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Quantizing audio tracks.


Gerry 1943

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If the start time is the problem, and if the whole performance is off by the same amount, then it is not quantizing you need, but just shifting the performance to the right start time.

If that's it, the root cause could be that there is some inherent latency in the playback of whatever you are playing against in the project, be that a metronome or a prearranged accompaniment. Usually, a recording is aligned (after the fact) when played against a project with latency, but sometimes things can go wrong with that.

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Dont forget about the pre-count in to get you into the groove before the actual recording starts.  And practice.  some day very soon, you will be surprised when your music starts exactly with the beat, and the metronome just disappears into your music.  

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You'll want to be aware of the stretching algorithms using AudioSnap. The Elastique algorithms will give you the best bang for your buck for online rendering (what you hear during real time playback). You can set the defaults for this in the Preferences or change per clip via the AudioSnap Palette or Clip Properties.

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On 1/10/2019 at 3:08 AM, CosmicDolphin said:

Unfortunately the best answer is probaly more practice on the guitar :|

You can chop up the clip and tweak things by eye / ear..slide the start times of notes to where you need and use crossfading to smooth over the edits to the next note.

I thought the same as L Tim Audiosnap is a great tool for this very purpose, however I agree with you on slicing and shifting clips vs using Audiosnap (on simple fixes) I don’t like stretching audio and avoid it at all costs. Tim is really good with Audiosnap and is probably a lot better than I, but I can always hear stretched audio vs non stretched audio. Maybe it’s in my head ?

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