Drum Replacer had a feature which allows you to convert the trigger points to MIDI by dragging the audio clip to an instrument or MIDI track...Which also happens to be the exact same method you use to convert audio to MIDI using Melodyne. Problem is, when you have Drum Replacer as a region FX and do the method described to convert the trigger points to MIDI, it also converts audio to MIDI right after and there's no apparent way to stop it. While thatight produce the expected result, it takes twice the amount of time because Melodyne had to analyze the audio to do it's thing.
Is there a way to prevent Melodyne from doing that's whilst still retaining it's audio to MIDI functionality?
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Bruno de Souza Lino
Drum Replacer had a feature which allows you to convert the trigger points to MIDI by dragging the audio clip to an instrument or MIDI track...Which also happens to be the exact same method you use to convert audio to MIDI using Melodyne. Problem is, when you have Drum Replacer as a region FX and do the method described to convert the trigger points to MIDI, it also converts audio to MIDI right after and there's no apparent way to stop it. While thatight produce the expected result, it takes twice the amount of time because Melodyne had to analyze the audio to do it's thing.
Is there a way to prevent Melodyne from doing that's whilst still retaining it's audio to MIDI functionality?
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