halls of whooshiness at your fingertips, how do you make your piece stand out, or in the case of scoring, how do you make it support what's happening on screen? When I put on 9128.live, in the parade of Cavernous Whooshcore why are some of the pieces interesting and some boring? It's hard to put into words, but I know when I hear it. It's why I brought up iZotope Ozone earlier in the topic: if it delivers results that equal or beat what a person can do using their best tools, then that person needs to find something else to do (which may be "gittin gud" with those tools). If it only gets 90% of the way, with a live person needed to do the remaining 10%, then it's just another tool and what's been eliminated is likely drudge work. Edited yesterday at 08:49 AM by Starship Krupa Link to comment Share on other sites More sharing options...
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